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Forums - Nintendo Discussion - Will the Switch 2 have some secret sauce? If so, what?

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The discussion about the importance of Ray Tracing has to me the same energy as the people that were discussing back then as to why it is important every minute details on a character's haircut must be represented.

I've seen RT on my brother's computer playing various games with it enabled and surprise surprise, the strongest reaction I got from it was just a "nice."

And like any game you actively play, graphical details, lighting and such become afterthoughts to the gameplay once you're "immersed" in the experience.

The Switch 2 or whatever certainly does not need to implement or have parity features with the current console box just like the Switch proved it did not need those to get a slew of it's own 3rd party games or some port. It's not like I'm gonna complain if it does however but this is prolly a point that is not on Nintendo's priority list unless Capcom pulls another one asking Nintendo for more RAMs again which actually lead the Switch to be more powerful than it was supposed to be at first

Last edited by Mar1217 - on 06 August 2023

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Pemalite said:
Slownenberg said:

The opposite of this.

Ray tracing is just a cool special effect. Definitely not necessary. Pretty sure third party games can just turn that off for porting. It's not something essential to gameplay, just an effect.

It is far from just a "cool special effect" it actually has gameplay ramifications when implemented correctly as you can have a very accurate (For a video game) simulation of lighting, shadowing and reflections, so a stealth title like Thief? Would be far more immersive.

Slownenberg said:

DLSS on the other hand would allow games from consoles to actually run on Nintendo's handheld, because developers could dial the resolution way down while porting and then just use DLSS to raise the resolution back up near what it is on the consoles but without nearly as much power draw.

DLSS doesn't mean crap. DLSS is using A.I generative technologies in order to upscale an image.

It -does- require dedicated silicon, silicon that could be used for a faster CPU, GPU or more Ram for better native images and easier porting.

It -does- introduce rendering artifacts into a scene, like texture/shader shimmer.

And the other thing is, DLSS itself is not a requirement because frame-reconstruction is actually an industry-wide thing now, we have AMD FidelityFX Super Resolution that is open source and can run on -all- hardware and not just propriety nVidia hardware.

That means if Nintendo ever does decide to change it's chipset in Switch 3 to another manufacturer, they can retain backwards compatibility as they are not tied behind propriety, copyrighted technology from a 3rd party like nVidia.

Thirdly, DLSS requires more memory, Nintendo is pretty stingy with Ram, so we need every byte we can get.

Slownenberg said:

DLSS is much much more important than ray tracing and is the only one of those two features that are important for ports. Not saying next gen Nintendo won't have ray tracing, but it would just be a nice extra, while DLSS can give next gen Nintendo not only much better graphics but also a lot more ports from consoles.

DLSS has alternatives. It doesn't guarantee ports... Especially if your hardware feature set is behind the competition.
DLSS also consumes hardware resources like RAM.
There are alternatives to DLSS like FSR, XeSS, Temporal upscaling with frame interpolation, spatial upscaling, checkerboard.
Many of which can be implemented on the engine side.

Ray Tracing is hardware generation defining.

We are in the era of Ray Tracing whether we like it or not.


lol someone sure loves ray tracing haha. Regardless, ray tracing is a special effect. That's it. DLSS can provide higher resolutions at much less cost. Which, not only allows for better graphics because you can run the graphics at a lower actual resolution, but also as I pointed out, obviously means greater likelihood of ports to a handheld like a Switch from more powerful consoles. It closes the power gap. Ray tracing on the other hand makes cool lighting effects. Ray tracing requires more power, DLSS allows games to run with less power. For a handheld, where power is a bottlenecking resource, DLSS is obviously wayyyyyyy more important.

You lost the argument when you decided to way over hype ray tracing, and meanwhile passed off DLSS as "doesn't mean crap." lol. And I dunno if you've noticed, but games have had real time lighting for a long time, and stealth games have existed for a long time. Ray tracing is a cool graphical effect, but it definitely is not "hardware generation defining", nor does it allow all sorts of new games to be made as you suggest. Games can have ray tracing turned off and you just lose some cool effects. DLSS on the other hand allows the same game to be played at less expense, meaning games with higher level graphics can be played with fewer resources. Ray tracing isn't remotely comparable to DLSS. For a handheld like Switch 2, ray tracing is an entirely skippable feature considering it would require more resources on a platform that by definition must be resource constrained. Whereas DLSS will do the opposite, make games take less resources. DLSS is a huge technology for next gen Nintendo, ray tracing is a cool to have but not needed feature, and when Switch 2 gets ports of console games they can just turn off the ray tracing.



Whatever happened to the new age hair thing in gaming? I remember it being a big deal around the TR reboot but haven't heard much since. I kind of forgot all about it.

Either way the switch 2 will be a hybrid which will limit its power.  RT us power hungry, DSLL works better with less power....  pretty simple.

Last edited by Chrkeller - on 06 August 2023

Pemalite said:
Chrkeller said:

Lol, ray tracing (on consoles) is a gimmick. Games get framerate cut in half and there visually isn't any difference. 

