Tober said:
I visited an all you can eat restaurant recently that I visited before. I was surprised at the price hike and asked the staff about it. The patron told me that yes the price had gone up, but there was even more choice so actually it's better value now. I told him my belly remained the same size. I was now just paying more for even more food I never eat.
That's gonna be the situation with Gamepass. If Activizion Blizzard comes to the service day one, there is no way they would not need to increase the price. But here it's not my belly, but the time I can invest in playing games. More content will not make me play more games, I would just end up paying more for even more games I never play.
I think MS gets that there is a limit to how they can price Gamepass and a ceiling overall on how many subscribers they can get. Continuing their strategy in putting firsts party on Gamepass day one going forward, I believe simply is not viable for them for the amount of studio's and games there will be in the future.
Gamepass was a leftfield idea to try to turn the XBoxOne fortunes. I think now, they'll step away from day one Gamepass release as the standard and it will be decided on case by case bases.
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This is another very valid point.
People only have so many time to play games.
So the amount of games on gamepass, isn't as important as the quality of said games.
Another thing, is some games are probably too big for gamepass.
Like the amount of money lost, putting it on gamepass instead of selling it the traditional way.... is to large.
And again the amount of games, that can be on gamepass, and still make gamepass viable, has a limit.
If you take that 9.99$ pr month, and cut it into 10,000 peices (if theres 10,000 games) and pass on each little bit of that, to the dev studios that made said 10,000 games, not all are gonna be happy.
Then you gotta factor in that Xbox itself is a big publisher now....
Its a tough nut to crack.
Gutting day-and-date alone, would probably fix alot of this.
However, that would then make alot of gamepass users, unhappy, or at the very least, not make gamepass grow as fast going forwards.
The upside:
Gamepass becomes much cheaper to run (because they also benefit from game sales, early on), easily allowing for lots and higher quality games on it.
Or go with jeno's idea:
Gamepass exclusivity (ei. no physical sales, until say 6-1year months down the line).
That would quickly grow gamepass....
the downside:
but probably require the gamepass prices to go up by alot (like 30-50$ pr month).
Last edited by JRPGfan - on 12 February 2024