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Forums - Gaming Discussion - Phil Spencer: "Nintendo future exists off their own hardware"

Nice derailment lol. Arguing about analog sticks while switching between innovating, inventing and popularizing at will lol.

Anyway stop looking at the past. Sony did bring Foveated Rendering (PSVR) and now Eye Tracking Foveated Rendering (PSVR2) to VR first afaik. However there biggest recent 'innovation' is letting go of the Move controllers. They worked at the time and was an affordable continuation from eye toy to VR. Sure the Sense controllers copied everything from other controllers, for the better.

On the console front Sony has only been going backwards. No CD support, ps4 and ps5 pale in comparison to the PS3 when it comes to media center capabilities. I still prefer the ps3 UI and PS5's UI is a pita that I have to go into the game library since it won't put more than 10 games on the main screen... You first have to 'activate' a game parked in the library before you can check if they have an update, piss poor. (I guess the restriction is so auto-updates don't update your entire library?)

Series X is no better in the UI department and the 4K blu-ray player doesn't even remember where you left off. I put a blu-ray in ps3 and it still continues where I last left it, skipping all the FBI crap, starts playing straight away. I've been watching ST Strange new worlds and TloU on Series X (4K Blu-ray) and have to go through the FBI warnings and menus every night, it doesn't even remember my language settings. Just poor. (Maybe ps5 does it better yet Series X is on the 4K HDR port of my tv since PS5 is just doing VR for now)

Nintendo ditched the 2nd screen functionality by having to stick the Switch inside the dock. It would have been so much better to have TotK's UI in my hands with touch screen controls while playing HUD free on TV. As a console gamer WiiU to Switch was a downgrade.

And now both MS and Sony are ready to ditch the disc drive entirely. Consoles keep getting less features instead of more.

However I played GT7 again on PSVR2 last night, simply amazing. It's a shame the UI is still 2D, as well as the pit stops (very jarring), yet being able to seamlessly drive in VR in the entire game is a game changer. TotK delivered the innovation in game design. BG3 showed what RPGs can do with choices. FS2020 showed the real power of the Cloud. Plenty stuff still to get excited about, just not console hardware anymore. (counting PSVR2 as an peripheral)



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I kind of like Sony not innovating. Simple naming, clear power upgrade, digital games carry over (starting with ps5) and reasonably priced. I love it.



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This thread has really become an off-topic hub, lol.
I also have my small share in this, but we really should refocus on the debate regarding the value of Phil Spencer's statements.



Manlytears said:

This thread has really become an off-topic hub, lol.
I also have my small share in this, but we really should refocus on the debate regarding the value of Phil Spencer's statements.

Why?  Isn't he retiring?



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Vengeance 32 gb

RTX 4090 Ventus 3x E OC

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Manlytears said:

This thread has really become an off-topic hub, lol.
I also have my small share in this, but we really should refocus on the debate regarding the value of Phil Spencer's statements.

There is no value in Phil Spencer's statements



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Chrkeller said:
zero129 said:

Your a Pc owner. As a Console owner just like PS fans im sure Xbox fans find plenty of reasons for having their console. Also all Sony games are going to be coming to PC to think they would back out now would be silly.

People can justify whatever they want.  And I fully expect Sony to support PC, I'm just curious how long it takes them to port stuff like spider 2.  

With Forbidden West being early next year it seems big single player releases like that will take about a couple years going forward so it can be expected to happen either late 2025 or early 2026. 



SvennoJ said:
zero129 said:

Quest 3 is a very good headset. Dont know why your trying to say otherwise?. Just look at the Quest 2 and its already a pretty big jump over that.

I have watched movies on a massive screen in VR on a much lower res Headset and it was good. I am pretty sure i heard plenty of PS users saying how that was also good on the PSVR Maybe even you at one stage not sure??.

Anyway the Quest 3 is my next VR headset since i can use it away from my pc and than on my PC. Like i said before "If" Sony gave the option maybe i would of got the PSVR2, but even than im not sure since like i said i can use the Quest 3 without my PC.

Oh it's a good headset, I just think xCloud is the worst thing you can use on a headset. I tested xCloud wired to my router on Series X and it still randomly dropped to half frame rate with input lag that made it only just possible to complete the FH5 intro. xCloud is better on mobile screens, not cinema size in your face having to look around to see the edges.

I have watched a movie on PSVR via Netflix and two 3D movies on blu-ray. That was enough to convince me it's not worth it. I've also played a bit of flat games on a VR headset. What you get is a very large pixelated view that is rather uncomfortable to watch since the content isn't scaled to be field of view filling. It's cool the first time you use it that way, but (unlike VR games) the wow factor is gone before the movie is over.

The 3D effect with 3D blu-ray does work on PSVR (not supported on PSVR2 ugh) but it's totally different from VR. And without parallax / reacting to head movements, my mind tunes out the fake 3D effect before the movie is over and it all looks pretty much flat. (I watched Tangled and Prometheus in 3D on PSVR, although only half an hour of Prometheus before I switched back to TV)

Of course I'm spoiled by having my own home theater, 92" screen which blows PSVR/PSVR2 out of the water when it comes to watching flat content. And I don't use that anymore currently since it's 1080p SDR and 65" 4K/HDR is far superior in image quality.

So yes it does work, but don't expect anything great looking. I say this because when PSVR2 came out a lot of disappointed people flooded Reddit that were expecting to get a 4K cinema size screen comparable to a large OLED tv... PSVR2 does have OLED but the resolution in TV mode is more comparable to DVD than 4K. You only get the full res if you use the full size and a screen filling your entire field of view (sitting front row middle in the cinema) is not for me. Anyway you've already used cinema mode I see so you know what to expect. Many people just see the listed resolution and expect to get the same quality as on TV.

Maybe I'll get Quest 3 as Puzzling Places is one of my favorites and only Quest has pass through mode for that game. Quest 3's pass through mode looks awesome. (It's fine in PSVR2 but B&W only and no games make use of it) However I'm not a fan of Meta at all, so probably won't.

Yeah pretty good post i can agree with a lot of what you say here. I guess its since my first experience using it to watch a movie was pretty good since i was using a PC VR headset that had a higher field of view than say the PSVR1. But even than like you said it still wouldnt be as clear as if i was watching it on my 4k screen but i found the experiance pretty good imo and great for 3D movies much better than the samsung 3D tv i used to have before i got my 4k samsung to be honest.

But yeah people expecting to go in and get the same quality they would on their TV are going to be in for some disappointment unless they are running one of them 8k or 16k primax headsets .

Meta is my main reason why i was leaning towards a PSVR2 headset as my next one if Sony brought support for PC, but they didnt and i need a new headset so Quest 3 it has to be :-/ .



zeldaring said:
zero129 said:

Yeah thanks for proving what i said. Fuck me using USB such a winner .

Actually Sony had the first analog in their flight stick controller. ... then some other company and THEN Nintendo. ..

1. Analog Stick - Twin Analog Stick

2. Rumble inside the controller

3. DVD Gaming

4. Black Disc Information Tech

5. Superior Audio chips (even SNES had them)

6. Cheap bihigh quality Memory Cards

7. Multitap

8. Motion gaming in the living room (PS Eye on PS2)

9. Vita rear pad (used for pushing items into foreground, using in conjunction with the front screen for pinching, putting ur finger inside the game, more)

10. Playstation Move camera tracking motion

11. Console attachable Mini Screens

12. Internet based portable gaming

13. Disjointed multi-directional Dpad

14. True 3D gaming console (Ps1)

15. Blu-ray based gaming

16. Console stands for placing horizontal or vertical

17 console HDD on PS2

18. True console VR

19. Dual sense.

How could anyone agree with this post when you are crediting Sony for things other company's done before them. Some of them i even mentioned.



zero129 said:
zeldaring said:

Actually Sony had the first analog in their flight stick controller. ... then some other company and THEN Nintendo. ..

1. Analog Stick - Twin Analog Stick

2. Rumble inside the controller

3. DVD Gaming

4. Black Disc Information Tech

5. Superior Audio chips (even SNES had them)

6. Cheap bihigh quality Memory Cards

7. Multitap

8. Motion gaming in the living room (PS Eye on PS2)

9. Vita rear pad (used for pushing items into foreground, using in conjunction with the front screen for pinching, putting ur finger inside the game, more)

10. Playstation Move camera tracking motion

11. Console attachable Mini Screens

12. Internet based portable gaming

13. Disjointed multi-directional Dpad

14. True 3D gaming console (Ps1)

15. Blu-ray based gaming

16. Console stands for placing horizontal or vertical

17 console HDD on PS2

18. True console VR

19. Dual sense.

How could anyone agree with this post when you are crediting Sony for things other company's done before them. Some of them i even mentioned.

Ok some of them, at the same time many of them are innovative.you give nintendo credit for the analog for the way it's been implemented because analog control in games existed way before mario 64, so you can give sony credit as well.    



Chrkeller said:

I kind of like Sony not innovating. Simple naming, clear power upgrade, digital games carry over (starting with ps5) and reasonably priced. I love it.

duel-sense controller was innovative not ground breaking but differently innovative and playing astro playroom really did feel like something i have never experienced before.