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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Biggerboat1 said:
Chrkeller said:

The irony being I'm right about the UK rules.  I have a UK drivers license.  The people telling me I'm wrong, which I'm not, do not.  Hell one of them hasn't even been to the UK and other has never driven a car.  The issue all stimmed, not that anybody will admit it, they thought I was making fun of their policy.  I wasn't.  I think it is safer.  

As far as fps, fair enough I should have picked my verbiage better.  The gap gets smaller, especially past 90 fps.  But 90 fps has an absolute tangible benefit, especially once you get used to it.

I'd be curious who actually took the time to demo the UFO Test.  I know HaloDust did.  The UFO test, for me, is very clear in demonstration of the benefit.

But to be fair, my verbiage wasn't as accurate as it should have been and has caused unnecessary back and forth.

Edit

I'm also sincerely curious if anybody here will change their position via prime 4 at 120 fps.

Fair enough, I do live in the UK but don't drive so won't open that can of worms again.

I did the UFO test though it maxed out at 60fps... I'm on a galaxy 23 ultra so pretty sure it should go up to 120...

I'll def try MP4 at 120fps, though to me the question isn't whether people can tell the difference between 60 & 120, but if it's a big enough difference to warrant devs allocating all of that CPU & GPU resource to achieve it, instead of spending it elsewhere.

I got the pleasure to live in the UK for work.  Was there for about 3 years.  When the conversation occurred, I happened to have taken the test a few months prior.  

I wouldn't spend the resources on this generation of hardware.  I think 120 fps being common on consoles is a generation out.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

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Otter said:
Chrkeller said:

I must be super sensitive because for me 120 fps is every bit as big of jump over 60 as 60 is over 30.  I've tested it out in a few games like RE4 where it tracks accuracy.  I get rather large gains.  When games like TLoU and oddly TTW have select areas that run poorly, I noticed immediately and confirmed via software that displays fps.  In both games there was an area that dropped to lows 80s, caught the drop immediately, stands out like a sore thumb.  

I'll leave my prediction, consoles will start offering more and more higher fps...  it will become a thing.  

Perhaps once you game a long time at 120 fps, you get used to it and 60 fps just seems sluggish.  Like a conditioning aspect.  With the exception of Nintendo and a hand full of PC games (souls, hades)  I have not played any games that didn't average 100+ fps in 2 years.  

This sounds like you're very attentive to your own performance and skill level which adds up. More competitive gamers (even with themselves), are more likely to notice.

Although I play games in medium/hard settings, I'm typically just there for the escapism. I don't score track, I don't platinum anything. It's mostly 3rd person.  So your relationship with games, the genres of the games you spend most your time playing, as well the setup all for sure play a role. 

"At 2 m (6.5 ft) viewing distance, a 55–65" 4K TV roughly matches the detail of a 24–27" 1080p monitor at arm’s length."

Pretty much even the best home TV setups are giving only midrange detail compared to the playing on PC.

Our brains are adaptive and get conditioned too, so generationally it can change and console gamers have grown up on aim assist, large reticles, motion blur, fixed framerates decided by the dev (up until PS5/Series X)

Yeah the same happened in music, people preferring MP3 sound over lossless in blind tests.
And in movies, people still preferring 24fps over 48fps in cinema.

Now console gamers have the choice there is some data:

A significant majority of PlayStation 5 players opt for performance mode over quality mode. A statement from Mark Cerny indicated that three-quarters of PS5 players prefer performance mode.

On PC (and in VR) you sit a lot closer to the screen, filling more of your fov, which amplifies the benefit of going beyond 60fps.

I sit about 14" (typing) to 18" (watching videos) from my 15.6" 1080p 144hz laptop screen and scrolling at 60fps feels horrible. Fov of 41 to 51 degrees, equivalent to 4.9 to 6.3ft from 65" screen. 

I don't know what the typical viewing angle is when played on a handheld, 7.9" screen held at 10" is 38 degree fov, at 12" 32 degree fov. Which is about holding the Switch with bent arms in front of you. Comparable to 7 to 8 ft from a 65" TV.

