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Forums - Gaming Discussion - 3rd Party Exclusives are hurting the industry

Azzanation said:

Now before you jump on the hate train by only ready the headline. Hear me out.

Let's talk hypothetical here. What would the industry be like if all 3rd party games released on all platforms, with the only exception of exclusives are 1st party games. 

1) Developers have a larger market to sell their games on, increasing popularity and profits. Keeping the lights on.

Just stopped there. Do you think devs are agreeing to exclusivity just because they like Sony or MS better? They're getting a financial incentive. Unless they wound up making a dumb deal, one would presume exclusivity is actually beneficial. 



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Hurting the industry?
When two companies agree on a deal for exclusivity, that means they are doing it willingly and are happy to do it.

It's just the fanboys that are hurting.



Chrkeller said:
firebush03 said:

I disagree with getting rid of exclusivity as a whole. In the case of Nintendo, the problems come from (a) the experiences which they develop aren’t intended to be played on next gen consoles (people playing Zelda TotK on their PS5 are going to complain about all the graphical restrictions: triple-A experiences which release on strong hardware have a standard which they need to live up to. And as we’ve seen with the recent AAA-bubble, it’s not always best to be producing the most graphically impressive experience, for these take many many years to produce and carry a heavy budget.), (b) producing for all systems would technically make the Nintendo console version the worst version to purchase due to the weakness in the hardware (you either play 30fps TotK on Switch or 60fps, 4K on PS5/PC. The Switch literally cannot handle 60fps nor 4K especially not on such a grandiose experience, nor should we be incentivizing this seeing how the industry has been damaged with this ballooning standard in hardware strength.), it becomes a bigger risk for Nintendo to use “wacky” gimmicks on their hardware (the Nintendo Wii, for instance, took advantage of motion controls: no other console prior to 2008 supported such. So you have restrictions in how much they can truly do when it comes to taking advantage of gimmicks.), (d) etc etc etc.

At the end of the day, exclusivity is not a problem. We only have four options to choose from (Switch, PS5, XBSX, PC) and if you really want to play every experience, then it’s not too difficult to simply purchase whatever console you prefer. A lot of the charm that comes from first-party experiences is playing on the intended hardware: Without exclusives, no console would truly have any reason for existing, for only the most powerful holds any true value (monopoly is not good, technological race is not good).

Software makes money, hardware loses money.  I would buy halo infinite and FF16 but won't buy consoles for them.  PC releases are more money in the hands of developers.  To me it is that simple.  A ps5 + online + hdd upgrade + Xbox + online.....  too expensive.  Exclusives don't work with today's development costs.  

Pretty sure all 3 sell hardware at profits now.
Nintendo does so at big margins, while xbox and playstation do so at pretty small ones.

OP:
You also have to remember some 3rd party exclusives arn't because of moneyhatting.
Some titles just dont sell that much, and if they think the cost of porting to xbox isn't worth the extra sales, they dont develope that port.
There are legit "3rd part exlusives" like this out there.



Bandorr said:

What about third party games that suddenly become first party?

You want all third party games to go everywhere - but would you support a company to spend billions to buy out a publisher thus removing third part games?
What about games like VR? Ones that can't come to all platforms but not all platforms support them.
What about companies that aren't large enough to develop and port a game for all platforms?
What about "third party" games that never go to any other platforms like Pokemon?

What happens with a game like Baldurs gate 3 that had problem coming to Xbox S - and isn't on the Nintendo switch?

Also lets discuss what "released on all platforms, " means.

Is steam a platform? Epic? linux? Mac OS?  EA, or Ubisoft Launcher? Are you including mobile like IOS and Android?

How old a platform? PS4? Xbox 360? The 3ds?

If a platform (like say the Xbox one) refuses to release in Japan.. does Japan still have to release games for it?

Boooooooom! thats the smack down :)

Certain games, wouldn't be worth porting too.
Like some games are too demanding to be ported back to say a PS4 or a Switch, which would be too weak to run said games, and look/play decently.


rapsuperstar31 said:

If Sony, Microsoft or Nintendo don't fund some of these third party and indie games, they may not actually be made. The cost of making games is shooting through the roof and if they are given money to develop and help advertise the game it helps the game get released.

This was also one of my first thoughts reading the OP.



Which "3rd party exclusives" are we even talking about.

At this point there's only 5 3rd party exclusive games/franchises left in the industry and the clock is probably ticking on several of those, lol.

At one point

GTA, Tekken, Metal Gear Solid, Dragon Quest, Tomb Raider, Persona, Monster Hunter, Fatal Frame, Ninja Gaiden, etc. etc. were exclusive to one console platform, today that's no longer the case for any of them. There's barely anything left that is console exclusive. 

Some Final Fantasy games? Bayonetta? Beyond that, there's not a whole lot left. 

Last edited by Soundwave - on 13 March 2024

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Jumpin said:

I disagree, strongly. I think developers should make the games that best suit the audiences of the platforms rather than homogenized approaches. Some games will be suitable for multiplatform, but exclusivity fosters healthy competition because of the diversification, a lack of exclusivity fosters homogenization.

1. Developers have a larger market, but also far less chance to shine. Plus they will have to conform to the general hardware standards.

2. It pushes the hardware manufacturers toward homogenization (or Playstation + imitation brands), which, as we've seen with the failure of the Xbox platform, isn't healthy for the industry. Nintendo attempted to imitate the playstation during the GameCube era as well, and it flopped. It's a failing strategy.

3. First party development studios already make great first party games and are always looking at how to make better games with new technology and interface options.


