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Chrkeller said:
sc94597 said:

Explains the image quality difference, but the performance difference is pretty steep as well, which shouldn't be the case given that these chips have like twice the CPU performance of Switch 2. Z1e and even certain Z2e handhelds struggle to run this game at a solid 30fps at their max TDP, and while the Switch 2 isn't always at 30fps (in certain scenes it drops to 25fps), most of the time (in most scenes) it is pegged there. 

But yeah, this is showing what was meant by Switch 2 being able to run 9th Gen titles with 9th Gen features pretty smoothly and the last-gen consoles certainly not being able to without new lighting systems or a far less efficient (than HW Rendering) RT software-renderer. 

Wish I liked Star Wars and/or Star Wars games or this game was actually decent gameplay-wise. Ubisoft deserves the sale for a good port. 

Is the S2 able to render at lower resolutions via DLSS and put demand off the CPU?  

DLSS (non-FG) shouldn't save CPU resources. Internal resolution is mainly a GPU-bound task. Scaling by it saves the GPU. Besides, to get the game to run on the Rog Ally anywhere near an unstable 30fps the game is running at a 900p target with FSR Performance mode (and even then there are stutters down to 20fps.) That's internally 800 x 450. Doubt the Switch 2 version is running internally lower than that in docked mode. 

Realistically, I don't think the game is CPU bound (or rather it shouldn't be) on the Rog Ally (and similar handhelds.) It's just the Switch 2 being advantaged by 1. being a closed-platform with dedicated, fixed resources allocated to the OS and 2. bespoke settings optimization (like the more obvious pop-in) to mitigate any of the disadvantages the Switch 2 has. 

The Rog Ally should be running the game much better than it is, really, but PC ports can often turn out to be crap compared to closed-platform console ones, especially on lower-end hardware. 

Last edited by sc94597 - on 03 September 2025