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Soundwave said:
HoloDust said:

As Conina said - they can make SATA SSD perform at desired speeds and see how Outlaws behaves. Cause, again, PC requirements state only SSD - not what speed of SSD, not NVMe...just SSD. So, while not certain, I'm leaning toward that explanation just being bullshit excuse for not releasing game on cart.

Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. 

This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. 

At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. 

As I said instead of GCKs, Nintendo should have delivered storage card options for full game cards to be installed from catridge. If you can find cheap 64GB catridges for $5 as a consumer, Nintendo could obviously get it for much cheaper. Probably $1-2 per cartridge.