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Soundwave said:
Chrkeller said:

I agree and that is the big question.  Take FFVII Remake. The ps4 pro struggled with loading high quality textures for a variety of reasons.  Meanwhile the ps5, because of VRAM and memory speed, has no issues.  DLSS won't fix this issue.  So what the switch 2 can do is certainly in question and the answer isn't simply "DLSS."  

I'm also curious how Nintendo handles storage space and read speeds...  quality assets are not small.  And increasing the resolution of low quality assets doesn't magically just work.  Junk assets at a higher resolution are still junk.  

Lots of questions.  

PS4 version still looks very similar to the PS5 version and the Switch 2 version is going to have lighting and other effects the PS4 version can't have. The PS4 version has some temp textures too because of time issues, not because of RAM issues (it's well known they just left temp textures on doors and things like that). 

The PS4 version of Miles Morales is shockingly close to the PS5 version frankly and Miles Morales is a better looking game than FF7 Remake IMO. It was basically the launch title for the PS5. 

I'll let the expert digital foundry folks know you don't agree with their in depth technical analysis.  

And continue to ignore the 60 fps performance option.  Have a good weekend.