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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Chrkeller said:
sc94597 said:

Explains the image quality difference, but the performance difference is pretty steep as well, which shouldn't be the case given that these chips have like twice the CPU performance of Switch 2. Z1e and even certain Z2e handhelds struggle to run this game at a solid 30fps at their max TDP, and while the Switch 2 isn't always at 30fps (in certain scenes it drops to 25fps), most of the time (in most scenes) it is pegged there. 

But yeah, this is showing what was meant by Switch 2 being able to run 9th Gen titles with 9th Gen features pretty smoothly and the last-gen consoles certainly not being able to without new lighting systems or a far less efficient (than HW Rendering) RT software-renderer. 

Wish I liked Star Wars and/or Star Wars games or this game was actually decent gameplay-wise. Ubisoft deserves the sale for a good port. 

Is the S2 able to render at lower resolutions via DLSS and put demand off the CPU?  

DLSS (non-FG) shouldn't save CPU resources. Internal resolution is mainly a GPU-bound task. Scaling by it saves the GPU. Besides, to get the game to run on the Rog Ally anywhere near an unstable 30fps the game is running at a 900p target with FSR Performance mode (and even then there are stutters down to 20fps.) That's internally 800 x 450. Doubt the Switch 2 version is running internally lower than that in docked mode. 

Realistically, I don't think the game is CPU bound (or rather it shouldn't be) on the Rog Ally (and similar handhelds.) It's just the Switch 2 being advantaged by 1. being a closed-platform with dedicated, fixed resources allocated to the OS and 2. bespoke settings optimization (like the more obvious pop-in) to mitigate any of the disadvantages the Switch 2 has. 

The Rog Ally should be running the game much better than it is, really, but PC ports can often turn out to be crap compared to closed-platform console ones, especially on lower-end hardware. 

Last edited by sc94597 - on 03 September 2025

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sc94597 said:
Chrkeller said:

Is the S2 able to render at lower resolutions via DLSS and put demand off the CPU?  

DLSS (non-FG) shouldn't save CPU resources. Internal resolution is mainly a GPU-bound task. Scaling by it saves the GPU. Besides, to get the game to run on the Rog Ally anywhere near an unstable 30fps the game is running at a 900p target with FSR Performance mode (and even then there are stutters down to 20fps.) That's internally 800 x 450. Doubt the Switch 2 version is running internally lower than that in docked mode. 

Realistically, I don't think the game is CPU bound (or rather it shouldn't be) on the Rog Ally (and similar handhelds.) It's just the Switch 2 being advantaged by 1. being a closed-platform with dedicated, fixed resources allocated to the OS and 2. bespoke settings optimization (like the more obvious pop-in) to mitigate any of the disadvantages the Switch 2 has. 

The Rog Ally should be running the game much better than it is, really, but PC ports can often turn out to be crap compared to closed-platform console ones, especially on lower-end hardware. 

That makes sense.  and seems spot on.  My 4090 is (making up numbers) is 8x a ps5...  but in reality, it isn't.  don't get me wrong, it out classes the ps5, but with an open system optimization is meh.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

I think we massively underestimated the gain from bespoke development for hardware. Meaning what happens when a dev sits down and actually optimizes a game for a specific hardware config. That's not a little "nice to have" bonus.

Secondly, Nintendo and Nvidia did some crazy optimization to get this kind of performance from an 8nm chip. At 10 watts basically, watt for watt this has to be the most powerful hardware on the market, a ROG Ally can barely get itself out of bed at 10 watts, of course the home consoles can basically do nothing at 10 watts. 

Third, the era of Nintendo releasing really underpowered hardware is over. This is by far the best hardware they've released since the GameCube, the Furukawa era is off to a very good start and the Iwata era is definitely in the past. If you really want to discuss Nintendo hardware you can't really be basing things on points from the Iwata era and like 15 years ago. 

Last edited by Soundwave - on 03 September 2025

Here's to hoping From Software learns from Ubisoft's example and releases a playable Elden Ring and Dusk-bloods. 



Frame rate analysis on Star Wars Outlaws Switch 2 (this is before the Day 1 Patch too which is supposed to fix some of the pop in and other issues):

Looks like it holds a solid 30 fps, even in the open world speeder bike areas. The lighting examples from 1:50-2:30 also look quite impressive I think. 

When overclocking becomes possible I wouldn't be surprised to see that this game can run at 40 fps+. 

All in all this looks very, very playable, after this I'm leaning towards saying most any PS5/XSS game should be able to be ported IF a developer is willing to put in some effort. Of course you will have bad ports if the developer is rushing it or half assing it, but Outlaws is a big ticket 9th gen open world title that even has a ray tracing lighting engine. Again this is also basically a launch window title (first 3 months from release), it's quite probable we will see even better ports than this as time goes on. 

Last edited by Soundwave - on 03 September 2025

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https://bsky.app/profile/dark1x.bsky.social/post/3lxx7nqqits2t

Looking forward to Digital Foundry's coverage on this, considering they were very skeptical of this game running well on Switch 2. 



sc94597 said:

https://bsky.app/profile/dark1x.bsky.social/post/3lxx7nqqits2t

Looking forward to Digital Foundry's coverage on this, considering they were very skeptical of this game running well on Switch 2. 

I'm curious to see their take as well.  I watched a video and there is definitely a big hit to resolution and image quality.  But the little I saw seemed reasonable stable fps.  All things considered, not bad.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Yeah, the only notable complaints was image quality being quite noisy and some pop-in. Otherwise it all rounds off pretty well.

It seems there is no form of motion blur (not sure if same for PS5/SX) but it does make the 30fps feel especially choppy. Even just small amount of per object motion would do wanders to the animation (at any framerate) as the game seems to have stiffer animations then you'd expect from modern AAA title

Last edited by Otter - on 03 September 2025

Chrkeller said:
sc94597 said:

https://bsky.app/profile/dark1x.bsky.social/post/3lxx7nqqits2t

Looking forward to Digital Foundry's coverage on this, considering they were very skeptical of this game running well on Switch 2. 

I'm curious to see their take as well.  I watched a video and there is definitely a big hit to resolution and image quality.  But the little I saw seemed reasonable stable fps.  All things considered, not bad.  

The game is pretty blurry on the other consoles too, so not too unexpected. Series S is running at a 1080p 30fps Dynamic resolution with FSR 3, and the internal resolution goes as low as 720p. PS5 and Series X in quality mode target a dynamic 1440p (internal as low as 1200p) and in performance mode a dynamic 1080p (800-900p internally.) 

If I were to make a wild guess based on how other comparable handhelds have handled the game and how it looks in screenshots, Switch 2 is probably doing something like (dynamic 540p to 810p) -> 1080p in docked mode. This wouldn't be too far off from Series S in terms of average (or most common) perceivable image quality (given that DLSS 3 > FSR 3), but with lower lows. 

Have no idea what handheld mode resolution could be, but wouldn't be surprised if it were sub-400p at points, given that handheld mode is roughly half of docked mode in peak GPU capacity. 

So far John Linneman seems pretty impressed. 



XBox Series S Vs. Switch 2

The outdoor lighting has different lighting depending on the time of day so that doesn't always track 1:1 ... but wow. This is seriously impressive for a portable console that can be thrown into your coat pocket. 

This is night and day better than things like The Witcher 3 port on Switch 1 versus XBox One. 

Last edited by Soundwave - on 03 September 2025