Pemalite said:
It is far from just a "cool special effect" it actually has gameplay ramifications when implemented correctly as you can have a very accurate (For a video game) simulation of lighting, shadowing and reflections, so a stealth title like Thief? Would be far more immersive.
DLSS doesn't mean crap. DLSS is using A.I generative technologies in order to upscale an image. It -does- introduce rendering artifacts into a scene, like texture/shader shimmer.
DLSS has alternatives. It doesn't guarantee ports... Especially if your hardware feature set is behind the competition. |
lol someone sure loves ray tracing haha. Regardless, ray tracing is a special effect. That's it. DLSS can provide higher resolutions at much less cost. Which, not only allows for better graphics because you can run the graphics at a lower actual resolution, but also as I pointed out, obviously means greater likelihood of ports to a handheld like a Switch from more powerful consoles. It closes the power gap. Ray tracing on the other hand makes cool lighting effects. Ray tracing requires more power, DLSS allows games to run with less power. For a handheld, where power is a bottlenecking resource, DLSS is obviously wayyyyyyy more important.
You lost the argument when you decided to way over hype ray tracing, and meanwhile passed off DLSS as "doesn't mean crap." lol. And I dunno if you've noticed, but games have had real time lighting for a long time, and stealth games have existed for a long time. Ray tracing is a cool graphical effect, but it definitely is not "hardware generation defining", nor does it allow all sorts of new games to be made as you suggest. Games can have ray tracing turned off and you just lose some cool effects. DLSS on the other hand allows the same game to be played at less expense, meaning games with higher level graphics can be played with fewer resources. Ray tracing isn't remotely comparable to DLSS. For a handheld like Switch 2, ray tracing is an entirely skippable feature considering it would require more resources on a platform that by definition must be resource constrained. Whereas DLSS will do the opposite, make games take less resources. DLSS is a huge technology for next gen Nintendo, ray tracing is a cool to have but not needed feature, and when Switch 2 gets ports of console games they can just turn off the ray tracing.