Jumpin said: I disagree, strongly. I think developers should make the games that best suit the audiences of the platforms rather than homogenized approaches. Some games will be suitable for multiplatform, but exclusivity fosters healthy competition because of the diversification, a lack of exclusivity fosters homogenization. 2. It pushes the hardware manufacturers toward homogenization (or Playstation + imitation brands), which, as we've seen with the failure of the Xbox platform, isn't healthy for the industry. Nintendo attempted to imitate the playstation during the GameCube era as well, and it flopped. It's a failing strategy. 3. First party development studios already make great first party games and are always looking at how to make better games with new technology and interface options.
|
There is so much wrong with your post here Jumpin.
1) Explain how having a larger market means less chance to shine?
2) It Pushes the hardware manufacturers to make even better hardware, thats what people should be doing, buying the best value, not buying hardware because a bunch of money hatted IPs.
3) It also pushes console manufacturers to make even more 1st party games, instead of getting only accouple a year, some years are dryer than others.
..and the nail in the coffin with your response is Pokemon is not a 3rd party Exclusive. The fact people actually liked your post worries me. The sad part is you think Xbox clones Sony is delusional. They ALL steal from eachother. The issue we have is both Sony and MS aren't innovating, they just release the same old console with more power.
Bottom line: If you remove companies from paying to keep games off other platforms, it means console manufacturers actually have to try harder in creating better consoles to push ahead, and it also pushes them to make even more 1st party games, that's what deviants the console brands, 1st party, should not be 3rd party games.