sc94597 said:
kazuyamishima said:
A significant portion of users only put emphasis on the GPU/RAM part while neglecting the CPU side of the Switch 2.
There's a reason why games like Madden NFL 26, Borderlands 4, Sparking Zero and many more upcoming games will run at 30fps (with dips) on Switch 2 even if the resolution and graphical details are reduced compared to PS5/Xbox Series.
That's the same reason why PS4 Pro didn't offered a 60fps option for most of the games compared to base PS4. |
Yep the CPU is turning out to be the bottleneck for the Switch 2 in quick ports (which let's be honest, are the majority with mass layoffs industry-wide.) I think Nintendo could mitigate this if they somehow free up a reserved CPU core, and fix VRR. Getting games to 40-45fps would make a big difference, even if they can't hit a solid 60fps. |
If they free a CPU core up and that impacts their online systems, like with the OG Switch... I would rather they didn't, personally.
The Switch 2's OS/Online system is finally performant enough where I am not making a cup of coffee between clicks unlike the terrible Switch and WiiU interfaces.
What they can and should do is just implement another "performance profile" which takes TDP away from the GPU and channels it into the CPU for games that developers require.
I.E. Have a 2Ghz CPU clock, rather than 1.1Ghz, but drop the GPU clock from 561Mhz to 350-400Mhz in order to make up the power difference... Or an even better approach is to allow developers to choose their exact CPU/GPU clocks out of a range that targets a certain TDP.
Not all games require all of the GPU performance, just like some games don't need all the CPU performance, so best to let developers pick and choose.
curl-6 said:
Yeah stuff like Mario Kart World, DK Bananza, TOTK/BOTW Remasters, etc all have their roots in Switch 1 era tech, so they're not really showcases of what the hardware's capable of. We're still waiting on that first party showcase title, something like say Luigi's Mansion on GC, Mario Galaxy on Wii, Mario Kart 8 on Wii U, etc. |
Breath of the Wild and Tears of the Kingdom have their roots in WiiU era tech.
But you are right, none of these games showcase the hardware capabilities of the Switch 2 in the truest sense... I think it's mostly just Cyberpunk which is doing that currently, but even that game wasn't designed from the ground up for the Switch 2's hardware nuances.
Chrkeller said:
I'm on a 120 hz oled TV. I have tried a few times, 90 to 120 are identical for me. I usually go 120 so my dips are still above 90. Any thoughts on resolution? Maybe it is a lack of sensitivity on my side but 1440p and 4k are identical for me. |
Keep in mind our eyes don't perceive in resolution or framerates... And everyones visual acuity actually differs.
You also have the "care factor". - I tend to prefer a clear and responsive image, which is why I avoid things like FSR, XESS and DLSS on PC, I just hate the artifacts it creates.
120hz is definitely a massive upgrade over 60hz or even 90hz, there is far less motion blur, more clarity, higher responsiveness... Which is why the Switch 2's mobile display is such a massive disappointment, it may have a 120hz display, but the motion blur makes it look far worst than it should due to pixel response times.
As for resolution, that's definitely an aspect that is influenced by number of pixels over a display size, viewed from a set distance.
Thus a 1440P display at 32" may have the same "perceived" resolution as a 2160P on a 47" display when viewed at certain distances.
Personally I find 1440P to be the "Sweet spot" in terms of resolution on PC, it allows me to dial-in settings to boost visual quality and chase higher refresh/frame rates.