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Forums - Nintendo - If Nintendo waits a long time for a Switch successor, what do you think will happen?

Welp, it's not like we've got the official thing in our hands or seen any of it's capabilities shown so next gen Nintendo console could be pretty much anything.

Though count on Twitter speculators to run with this "info" to milk it because they've been starving as of late



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As Rol already covered, this is not Kotick saying "Switch 2 is on par with PS4/XBO" but rather "assuming it's closer to PS4/XBO [then the current Switch] then we can work with it."

Switch being close to PS4 in raw power wouldn't be a shocker given how far mobile tech has advanced since the Tegra X1 came out, but one should also remember that there has been a decade of technical advances since 2013, so just as the Switch has more modern graphical features than PS3/360/Wii U, the successor should have similar advantages over the PS4 and punch above its weight.

But for now, this is confirmation of nothing.



curl-6 said:

As Rol already covered, this is not Kotick saying "Switch 2 is on par with PS4/XBO" but rather "assuming it's closer to PS4/XBO [then the current Switch] then we can work with it."

Switch being close to PS4 in raw power wouldn't be a shocker given how far mobile tech has advanced since the Tegra X1 came out, but one should also remember that there has been a decade of technical advances since 2013, so just as the Switch has more modern graphical features than PS3/360/Wii U, the successor should have similar advantages over the PS4 and punch above its weight.

But for now, this is confirmation of nothing.

I always read about these modern features but they hardly translate into anything. Ps5 games doesnt even look 2x better than the best ps4 games and it has modern features with 5 more powerful tech. Switch suppose to be 2x-2.5x wiiu and games never looked that much better we are getting to the point that you need such a huge power difference to see the difference. Doesnt matter though ps4 games look great if you like 30fps



zeldaring said:
curl-6 said:

As Rol already covered, this is not Kotick saying "Switch 2 is on par with PS4/XBO" but rather "assuming it's closer to PS4/XBO [then the current Switch] then we can work with it."

Switch being close to PS4 in raw power wouldn't be a shocker given how far mobile tech has advanced since the Tegra X1 came out, but one should also remember that there has been a decade of technical advances since 2013, so just as the Switch has more modern graphical features than PS3/360/Wii U, the successor should have similar advantages over the PS4 and punch above its weight.

But for now, this is confirmation of nothing.

I always read about these modern features but they hardly translate into anything. Ps5 games doesnt even look 2x better than the best ps4 games and it has modern features with 5 more powerful tech. Switch suppose to be 2x-2.5x wiiu and games never looked that much better we are getting to the point that you need such a huge power difference to see the difference. Doesnt matter though ps4 games look great if you like 30fps

Depending on the individual, diminishing returns will factor into how big the difference "looks". On a technical level, Switch is more capable though, and this shows through in its games.

The main reason its important is because it makes porting easier; Switch using relatively modern hardware was a big reason it got so many PS4/Xbox One ports, as opposed to something like the Wii where the technology was so old it wasn't compatible with a lot of the technology used on PS3/360 even if you overcame the raw power gap.



curl-6 said:
zeldaring said:

I always read about these modern features but they hardly translate into anything. Ps5 games doesnt even look 2x better than the best ps4 games and it has modern features with 5 more powerful tech. Switch suppose to be 2x-2.5x wiiu and games never looked that much better we are getting to the point that you need such a huge power difference to see the difference. Doesnt matter though ps4 games look great if you like 30fps

Depending on the individual, diminishing returns will factor into how big the difference "looks". On a technical level, Switch is more capable though, and this shows through in its games.

The main reason its important is because it makes porting easier; Switch using relatively modern hardware was a big reason it got so many PS4/Xbox One ports, as opposed to something like the Wii where the technology was so old it wasn't compatible with a lot of the technology used on PS3/360 even if you overcame the raw power gap.

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.



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zeldaring said:

I always read about these modern features but they hardly translate into anything. Ps5 games doesnt even look 2x better than the best ps4 games and it has modern features with 5 more powerful tech. Switch suppose to be 2x-2.5x wiiu and games never looked that much better we are getting to the point that you need such a huge power difference to see the difference. Doesnt matter though ps4 games look great if you like 30fps

Lighting in next-gen games is on another level.

When looking at bullshots/stills the difference is less pronounced as the baked lighting can hold it's own, but once the scene is moving, it's a very large increase.

We are still in that cross-generation period, there was not a very noticeable jump between 6th-7th generation for Xbox 360 until later on... Same went for Xbox 360 to Xbox one. - Games like Black Ops, Ghosts, Battlefield didn't present a leap that "wowed" people until a few years into the cycle.

zeldaring said:
curl-6 said:

Depending on the individual, diminishing returns will factor into how big the difference "looks". On a technical level, Switch is more capable though, and this shows through in its games.

The main reason its important is because it makes porting easier; Switch using relatively modern hardware was a big reason it got so many PS4/Xbox One ports, as opposed to something like the Wii where the technology was so old it wasn't compatible with a lot of the technology used on PS3/360 even if you overcame the raw power gap.

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.

