Azzanation said:
JWeinCom said:
O_O................ that in no way is a coherent response to what I said. We know these deals are generally beneficial to third party devs or else they would not be pursuing them. So in a hypothetical world without third party exclusives they would be worse off. What you said after the also makes no sense either, but I'm only going to address one bad point at a time. |
The developers have a better chance of selling more copies making more profit just as much as receiving a payout to keep games off other platforms. |
I deleted everything that was irrelevant to the actual point.
On what's left, obviously developers disagree with you, or they would not be making these deals. They may not always be right, but I'm definitely going to take their word over yours on what is profitable.
That being said, it would be trivially easy to ensure that the deal works out for the third party developer. You can make the amount paid for exclusivity dependent on the amount sold on the platform it does release on. Take FFXVI for instance. Square has released other FF games and similar games on both Sony and Microsoft consoles and can reasonably estimate the sales breakdown between the two sales. For instance they can estimate that sales on XBox for FFXVI would be about 30% on XBox than they would be on PS5. So, you arrange that the fee for exclusivity would be somewhere around 30% of the profits generated by FFXVI on the PS5 (adjusting for things like lowered development costs for developing on one platform) and voila. Square is basically guaranteed not lose money.
Alternatively, you can make the exclusivity conditional. The game will be exclusive assuming it sells at least X million copies by 20XX. And if not, they are free to release it on another platform. This again allows the dev to essentially guarantee the deal works out for them. Again, you would have to account for things such as the decreased sales that will come from launching the game later, and so on.
And of course, profitability is not the end all be all. Companies often are willing to sacrifice potential profits for the sake of mitigating risks. That's basically the whole point of investing.
There are tons of ways you can potentially arrange things, and it would be silly to analyze each of these hypothetical arrangements. The obvious conclusion though is this. If exclusivity agreements were not beneficial for third party developers they wouldn't exist.
This thread is just an example of backwards reasoning (or just making intentionally bad arguments for engagement). You don't like third party exclusives, and you're entitled to that opinion, and are trying to come up with reasons it is bad after the fact.