zorg1000 said:
I’m no expert but aren’t Steam Deck, Rog Ally & Legion Go essentially handheld gaming PCs so they have to use x86 to be compatible with existing Steam/Windows libraries and going with the ARM based Tegra line that Nintendo uses would require games to be developed specifically for them? If that’s the case than it seems like a really good reason why Valve, Asus & Lenovo aren’t using this tech. As for Nvidia not wanting to play with small players, isn’t that somewhat valid? Nintendo has averaged 20+ million units shipped per year since FY90-91, they can leverage that to get good deals on components because of the high volume. Steam Deck, Rog Ally & Legion Go are niche devices that combined will likely sell less lifetime than Nintendo sells in a single year, they aren’t going to get great deals until they can prove these are mass market devices.
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I agree and that is the big question. Take FFVII Remake. The ps4 pro struggled with loading high quality textures for a variety of reasons. Meanwhile the ps5, because of VRAM and memory speed, has no issues. Not too mention 60 fps. DLSS won't fix this issue. So what the switch 2 can do is certainly in question and the answer isn't simply "DLSS."
I'm also curious how Nintendo handles storage space and read speeds... quality assets are not small. And increasing the resolution of low quality assets doesn't magically just work. Junk assets at a higher resolution are still junk.
Lots of questions.
Last edited by Chrkeller - on 08 September 2023