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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Soundwave said:
HoloDust said:

They didn't really - Alex Battaglia said in latest DF direct he would like to test SATA SSDs and Outlaws. So when (and if) they actually do it, we can look at the results and see at what transfer speeds Outlaws starts stuttering (or something worse).

The Switch 2 cartridge is still slower than a SATA SSD so I'm not sure what that would prove anyway.

Of course they can if they want to. For example by using a SATA-II SSD (300 MB/s max) or limiting a SATA-III SSD to SATA-II.

Or use one of the slower SATA-III, which only read ~400 MB/s max:



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Soundwave said:
HoloDust said:

They didn't really - Alex Battaglia said in latest DF direct he would like to test SATA SSDs and Outlaws. So when (and if) they actually do it, we can look at the results and see at what transfer speeds Outlaws starts stuttering (or something worse).

The Switch 2 cartridge is still slower than a SATA SSD so I'm not sure what that would prove anyway, but even if it did it doesn't make the cartridges cost $10 less anyway. 

As Conina said - they can make SATA SSD perform at desired speeds and see how Outlaws behaves. Cause, again, PC requirements state only SSD - not what speed of SSD, not NVMe...just SSD. So, while not certain, I'm leaning toward that explanation just being bullshit excuse for not releasing game on cart.



HoloDust said:
Soundwave said:

The Switch 2 cartridge is still slower than a SATA SSD so I'm not sure what that would prove anyway, but even if it did it doesn't make the cartridges cost $10 less anyway. 

As Conina said - they can make SATA SSD perform at desired speeds and see how Outlaws behaves. Cause, again, PC requirements state only SSD - not what speed of SSD, not NVMe...just SSD. So, while not certain, I'm leaning toward that explanation just being bullshit excuse for not releasing game on cart.

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

Last edited by Soundwave - on 09 September 2025

Soundwave said:
HoloDust said:

As Conina said - they can make SATA SSD perform at desired speeds and see how Outlaws behaves. Cause, again, PC requirements state only SSD - not what speed of SSD, not NVMe...just SSD. So, while not certain, I'm leaning toward that explanation just being bullshit excuse for not releasing game on cart.

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

People should be able to keep two ideas in their head at once.  It is true that game key cards suck and there isn't a good solution (e.g. developers can't do much).  Both of those statements are true.  I'm digital only, but wholly get why some a annoyed/disappointed.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

It's all fun and games until you're dropping $96 ($100 post tax in a lot of places) for a copy of Madden or Star Wars Outlaws or Elden Ring, then reality will hit hard in a different way.

Cyberpunk 2077 is a 4 year old game that likely broke even and into profit years ago, they can subsidize a cartridge cost, a game like Star Wars Outlaws that cost $200-$300 million dollars to make almost definitely has not made back its development costs yet. They need that money to pay down the budget, they can't just be throwing away $16/copy for shits n' giggles. Same goes for brand new games that haven't turned a profit yet at all, you can't expect subsidization on games like that, those devs deserve to earn the same margin on that game as other platforms.

And even in the case where a developer has turned a profit on a game, you're not entitled to tell them that they have to take $16/less per copy so Neckbeard 10383 can have a collectible on their shelf. Games takes years and lots of money to make these days, if a developer wants to get the same profit margin on a Switch 2 version of a game as they do on other platforms, that's their prerogative. They don't owe it to anyone to take $16 less per game for some collecting fetish some person may have. They're selling games, the point is to play the fucking game, they're in the game business, not the collectibles and keepsakes business. 

Game Key Cards are a fair and thoughtful solution to the problem, it allows retailers to still sell physical versions of games without them being priced ridiculously more than PS5/XSS versions of the same games, it allows 3rd parties to have the same profit margin on retail games as other platforms, it allows parents/grandparents to gift physical versions of games, it allows retailers to continue their business model, it even allows people to resell physical copies of games. It keeps prices of physical Switch 2 games comparable to PS5/XSS disc games and saves the consumer money in the end. I'm sorry but you're not getting any better of a solution than that. 