All kinda shows the overkill of 4K for consoles. Going over 1080p only becomes beneficial at fov over 32 degrees. Over 1440p at fov over 42 degrees, over 1600p at 47 degrees and over 1800p at 53 degrees fov. Over 4K at 64 degrees fov (into VR territory), 8K good up to 128 degrees fov. (max fov per eye is 150 degrees)



Ugh, welp! Kirby is also a game born of Switch 1 DNA. Looks exactly like Smash Bros Ultimate but the scale of the maps is impressive.



SvennoJ said:

Yeah the same happened in music, people preferring MP3 sound over lossless in blind tests.
And in movies, people still preferring 24fps over 48fps in cinema.

Now console gamers have the choice there is some data:

A significant majority of PlayStation 5 players opt for performance mode over quality mode. A statement from Mark Cerny indicated that three-quarters of PS5 players prefer performance mode.

On PC (and in VR) you sit a lot closer to the screen, filling more of your fov, which amplifies the benefit of going beyond 60fps.

I sit about 14" (typing) to 18" (watching videos) from my 15.6" 1080p 144hz laptop screen and scrolling at 60fps feels horrible. Fov of 41 to 51 degrees, equivalent to 4.9 to 6.3ft from 65" screen. 

I don't know what the typical viewing angle is when played on a handheld, 7.9" screen held at 10" is 38 degree fov, at 12" 32 degree fov. Which is about holding the Switch with bent arms in front of you. Comparable to 7 to 8 ft from a 65" TV.

All kinda shows the overkill of 4K for consoles. Going over 1080p only becomes beneficial at fov over 32 degrees. Over 1440p at fov over 42 degrees, over 1600p at 47 degrees and over 1800p at 53 degrees fov. Over 4K at 64 degrees fov (into VR territory), 8K good up to 128 degrees fov. (max fov per eye is 150 degrees)

Well the thing with cinema and non interactive visual media, Framerates and shutter are used creatively to mimic different feelings

Smoother doesn't equal better or more expressive.






In film, going up in framerate generally takes away from the drama of actions. For example dance choreography or action is more impactful/staccato at lower frame rates, versus high. Higher frames rates increase the inbetween steps which creates less exaggeration and thus less impact or sudden movement. It's not uncommon to use specific framerates to create feelings of choas or violence for set pieces.

One of my favourite scenes from HP specifically filmed at 12fps and then played it back 24 to create that hectic chase and make everything appear faster. A higher FPS would only ruin the tension


0:35



Nature documentary and Sports are maybe the only places where higher FPS is appreciated.



Chrkeller said:
Biggerboat1 said:

Fair enough, I do live in the UK but don't drive so won't open that can of worms again.

I did the UFO test though it maxed out at 60fps... I'm on a galaxy 23 ultra so pretty sure it should go up to 120...

I'll def try MP4 at 120fps, though to me the question isn't whether people can tell the difference between 60 & 120, but if it's a big enough difference to warrant devs allocating all of that CPU & GPU resource to achieve it, instead of spending it elsewhere.

I got the pleasure to live in the UK for work. Was there for about 3 years. When the conversation occurred, I happened to have taken the test a few months prior. 

I wouldn't spend the resources on this generation of hardware. I think 120 fps being common on consoles is a generation out.

I imagine frame generation will be how 120fps becomes a common feature then. It could be really nice for the people that prefer the smoothness more than they mind the increased input lag.



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Apparently Elden Ring is running like trash on handheld mode from reports by people who are playing it at Gamescom. 

No excuse because the game runs decently on Steam Deck and base PS4. 

From Software isn't the best developer when it comes to optimization though. 



sc94597 said:

Apparently Elden Ring is running like trash on handheld mode from reports by people who are playing it at Gamescom. 

No excuse because the game runs decently on Steam Deck and base PS4. 

From Software isn't the best developer when it comes to optimization though. 

Not shocked.  The ps5 doesn't even maintain 60 fps.  The ps4 version couldn't hold a constant 30 fps.  I expected the S2 version to target 30 fps while dropping often to 20s.  

From, my 2nd favorite developer, isn't great at optimization and with handheld being 60 gb/s....  just not shocked, but would love to see reports be wrong.

Elden on the PC, along with AC Rubicon, have the worst HDR I've ever seen.

Edit

And Souls 1 Remastered is one of the laziest jobs I've seen.  Their games are tremendous but their ability to leverage hardware is complete ***.

Last edited by Chrkeller - on 20 August 2025

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Yeah From Soft has always been kinda terrible at optimization sadly, I still remember Dark Souls dropping to like 10fps on PS3/360 back in the day.



sc94597 said:
kazuyamishima said:

A significant portion of users only put emphasis on the GPU/RAM part while neglecting the CPU side of the Switch 2.

There's a reason why games like Madden NFL 26, Borderlands 4, Sparking Zero and many more upcoming games will run at 30fps (with dips) on Switch 2 even if the resolution and graphical details are reduced compared to PS5/Xbox Series.

That's the same reason why PS4 Pro didn't offered a 60fps option for most of the games compared to base PS4.

Yep the CPU is turning out to be the bottleneck for the Switch 2 in quick ports (which let's be honest, are the majority with mass layoffs industry-wide.) 

I think Nintendo could mitigate this if they somehow free up a reserved CPU core, and fix VRR. Getting games to 40-45fps would make a big difference, even if they can't hit a solid 60fps.

If they free a CPU core up and that impacts their online systems, like with the OG Switch... I would rather they didn't, personally.
The Switch 2's OS/Online system is finally performant enough where I am not making a cup of coffee between clicks unlike the terrible Switch and WiiU interfaces.

What they can and should do is just implement another "performance profile" which takes TDP away from the GPU and channels it into the CPU for games that developers require.
I.E. Have a 2Ghz CPU clock, rather than 1.1Ghz, but drop the GPU clock from 561Mhz to 350-400Mhz in order to make up the power difference... Or an even better approach is to allow developers to choose their exact CPU/GPU clocks out of a range that targets a certain TDP.

Not all games require all of the GPU performance, just like some games don't need all the CPU performance, so best to let developers pick and choose.

curl-6 said:

Yeah stuff like Mario Kart World, DK Bananza, TOTK/BOTW Remasters, etc all have their roots in Switch 1 era tech, so they're not really showcases of what the hardware's capable of.

We're still waiting on that first party showcase title, something like say Luigi's Mansion on GC, Mario Galaxy on Wii, Mario Kart 8 on Wii U, etc.

Breath of the Wild and Tears of the Kingdom have their roots in WiiU era tech.

But you are right, none of these games showcase the hardware capabilities of the Switch 2 in the truest sense... I think it's mostly just Cyberpunk which is doing that currently, but even that game wasn't designed from the ground up for the Switch 2's hardware nuances.


Chrkeller said:

I'm on a 120 hz oled TV.  I have tried a few times, 90 to 120 are identical for me.  I usually go 120 so my dips are still above 90.

Any thoughts on resolution? Maybe it is a lack of sensitivity on my side but 1440p and 4k are identical for me.

Keep in mind our eyes don't perceive in resolution or framerates... And everyones visual acuity actually differs.
You also have the "care factor". - I tend to prefer a clear and responsive image, which is why I avoid things like FSR, XESS and DLSS on PC, I just hate the artifacts it creates.

120hz is definitely a massive upgrade over 60hz or even 90hz, there is far less motion blur, more clarity, higher responsiveness... Which is why the Switch 2's mobile display is such a massive disappointment, it may have a 120hz display, but the motion blur makes it look far worst than it should due to pixel response times.

As for resolution, that's definitely an aspect that is influenced by number of pixels over a display size, viewed from a set distance.

Thus a 1440P display at 32" may have the same "perceived" resolution as a 2160P on a 47" display when viewed at certain distances.

Personally I find 1440P to be the "Sweet spot" in terms of resolution on PC, it allows me to dial-in settings to boost visual quality and chase higher refresh/frame rates.




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FF Remake on the S2 reportedly is 1080p at 30 fps. As benchmarks the ps4 is dynamic 1080p at 30 fps. Ps5 is 1512 at 60 fps.

Reports say it runs stable at 30 fps, which is good given what folks are saying about Elden.

Edit

Ps4 pro is 1620p at 30 fps.

Last edited by Chrkeller - on 21 August 2025

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED