Shaunodon said:
Plumblaster said:
What on Earth is the point in 17000 endings?? When games had 2 or 3 different endings then I would play through the game again to see the different endings, but even the saddest of all sad PC players are not going to play through a game 17000 times to see the different endings.
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Obviously it's not designed for you to see every ending but for you to try different builds and paths to see how your choices affect the outcome. It promotes player choice and agency to try and make it feel like a uniquely tailored experience, rather than just giving 2 or 3 different sets of obvious handrails to guide you to one portion of a pre-designed story.
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Its not just the ended. Many obstacles in rpgs, typically have 1 or 2 ways to get around them, (maybe a good, evil, neutral route?)..... but BG3 has like multiple differnt ways to solve most puzzles and obstacles. Again like Shaunodon said, players arn't ment to play through every route and choice in a game.
However, you should be "free" to make your character as you want, and play through the game as you want, and have your choices and actions, relfect in the game world. Something sadly, very few RPGs do to much extent. Apparently BG3 has lots of this stuff in it, which some view as "rockstar-level nonsense for scope".
Mar1217 said:
Scope is a thing but can they keep a minimum of quality and consistency throughout all these hours of cutscenes and achievable endings (which is most prolly quite overblown due to tiny variables that can come into play) ?
That'll be the question to be answered.
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So far the answear is "yes!".
To the degree, that other devs are out there like "dont be expecting this game, to set a new standard" (ei. we wont do this much work for our games).
This is why BG3 is a standout..... Most game devs, won't put 7 years into makeing a game like BG3, which likely wont even sell 20m copies.... just out of passion for their games. They wouldn't spend 3 years in early access, with them just polishing it, removeing bugs, fixing things, changeing things due to player feedback, rewriteing story archs, getting new voice actors (because players didn't like one) ect ect ect.
BG3 is gonna launch, in a more polished state than most games do these times.
Its got more dev time, and care put into it, than most devs would, because its a privately owned company, that isn't beholden to share holders, to maximise profits.
Their goal, is to make a game that, sets the bar (real high).
They arn't as profit driven as other companys that would typically make these sorts of games.
(crpgs dont sell the amount of copies, a shooter like call of duty does. So why bother? passion or love for a genre)
Last edited by JRPGfan - on 21 July 2023