The Switch only has 20-25GB/s of bandwidth which holds back it's potential fillrate. - But thanks to Delta Colour compression, tiled based rasterization, primitive shaders and more, it has shown to consistently punch above it's weight in hitting higher fillrates... And that has translated over to the games.

More modern hardware with modern features really does make the difference.




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zeldaring said:
curl-6 said:

Depending on the individual, diminishing returns will factor into how big the difference "looks". On a technical level, Switch is more capable though, and this shows through in its games.

The main reason its important is because it makes porting easier; Switch using relatively modern hardware was a big reason it got so many PS4/Xbox One ports, as opposed to something like the Wii where the technology was so old it wasn't compatible with a lot of the technology used on PS3/360 even if you overcame the raw power gap.

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.

Not true; the raw numbers gap is actually a lot less than 2.5x.

Take bandwidth. On paper, Switch has similar RAM bandwidth to PS3 and 360, around 25GB/s. In practice though, Switch supports Delta Colour Compression, a more modern solution for increasing efficiency which gives it more bang for its buck.

Similar efficiency advantages are found throughout Switch's CPU and GPU; all the advances in design that took place between 2005 when PS3 and 360's components originated, and 2015 when the Tegra X1 came out. 

If you were to go on FLOPS alone, (a terrible metric, for exactly this reason) the Switch docked is less than double PS3 or Xbox 360. In practice though, it often performs better than double, because it's more modern and efficient.

Last edited by curl-6 - on 29 June 2023

Pemalite said:
zeldaring said:

I always read about these modern features but they hardly translate into anything. Ps5 games doesnt even look 2x better than the best ps4 games and it has modern features with 5 more powerful tech. Switch suppose to be 2x-2.5x wiiu and games never looked that much better we are getting to the point that you need such a huge power difference to see the difference. Doesnt matter though ps4 games look great if you like 30fps

Lighting in next-gen games is on another level.

When looking at bullshots/stills the difference is less pronounced as the baked lighting can hold it's own, but once the scene is moving, it's a very large increase.

We are still in that cross-generation period, there was not a very noticeable jump between 6th-7th generation for Xbox 360 until later on... Same went for Xbox 360 to Xbox one. - Games like Black Ops, Ghosts, Battlefield didn't present a leap that "wowed" people until a few years into the cycle.

zeldaring said:

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.

The Switch only has 20-25GB/s of bandwidth which holds back it's potential fillrate. - But thanks to Delta Colour compression, tiled based rasterization, primitive shaders and more, it has shown to consistently punch above it's weight in hitting higher fillrates... And that has translated over to the games.

More modern hardware with modern features really does make the difference.

I'm just not seeing this punch above its weight. I look wiiu games vs switch and it's  basically wiiu pro which it what thr specs suggest.

 

As for lighting in ps5 I'm just not seeing it. The major difference I see is 60fps is makes the game look much better and play better. What games you talking a about with this crazy lighting. Show me this ps5 game with crazy lighting running at 60fps.

Last edited by zeldaring - on 29 June 2023

zeldaring said:
Pemalite said:

Lighting in next-gen games is on another level.

When looking at bullshots/stills the difference is less pronounced as the baked lighting can hold it's own, but once the scene is moving, it's a very large increase.

We are still in that cross-generation period, there was not a very noticeable jump between 6th-7th generation for Xbox 360 until later on... Same went for Xbox 360 to Xbox one. - Games like Black Ops, Ghosts, Battlefield didn't present a leap that "wowed" people until a few years into the cycle.

zeldaring said:

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.

The Switch only has 20-25GB/s of bandwidth which holds back it's potential fillrate. - But thanks to Delta Colour compression, tiled based rasterization, primitive shaders and more, it has shown to consistently punch above it's weight in hitting higher fillrates... And that has translated over to the games.

More modern hardware with modern features really does make the difference.

I'm just not seeing this punch above its weight. I look wiiu games vs switch and it's  basically wiiu pro which it what thr specs suggest.

 

As for lighting in ps5 I'm just not seeing it. The major difference I see is 60fps is makes the game look much better and play better. What games you talking a about with this crazy lighting.

Play Demon yet?  The lighting is fantastic.  Same with Ratchet.  I wasn't impressed with Elden graphics, maybe because it was cross generation.  But Demon and Ratchet are yum yum.

Granted when people talk graphics we always focus on the console and not panel display.  Demon on an LG OLED and Ratchet at 120 hz....  display matters as much as the console, imo.



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Chrkeller said:
zeldaring said:

I'm just not seeing this punch above its weight. I look wiiu games vs switch and it's  basically wiiu pro which it what thr specs suggest.

 

As for lighting in ps5 I'm just not seeing it. The major difference I see is 60fps is makes the game look much better and play better. What games you talking a about with this crazy lighting.

Play Demon yet?  The lighting is fantastic.  Same with Ratchet.  I wasn't impressed with Elden graphics, maybe because it was cross generation.  But Demon and Ratchet are yum yum.

Granted when people talk graphics we always focus on the console and not panel display.  Demon on an LG OLED and Ratchet at 120 hz....  display matters as much as the console, imo.

Ok to be fair I haven't played those games. Was gonna buy demon but I heard the bosses are easy, and to me that a huge reason I like dark souls type games. Do they look better then gow ragnarok?