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Shaunodon said:
Kakadu18 said:

Super Mario Odyssey runs at 60 fps.

Regardless of that, raytracing would lower the framerate and not provide any gameplay improvement to any of these games or their sequels. Making a specific type of game slightly more immersive is not worth implementing raytracing. It's drawbacks are a 100 times bigger than those that DLSS could have. DLSS can make games run and look better throughout. Raytracing only makes the lighting and shadows look better and needs way more powerful hardware. After like 10 minutes I'd literally stop noticing it.

If you honestly believe you'd stop noticing the effects of ray tracing in Metrod Exodus after 10 minutes, you need to get your eyes checked.

So what do you do when playing Metro Exodus? Are you actually playing the game and concentrating on the actual gameplay? Or are you constantly starring at the pointless lighting effects and marveling at how magnificent they look and then don't actually play the game?

When I'm immersed in a game Idgaf about lighting effects. I'm having fun playing. Right now I'm playing Nier Automata on my Switch. It's a ton of fun. It looks great without raytracing and already has great lighting. It wouldn't make a difference to the gameplay, which makes it automatically not important. Unlike what Pemalite said, the Switch 2 does not need it.

"We are in the era of ray tracing" my ass!