KratosLives said:
Tears of kingdom dwarfs it in scope. Better combat, environemts, things to do, better boss fights, better caves, shrines, bigger scale.I;ve sunk in 120 hrs and have yet to fight a Lynel
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I'm with firebush03 in that I'm surprised to see how negative the thread is about TotK in comparison to BotW. This KratosLives quote above is what I expected to see in this thread as that seems to have been the general consensus since TotK came out. ie bigger, more improved, more content, more interesting gameplay mechanics, etc.
The only thing I can think is that after a while people simply got a little bit disappointed that TotK, being a direct sequel reusing a modified BotW map with high/low parts added, took place in the same world. One of the main things that made BotW so amazing and worth hundreds of hours of wonderful playtime was exploring the vast world. By reusing the map in TotK, even with additions and modifications, Nintendo basically largely took away that sense of exploration and wonder from TotK.
From what I've heard a significant portion of the development time of the game, the reason why it took so long for it to come out despite being able to reuse much of what was made for the first game, is to perfect the ultrahand/build mechanic. And it sounds like some people also just got tired of messing around with that as well after a while. Since that is sorta like the big new game mechanic that separates it from BotW, if you get tired of that, and you only have a modified/expanded BotW map to explore, I can sorta see how some people soured a bit on TotK after a while and it slipped from being "BotW but bigger and better / BotW is one of the best games ever but was just a first draft to this game" to being "another round of BotW with new stuff but without the appeal of first-time exploration so the sense of awe is gone".
I wonder if Nintendo, instead of spending all that time creating the badass building mechanic, if they had instead used that time to make TotK be set in a whole new world, and just focused on perfecting the exact BotW formula (bring back classic temples, fill up the world a bit more, a lot more enemy variety and bosses, streamline cooking, more of a story) in a new map, if that would have been more or less satisfying to gamers in general as compared to the route they took of same world with new gameplay mechanics. Given how large these games are, taking like 200+ hours to truly properly play through, I can definitely see how some people would prefer to have just had a new world with largely same gameplay but with the little gripes from BotW fixed, rather than having to spend all that time on what many feel is largely the same world even though they get all new gameplay mechanics to play with.
I don't have an opinion, cuz I haven't even started on my copy of TotK yet haha, hell I'm still exploring the vast BotW world. But this sorta seems to me to be the main complaint people are settling into after having played through TotK - the sense of awe and exploration from BotW is gone because it's the same world, and the new gameplay mechanics don't make up for that.