Developers haven't even started to cut their teeth on the Playstation 5/Xbox Series X hardware and you are already calling it? We are still in that cross-gen period.

Ummm we're 3 months away from Xbox Series and PS5 being 3 years old. Saying developers haven't even started (lol) to cut their teeth on the hardware yet is beyond ridiculous. These systems are probably 40% into their lifecycle. You could have made this claim TWO years ago, definitely not now.

Soundwave said:

Ray tracing can help the Switch 2 a lot ... just not in the way you would think. 

...

Well ray-tracing is your perfect solution. Instead of pushing the PS5/XBSX versions to their theoretical limit and also ballooning your budget to get there, what you can do is simply turn on the ray tracing for the PS5/XBSX until the point where it maxes out the system's performance (which shouldn't take a lot as full blown ray tracing will cripple any PS5/XSX).

And then you just turn that off for the Switch 2, maybe focus a little bit more of getting the pre-baked lighting to match the ray traced version more closely ... and voila. You've got yourself a game that maxes out the PS5/XSX but is still playable and enjoyable (well assuming your game is enjoyable, ain't no lighting effects helping a game that isn't) on the Switch 2 also.

...

It's not even a "slash the frame rate in half!" thing ... it's worse than that. PS5/XSX can't even run last gen games (PS4 titles) at 4K resolution + 60 fps. The resolution has to be brought down to like 1440p on top of the frame rate being slashed to 30 fps. It's honestly great for Switch 2 ports, lol, because you effectively can just flip a switch and max out your PS5 performance even with old PS4 tier titles. 

Exactly. NOT having ray tracing is going to be a big feature for Switch 2 in terms of getting ports. Console games with ray tracing won't be nearly as maxed out graphically as they would be without ray tracing. Thus you turn off ray tracing for Switch 2 and you immediately close the power gap between Nintendo's handheld and the consoles. You then combine this 'anti-feature' with DLSS so you can drop the console resolution from 4k or whatever it is down to like 540p or 700p or something, then jack it back up on the cheap to some higher resolution.

Having DLSS and not having ray tracing would be a great combo of features for Switch 2 in allowing current gen console games to potentially be ported with much less downgrading than it took to get last gen console ports on the Switch, which means much greater likelihood of ports. And of course DLSS also just means more powerful non-ported games on Switch because resolution takes fewer resources so those resources can be used for other things in the game.

Pemalite said:
Chrkeller said:

I'll care about RT as soon as it does something other than cut my fps in half. Personally I'm more interested in 120 hz, until a developer demonstrates RT being something other than a gimmick.  Either way I'm excited about Nintendo's next hybrid.  I'm sure it will be a good jump against their current.


However, Switch 2 needs hardware feature set parity with the Xbox Series X/S, Playstation 5 and PC, because that ultimately ensures cross-platform ports... And lets be honest, the Switch's 2 hardware is going to be portable and low-end, so it needs every little bit of help it can get in that regard.

Uh what??? That makes no sense. You say Switch 2 is going to be low-end (of course because its a portable) but it "needs" to have hardware feature set parity with the consoles...that doesn't make sense. Those two things are contradictory. Especially when what we're talking about is a special effect that can easily just be turned off without affecting the game play.

Kakadu18 said:
Pemalite said:

Some of the best games on Switch are 30fps experiences like... Breath of the Wild, Tears of the Kingdom, Luigi's Mansion 3, Xenoblade, Animal Crossing, Monster Hunter, Octopath, Links Awakening, Mario Odyssey and more, which are all 30fps experiences and sold amazingly well.

Super Mario Odyssey runs at 60 fps.

Regardless of that, raytracing would lower the framerate and not provide any gameplay improvement to any of these games or their sequels. Making a specific type of game slightly more immersive is not worth implementing raytracing. It's drawbacks are a 100 times bigger than those that DLSS could have. DLSS can make games run and look better throughout. Raytracing only makes the lighting and shadows look better and needs way more powerful hardware. After like 10 minutes I'd literally stop noticing it.

Yeah that bolded part. A handheld system can't afford to put in features that put a significant strain on its resources all just for a cool special effect. Ray tracing sure looks cool as hell, but it is not remotely worth it if it makes the entire rest of the game have to be pared down. Should the Switch 3 have ray tracing...by then yeah probably. Should the Switch 2 have ray tracing...hell no!

I think permalite just bought hard into the marketing hype of the current gen consoles that was trying to sell ray tracing as this generation defining thing to get people excited about another generation of consoles in which the graphical difference is obviously shrinking between generations (as it naturally will over time). With PS4 Pro and Xbox 1X you had realistic looking games at 4k (or I think maybe they were just upscaled to 4k and not native but whatever the average person doesn't care about that), now with PS5 and Xbox Series you have moderately more realistic looking games at 4k....but we have this really cool new lighting effect so everyone get suuuuper excited for cool lighting this gen and start believing it totally changes games! haha. This is what permalite clearly bought into and is sticking with even 3 years later.



