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Otter said:
Soundwave said:

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

As I said instead of GCKs, Nintendo should have delivered storage card options for full game cards to be installed from catridge. If you can find cheap 64GB catridges for $5 as a consumer, Nintendo could obviously get it for much cheaper. Probably $1-2 per cartridge. 




From where exactly? You do understand Switch 2 cartridges are significantly faster than Switch 1 cartridges so they will cost more. Just as SD Express Cards cost more than regular slower SD Cards. 

Same way you used to be able to buy a 4TB drive for dirt cheap on PS4 because it could use shit ass slow pre-SSD drives. You can't do that anymore, the speed costs money. 

Likely Nintendo is only ordering 64GB sizes because if they start doing other sizes you don't save any money, it may even cost more money for a bespoke size like 16GB or something because that won't be mass produced in enough quantity to likely get the same price. Likely at 64GB, it cuts back on production complexity so Nintendo can get the price possible price at that size. 

These things are not that simple. 

What is even the fucking point of using cartridges in this way anyhow (to just dump the data onto the internal storage)? Like you're not even using the cartridge at all ... at that point what freaking difference does it make whether the data you transfer into your internal storage is from a cartridge or the internet? It makes no damn difference. It's not even a time saver when you consider digital games can be pre-loaded before release or release at 12:01 or whatever so you can have them loaded and be able to play rather than that waiting until the next day for the store to open at 9 AM or for it to ship from Amazon. 

Last edited by Soundwave - on 09 September 2025