Chrkeller said:
Is the S2 able to render at lower resolutions via DLSS and put demand off the CPU?  |
DLSS (non-FG) shouldn't save CPU resources. Internal resolution is mainly a GPU-bound task. Scaling by it saves the GPU. Besides, to get the game to run on the Rog Ally anywhere near an unstable 30fps the game is running at a 900p target with FSR Performance mode (and even then there are stutters down to 20fps.) That's internally 800 x 450. Doubt the Switch 2 version is running internally lower than that in docked mode.
Realistically, I don't think the game is CPU bound (or rather it shouldn't be) on the Rog Ally (and similar handhelds.) It's just the Switch 2 being advantaged by 1. being a closed-platform with dedicated, fixed resources allocated to the OS and 2. bespoke settings optimization (like the more obvious pop-in) to mitigate any of the disadvantages the Switch 2 has.
The Rog Ally should be running the game much better than it is, really, but PC ports can often turn out to be crap compared to closed-platform console ones, especially on lower-end hardware.
Last edited by sc94597 - on 03 September 2025