RolStoppable said:

I don't think so.

One of the key reasons for the Wii and DS innovations was a distinction to Nintendo's competition that was banking on simply outspending Nintendo by selling powerful hardware at a loss. These innovations allowed Nintendo to stand out with the additional benefit of high profitability. Switch is the same thing, only even harder for Sony and Microsoft to put out similar products, hence why they can't and won't do it. That's why there's no reason for Nintendo to pursue a major innovation, because a straight-forward Switch successor is already assured to have a unique position in the console market and roll in the money.

Nintendo's current position is most similar to the transition from the GB to the GBA. Back then Nintendo had almost a monopoly in the handheld market, today they absolutely do have a monopoly. The GBA was nothing more than a better GB: Increased the amount of buttons from four to six, more powerful hardware. The GBA sold faster than the GB and the only reason it couldn't clear 100m in lifetime sales is Sony's strategic choice to launch a premature next gen with the PSP which forced Nintendo's hand to launch a new system as well, because otherwise the PS1 vs. N64 situation could have repeated where Sony got a 18 month headstart on Nintendo.

The stage is set for Switch's successor to be nothing more than a more powerful version with some refinements in other areas than the chipset itself. Such as more comfortable and more reliable Joy-Con controllers, or a better organized digital storefront, to give a couple of examples. Nintendo can leverage their monopoly on the handheld side to once again greatly bolster the variety and quantity of their home console side.

But... whether their hand was forced or not, they released the DS and it was hugely successful. Even with the first real competition in the handheld market, it sold far better than the GBA did, and I think it is safe to say far better than a more powerful GBA would have in the GBA's place. Why would the lesson from all this be that Nintendo shouldn't try to innovate unless it is absolutely necessary?

If you have a monopoly over a type of product with a relatively fixed demand, that's one thing, and you can get away with not really trying. But, a monopoly in a luxury market is different. Especially when your monopoly is over a small subset of a luxury market. There is a large chunk of the audience that might simply say "meh" and drop out of the market. So, whether or not another major player can or will introduce a Switch competitor, Nintendo's sales can still vary by tens of millions depending on their hardware choices. 



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Shaunodon said:
Kakadu18 said:

Super Mario Odyssey runs at 60 fps.

Regardless of that, raytracing would lower the framerate and not provide any gameplay improvement to any of these games or their sequels. Making a specific type of game slightly more immersive is not worth implementing raytracing. It's drawbacks are a 100 times bigger than those that DLSS could have. DLSS can make games run and look better throughout. Raytracing only makes the lighting and shadows look better and needs way more powerful hardware. After like 10 minutes I'd literally stop noticing it.

If you honestly believe you'd stop noticing the effects of ray tracing in Metrod Exodus after 10 minutes, you need to get your eyes checked.

So what do you do when playing Metro Exodus? Are you actually playing the game and concentrating on the actual gameplay? Or are you constantly starring at the pointless lighting effects and marveling at how magnificent they look and then don't actually play the game?

When I'm immersed in a game Idgaf about lighting effects. I'm having fun playing. Right now I'm playing Nier Automata on my Switch. It's a ton of fun. It looks great without raytracing and already has great lighting. It wouldn't make a difference to the gameplay, which makes it automatically not important. Unlike what Pemalite said, the Switch 2 does not need it.

"We are in the era of ray tracing" my ass!



I did already say hopefully no secret sauce, but I thought of a new analogy to explain it. Here is an exchange from Kung Fu Panda.
Mr. Ping: The secret ingredient is... nothing!
Po: Huh?
Mr. Ping: You heard me. Nothing! There is no secret ingredient.
Po: Wait, wait... it's just plain old noodle soup? You don't add some kind of special sauce or something?
Mr. Ping: Don't have to. To make something special you just have to believe it's special.
[Po looks at the scroll again, and sees his reflection in it]
Po: There is no secret ingredient...
Switch 2 needs no secret ingredient, at least not out of the box.
When you consider that Sega was now stiff competition, Nintendo didn't make that many screw-ups with the SNES/Super Famicom. If Genesis was niche like other Sega platforms, SNES probably would've equaled or surpassed NES/Famicom in sales. A bizarre gimmick with SNES probably wouldn't have made it sell anymore. Game Boy Color and Game Boy Advance had no secret ingredient compared to Game Boy. They just had better specs and games people wanted to play.
Switch's hybrid nature is enough to make it unique in the field. Nintendo just needs better specs and games people want to play and you're looking at 100 million at least, possibly 115 million or more.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Maybe it'll innovate even further on the Joy Cons.



Specs like Xbox One X.



ArtX said:

Specs like Xbox One X.

Pretty feasible in docked mode, especially if the docked has an actual chip and does more than Switch's dock does. Don't count on One X or Series S performance in handheld mode. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 40 million (was 60 million, then 67 million, then 57 million. then 48 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima