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zeldaring said:
Pemalite said:

Lighting in next-gen games is on another level.

When looking at bullshots/stills the difference is less pronounced as the baked lighting can hold it's own, but once the scene is moving, it's a very large increase.

We are still in that cross-generation period, there was not a very noticeable jump between 6th-7th generation for Xbox 360 until later on... Same went for Xbox 360 to Xbox one. - Games like Black Ops, Ghosts, Battlefield didn't present a leap that "wowed" people until a few years into the cycle.

zeldaring said:

Just saying switch in most ports showed exactly 2.5x power like the specs suggested. the newer tech doesn't mean its gonna make much difference. With DLSS though we have proof that it will make a nice difference based on test with many games.

The Switch only has 20-25GB/s of bandwidth which holds back it's potential fillrate. - But thanks to Delta Colour compression, tiled based rasterization, primitive shaders and more, it has shown to consistently punch above it's weight in hitting higher fillrates... And that has translated over to the games.

More modern hardware with modern features really does make the difference.

I'm just not seeing this punch above its weight. I look wiiu games vs switch and it's  basically wiiu pro which it what thr specs suggest.

 

As for lighting in ps5 I'm just not seeing it. The major difference I see is 60fps is makes the game look much better and play better. What games you talking a about with this crazy lighting.

Play Demon yet?  The lighting is fantastic.  Same with Ratchet.  I wasn't impressed with Elden graphics, maybe because it was cross generation.  But Demon and Ratchet are yum yum.

Granted when people talk graphics we always focus on the console and not panel display.  Demon on an LG OLED and Ratchet at 120 hz....  display matters as much as the console, imo.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED