The discussion about the importance of Ray Tracing has to me the same energy as the people that were discussing back then as to why it is important every minute details on a character's haircut must be represented.
I've seen RT on my brother's computer playing various games with it enabled and surprise surprise, the strongest reaction I got from it was just a "nice."
And like any game you actively play, graphical details, lighting and such become afterthoughts to the gameplay once you're "immersed" in the experience.
The Switch 2 or whatever certainly does not need to implement or have parity features with the current console box just like the Switch proved it did not need those to get a slew of it's own 3rd party games or some port. It's not like I'm gonna complain if it does however but this is prolly a point that is not on Nintendo's priority list unless Capcom pulls another one asking Nintendo for more RAMs again which actually lead the Switch to be more powerful than it was supposed to be at first
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