Last edited by Soundwave - on 09 September 2025

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Star Wars at 60fps with fake frames from the TV 

SWITCH 2 Star Wars Outlaws: 60FPS possible while docked? (Thanks TCL and the motion fluid mode)



numberwang said:

Star Wars at 60fps with fake frames from the TV 

SWITCH 2 Star Wars Outlaws: 60FPS possible while docked? (Thanks TCL and the motion fluid mode)

It's interesting I guess, the question I guess in any of these frame generation/frame smoothing deals is input lag but the guy was asked about that and he said he barely notices input lag. 



Soundwave said:
HoloDust said:

As Conina said - they can make SATA SSD perform at desired speeds and see how Outlaws behaves. Cause, again, PC requirements state only SSD - not what speed of SSD, not NVMe...just SSD. So, while not certain, I'm leaning toward that explanation just being bullshit excuse for not releasing game on cart.

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

As I said instead of GCKs, Nintendo should have delivered storage card options for full game cards to be installed from catridge. If you can find cheap 64GB catridges for $5 as a consumer, Nintendo could obviously get it for much cheaper. Probably $1-2 per cartridge. 






Otter said:
Soundwave said:

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

As I said instead of GCKs, Nintendo should have delivered storage card options for full game cards to be installed from catridge. If you can find cheap 64GB catridges for $5 as a consumer, Nintendo could obviously get it for much cheaper. Probably $1-2 per cartridge. 




From where exactly? You do understand Switch 2 cartridges are significantly faster than Switch 1 cartridges so they will cost more. Just as SD Express Cards cost more than regular slower SD Cards. 

Same way you used to be able to buy a 4TB drive for dirt cheap on PS4 because it could use shit ass slow pre-SSD drives. You can't do that anymore, the speed costs money. 

Likely Nintendo is only ordering 64GB sizes because if they start doing other sizes you don't save any money, it may even cost more money for a bespoke size like 16GB or something because that won't be mass produced in enough quantity to likely get the same price. Likely at 64GB, it cuts back on production complexity so Nintendo can get the price possible price at that size. 

These things are not that simple. 

What is even the fucking point of using cartridges in this way anyhow (to just dump the data onto the internal storage)? Like you're not even using the cartridge at all ... at that point what freaking difference does it make whether the data you transfer into your internal storage is from a cartridge or the internet? It makes no damn difference. It's not even a time saver when you consider digital games can be pre-loaded before release or release at 12:01 or whatever so you can have them loaded and be able to play rather than that waiting until the next day for the store to open at 9 AM or for it to ship from Amazon. 

Last edited by Soundwave - on 09 September 2025

Soundwave said:
Otter said:

As I said instead of GCKs, Nintendo should have delivered storage card options for full game cards to be installed from catridge. If you can find cheap 64GB catridges for $5 as a consumer, Nintendo could obviously get it for much cheaper. Probably $1-2 per cartridge. 




From where exactly? You do understand Switch 2 cartridges are significantly faster than Switch 1 cartridges so they will cost more. Just as SD Express Cards cost more than regular slower SD Cards. 

Same way you used to be able to buy a 4TB drive for dirt cheap on PS4 because it could use shit ass slow pre-SSD drives. You can't do that anymore, the speed costs money. 

Likely Nintendo is only ordering 64GB sizes because if they start doing other sizes you don't save any money, it may even cost more money for a bespoke size like 16GB or something because that won't be mass produced in enough quantity to likely get the same price. Likely at 64GB, it cuts back on production complexity so Nintendo can get the price possible price at that size. 

These things are not that simple. 

I feel like I've spoken on this several times and the point has been missed. I'm talking cheap/slow cards where the game is installed onto internal storage. Just as discs work in modern gaming. 64Gb micro SD etc can be bought for very cheap. Developers spend no more than $1, Physical fans get a truly functional form of physical media and not a glorified download code.

https://www.ebay.co.uk/itm/156464203075?mkevt=1&mkcid=1&mkrid=710-53481-19255-0&campid=5337997207&toolid=20006&customid=