Soundwave said:
Devs should just say it flat out ... we don't want to subsidize $16 dollars per copy because some people are too stupid to understand how profit margins work. And nor do we want to sell our game for $95.99 USD to cover that cost. This whole idea that developers are "bad" for not wanting that and we need to pounce on them as a "gotcha!" to begin with is stupid. Cartridges are not a great format when they get expensive, never have been, never will be, and in today's age that's even doubly so given that cartridge performance sucks ass. It's the worst way to play a game on the Switch 2. At least in the N64 days when you got bent over for $70-$80 games you at least had some benefit in terms of the cartridge being way faster than a CD-ROM. Today's cartridges can't even freaking do that, you're paying more for worse performance. The only way carts work is if they're dirt cheap, any time they become expensive the hardware platform they're on suffers as a result. |
People should be able to keep two ideas in their head at once. It is true that game key cards suck and there isn't a good solution (e.g. developers can't do much). Both of those statements are true. I'm digital only, but wholly get why some a annoyed/disappointed.
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i7-13700k |
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Vengeance 32 gb |
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RTX 4090 Ventus 3x E OC |
Switch OLED







