Chrkeller said:
I agree and that is the big question. Take FFVII Remake. The ps4 pro struggled with loading high quality textures for a variety of reasons. Meanwhile the ps5, because of VRAM and memory speed, has no issues. DLSS won't fix this issue. So what the switch 2 can do is certainly in question and the answer isn't simply "DLSS." I'm also curious how Nintendo handles storage space and read speeds... quality assets are not small. And increasing the resolution of low quality assets doesn't magically just work. Junk assets at a higher resolution are still junk. Lots of questions. |
PS4 version still looks very similar to the PS5 version and the Switch 2 version is going to have lighting and other effects the PS4 version can't have. The PS4 version has some temp textures too because of time issues, not because of RAM issues (it's well known they just left temp textures on doors and things like that).
The PS4 version of Miles Morales is shockingly close to the PS5 version frankly and Miles Morales is a better looking game than FF7 Remake IMO. It was basically the launch title for the PS5.
IMO after you get passed PS4 tier graphics, the differences in visuals become much more subtle because either you invest that horse power in subtle effects like light bounces/reflections or ... you spend a Hollywood movie style budget for higher end models/visuals ... the second option is not possible for most studios, even huge studios can't be making $200 million dollar video games. Graphics don't magically come for free. The other thing is lighting doesn't scale linearally like people think. Just because you have 5x more powerful hardware doesn't mean your lighting is going to look 5x better. It means your GPU can be bogged down be calculating light bounces that basically force it to max out but the end result of what it looks like on screen actually isn't that big of a difference.
Last edited by Soundwave - on 08 September 2023