On the business front: Nintendo's extreme success over Microsoft in the console front basically shows that diversification is healthier for the industry, not homogenization. Of the three companies, Microsoft is the most unique: both Nintendo and Sony set their own hardware trends, Microsoft clones Sony's hardware. Any and Nintendo are successful. Microsoft, even with all their corporate predation, has proven to be as unsuccessful as you'd expect an imitation brand to be. Third party games don't dominate on Nintendo platforms, but the budgets are also a lot lower, and there are still third party exclusives that sell in the millions - Pokemon sells in the tens of millions.

There is so much wrong with your post here Jumpin.

1) Explain how having a larger market means less chance to shine?

2) It Pushes the hardware manufacturers to make even better hardware, thats what people should be doing, buying the best value, not buying hardware because a bunch of money hatted IPs. 

3) It also pushes console manufacturers to make even more 1st party games, instead of getting only accouple a year, some years are dryer than others. 

..and the nail in the coffin with your response is Pokemon is not a 3rd party Exclusive. The fact people actually liked your post worries me. The sad part is you think Xbox clones Sony is delusional. They ALL steal from eachother. The issue we have is both Sony and MS aren't innovating, they just release the same old console with more power. 

Bottom line: If you remove companies from paying to keep games off other platforms, it means console manufacturers actually have to try harder in creating better consoles to push ahead, and it also pushes them to make even more 1st party games, that's what deviants the console brands, 1st party, should not be 3rd party games.



JWeinCom said:
Azzanation said:

Now before you jump on the hate train by only ready the headline. Hear me out.

Let's talk hypothetical here. What would the industry be like if all 3rd party games released on all platforms, with the only exception of exclusives are 1st party games. 

1) Developers have a larger market to sell their games on, increasing popularity and profits. Keeping the lights on.

Just stopped there. Do you think devs are agreeing to exclusivity just because they like Sony or MS better? They're getting a financial incentive. Unless they wound up making a dumb deal, one would presume exclusivity is actually beneficial. 

It literally says "hypothetical" 

Also if a company invests into the development, sure, no issues being exclusives, if a company slides a $50 to keep a game off competition consoles, thats taking a short cut. Thats my point. Use the money to create or buy more studios to build a 1st party empire instead of hurting the competition by taking away games form other platforms. 



KrspaceT said:

Long story short: third party exclusive content is bad when it just exists to harm the others. If a game only exists by being funded by the console maker (Bayonetta and possibly SF5), that's a very different situation

I 100% agree with you. If a company invests into the development of the game, that's perfectly fine. Bayonetta is a good example of this. Bayo wouldn't exist without Nintendo.

Also SF5 was moneyhatted, just like Tomb Raider for Xbox. Don't read into the corporate lies. Capcom was always going to make another Street Fighter game just like Crytal Dynamic was with Tomb Raider. They will sell it to the media that they helped, but both Sony and Xbox had nothing to do with the development of the games, they just gave them money in advance to lock them down.



Bandorr said:

What about third party games that suddenly become first party?

You want all third party games to go everywhere - but would you support a company to spend billions to buy out a publisher thus removing third part games?
What about games like VR? Ones that can't come to all platforms but not all platforms support them.
What about companies that aren't large enough to develop and port a game for all platforms?
What about "third party" games that never go to any other platforms like Pokemon?

What happens with a game like Baldurs gate 3 that had problem coming to Xbox S - and isn't on the Nintendo switch?

Also lets discuss what "released on all platforms, " means.

Is steam a platform? Epic? linux? Mac OS?  EA, or Ubisoft Launcher? Are you including mobile like IOS and Android?

How old a platform? PS4? Xbox 360? The 3ds?

If a platform (like say the Xbox one) refuses to release in Japan.. does Japan still have to release games for it?

Its easy. If the developer can run the game on its recommended specs. Best example would be PC/PS/XB, all similar hardware, and they can all run eachothers games. Its up to the console manufacturer to create options with the hardware to receive more games, much like what Sony have done with VR, if a system cannot support the game than it simply doesn't come out on it. Removing moneyhatting, increases manufacturers to drive bigger and better hardware.

Best example: Look what happened to Sony when they tried to control VR by building an exclusive garden? It failed, it should have released on PC day one where more gamers can access more VR games, increasing more content on PS VR2 and more content on PC VR. Excluding 1st party games which is what deviants the hardware, like Horizon can only be played on PS VR2 and Half Like Alyx on Steam VR.

No one is asking to release RE4 Remake on old Mobile phone tech, and their is no excuse to not have RE4 Remake missing one of the 3 main platforms PC/PS/XB systems. If the Switch can run it and its not too hard to port across, sure. The only thing stopping 3rd party games from releasing is money. Its a cheap and effortless way to selling hardware.

I believe all companies can buy whoever they want if they care enough. Nintendo, Sony and MS can buy any 3rd party studios if they really want to, the issue is they dont need to because they can just pay to keep games off other platforms instead.

Steam just broke another record of 35m concurrent users, Steam heavily relies on 3rd party games, not exclusives. 



Azzanation said:
JWeinCom said:

Just stopped there. Do you think devs are agreeing to exclusivity just because they like Sony or MS better? They're getting a financial incentive. Unless they wound up making a dumb deal, one would presume exclusivity is actually beneficial. 

It literally says "hypothetical" 

Also if a company invests into the development, sure, no issues being exclusives, if a company slides a $50 to keep a game off competition consoles, thats taking a short cut. Thats my point. Use the money to create or buy more studios to build a 1st party empire instead of hurting the competition by taking away games form other platforms. 

O_O................ that in no way is a coherent response to what I said. 

We know these deals are generally beneficial to third party devs or else they would not be pursuing them. So in a hypothetical world without third party exclusives they would be worse off. 

What you said after the also makes no sense either, but I'm only going to address one bad point at a time.

Last edited by JWeinCom - on 13 March 2024