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curl-6 said:

I haven't seen anybody claiming that "all" Nintendo games run at 60, as that's obviously not the case.

The dips in those titles aren't really a "common occurrence", more of an infrequent one. Metroid Dread for instance "hit its target at nearly all times" according to DF, while they describe any fluctuation in Smash as "rare".

I guess a lot of it depends on one's personal tolerances, as we all perceive framerate differently; if any deviation at all from a perfect 60fps bothers someone, then chances are that consoles in general won't satisfy them, with Switch 1/2 being no exception.

And yet... Factually, still not a rock solid 60fps.

Remember that you made the claim that (And I quote:) "Nintendo has targeted 60fps in most of their games" on numerous occasions, just in this thread alone... And I have showcased that isn't the case. I.E. Every Zelda that isn't a Gamecube/Wii port.

With the Switch 2... Things are a little different.
Having had a VRR PC monitor for the better part of a decade, it does obfuscate frame drops, so you aren't likely to notice it on the Switch 2 display to the same glaring extent, you will likely notice the terrible motion blur and poor contrasts instead.

So games like Donkey Kong Bonanza, even though it exhibits stutter and frame drops while docked due to zero VRR, looks a ton smoother in handheld with VRR with those same drops still occurring.
It's one of the hardware decisions Nintendo needs to be applauded for, even if it's only half baked.




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