zeldaring said:
curl-6 said:
Depending on the individual, diminishing returns will factor into how big the difference "looks". On a technical level, Switch is more capable though, and this shows through in its games.
The main reason its important is because it makes porting easier; Switch using relatively modern hardware was a big reason it got so many PS4/Xbox One ports, as opposed to something like the Wii where the technology was so old it wasn't compatible with a lot of the technology used on PS3/360 even if you overcame the raw power gap.
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Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.
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Not true; the raw numbers gap is actually a lot less than 2.5x.
Take bandwidth. On paper, Switch has similar RAM bandwidth to PS3 and 360, around 25GB/s. In practice though, Switch supports Delta Colour Compression, a more modern solution for increasing efficiency which gives it more bang for its buck.
Similar efficiency advantages are found throughout Switch's CPU and GPU; all the advances in design that took place between 2005 when PS3 and 360's components originated, and 2015 when the Tegra X1 came out.
If you were to go on FLOPS alone, (a terrible metric, for exactly this reason) the Switch docked is less than double PS3 or Xbox 360. In practice though, it often performs better than double, because it's more modern and efficient.
Last edited by curl-6 - on 29 June 2023