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redkong said:
Otter said:

Both are diminishing returns, a lot of people do not care for 120fps. I was playing Penny's Big Breakaway at 120fps and didn't even realise. Console and PCs spaces are also very different in terms of audience expectation.

A lot people said the same for 60fps, now almost every game has performance mode. That shows people do care. Performance is must these days for several genres, it effects gameplay and response time in a meaningful way. Switch 2 has not shown it can give you much better performance then PS4 in most ports so that's why DF and many others think it's much closer to PS4. Personally I think it all opinion based, if you care about performance then it's a  fair opinion.

60fps mode has been around and common on consoles since the 80s, most SNES games were 60fps, most PS2 games were 60fps. 60fps has always been the default for fighting and racing games. Almost all multiplayer games throughout the PS4 generation were 60fps too.

For this reason I don't think it makes sense to compare 60fps to 120fps, but more to the point, diminishing returns means the jump from 60 > 120, is not as important as the jump from 30> 60... Just as people care less with with resolution jumps, the same applies with FPS. It's not exempt. 

There's a reason why 20fps was never accepted beyond PS1/N64 era (1995-2001) whereas 30fps was accepted for 20 years (2000-2020) and honestly still is... When the next Zelda or GTA releases at 30fps, people will still rate it a 10 and have the time of their lives... The same would not happen to a game locked to 20fps like Ocarina of time was lol. 

Slight side point but I think there's actually a very interesting conversation about how 60fps has been so common throughout all generations bar 1, but it was the PS5/Series X generation where console gamers suddenly acted like they discovered it for the first time. I'd point to in-game toggles and social media as the culprits but that's a conversation for later

Last edited by Otter - on 14 August 2025