| curl-6 said: Almost all 60fps games on every platform, even PS5 and Xbox Series X, have dips at some point. In all of the games above, any dips are rare. A game that runs at 60fps the vast majority of the time is a 60fps game. Nobody ever said anything about being a "powerhouse," but the fact is Nintendo has habitually designed for 60fps in most of their games for the last 20 years, it stands to reason this will remain the case on Switch 2. |
Again, as the evidence I have presented has showcased, drops below 60fps are a common occurrence across the vast majority of Nintendo's exclusives.
Many titles should actually be locked at 30fps for a better and more consistent experience... And many many more games are often a sub 30fps experience. I.E. Breath of the Wild, Tears of the Kingdom, Links Awakening, Echo's of Wisdom.
I don't disagree that all consoles exhibit poor framerates and/or frame pacing... But that isn't the issue being discussed here, the issue is that many falsely believe Nintendo delivers an appropriate and extensive 60fps experience across all it's titles, which simply isn't true.

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