Otter said:
Chrkeller said:
I must be super sensitive because for me 120 fps is every bit as big of jump over 60 as 60 is over 30. I've tested it out in a few games like RE4 where it tracks accuracy. I get rather large gains. When games like TLoU and oddly TTW have select areas that run poorly, I noticed immediately and confirmed via software that displays fps. In both games there was an area that dropped to lows 80s, caught the drop immediately, stands out like a sore thumb. I'll leave my prediction, consoles will start offering more and more higher fps... it will become a thing. Perhaps once you game a long time at 120 fps, you get used to it and 60 fps just seems sluggish. Like a conditioning aspect. With the exception of Nintendo and a hand full of PC games (souls, hades) I have not played any games that didn't average 100+ fps in 2 years. |
This sounds like you're very attentive to your own performance and skill level which adds up. More competitive gamers (even with themselves), are more likely to notice.
Although I play games in medium/hard settings, I'm typically just there for the escapism. I don't score track, I don't platinum anything. It's mostly 3rd person. So your relationship with games, the genres of the games you spend most your time playing, as well the setup all for sure play a role.
"At 2 m (6.5 ft) viewing distance, a 55–65" 4K TV roughly matches the detail of a 24–27" 1080p monitor at arm’s length."
Pretty much even the best home TV setups are giving only midrange detail compared to the playing on PC.
Our brains are adaptive and get conditioned too, so generationally it can change and console gamers have grown up on aim assist, large reticles, motion blur, fixed framerates decided by the dev (up until PS5/Series X) |
Yeah the same happened in music, people preferring MP3 sound over lossless in blind tests.
And in movies, people still preferring 24fps over 48fps in cinema.
Now console gamers have the choice there is some data:
A significant majority of PlayStation 5 players opt for performance mode over quality mode. A statement from Mark Cerny indicated that three-quarters of PS5 players prefer performance mode.
On PC (and in VR) you sit a lot closer to the screen, filling more of your fov, which amplifies the benefit of going beyond 60fps.
I sit about 14" (typing) to 18" (watching videos) from my 15.6" 1080p 144hz laptop screen and scrolling at 60fps feels horrible. Fov of 41 to 51 degrees, equivalent to 4.9 to 6.3ft from 65" screen.
I don't know what the typical viewing angle is when played on a handheld, 7.9" screen held at 10" is 38 degree fov, at 12" 32 degree fov. Which is about holding the Switch with bent arms in front of you. Comparable to 7 to 8 ft from a 65" TV.
All kinda shows the overkill of 4K for consoles. Going over 1080p only becomes beneficial at fov over 32 degrees. Over 1440p at fov over 42 degrees, over 1600p at 47 degrees and over 1800p at 53 degrees fov. Over 4K at 64 degrees fov (into VR territory), 8K good up to 128 degrees fov. (max fov per eye is 150 degrees)