| redkong said: Native 1080P resolution with good TAA should get you better results then DlSS upscaled from low resolutions, it really depends on the TAA. |
Sure, a decent TAA implementation, like say TSR, could be better than DLSS CNN performance @1080p. So far with the Switch 2 vs. competitors, this hasn't been really the case. Street Fighter 6 has a cleaner image on Switch 2 than Series S and PS4, even in motion. Similar with Cyberpunk 2077 with Switch 2 vs. PS4 and PS4 Pro (but not against Series S in motion.)
3:00
"And, Switch 2's use of DLSS tends to give it an edge over even Xbox Series S in overall sharpness and image stability. For context, series s renders at a native 1080p, but uses Capcom's inhouse upscalar, which Switch 2's approach by comparison is simply more adept at handling noise, aliasing, and flicker despite the lower 540p based pixel structure, distant building details in ... resolve more logically on Switch 2. Avoiding the more obvious breakups seen on Series S. Image quality even in motion tends to favor Switch 2. Visual noise across materials ... are cleaned up. While hair .. feature less dithering artifacts."
6:00
"The second win for Switch 2 is in image quality. The move to DLSS as an upscaler reaps huge rewards next to PS4. Fine details like rain resolve with greater sharpness against the dark night sky. Plus there is less obvious banding artifacts on fences. Notably, Cyberpunk's screen space reflections suffer from a grainy artifact on PS4 which is nicely cleaned up by DLSS to create a more stable result on Switch 2. Even when compared to Xbox Series S, on its own 30fps Quality mode, rendering at 1440p in this case, Switch 2 remarkably holds its own by virtue of a better upscaling method. Again here, artifacting on SSR is cleaned up. And the image is sharper in static moments next to the Series S release. However, there are instance where inevitably where the Switch 2's lower resolution gets the better of it, resulting in more aliasing on hard edges. There are limits then, but it's impressive that Switch 2 is capably trading blows with Series S here, and even at times surpassing it."
And of course we don't know which DLSS models the Switch 2 has in its selection. If we see a transformer model in the future (if we haven't yet) then TAA, even its best implementations, will struggle to keep up. And do note, that these sort of models are distilled and quantized constantly, so it's not necessarily unlikely that we see a small distilled transformer model on Switch 2 over the years. Even in these examples, with an assumed-to-be CNN model, we are seeing great results.









