Chazore said:
I'd also like to bring to light, for shits and giggles about this engine talk and AI: Bethesda's wanted system in Skyrim actually remembers the player and what they did, and what they will be charged for (items stolen will also be removed, so that is stored in memory). Meanwhile, if I commit a crime in Cyberpunk, the police forget I exist after a quick speedy getaway, and then all is magically forgotten, and no charges are pressed from there on.There's also no police chases or the other mechanics that 2077 promised, or that other games already executed years ago, from companies like R*/bethesda, that CDPR couldn't get right/do. I wish people on here would stop holding 2077 so damn high, because the only good thing about it is it's looks. The game still doesn't feel fully alive, and it's story was incredibly watered down from the board game's lore. |
Yeah, Lol.
Using Cyberpunk as a comparison to hold another engine up to is funny, considering how watered down Cyberpunk was on launch compared to what was promised and compared to titles launched a generation before it and on top of that it was incredibly broken almost everywhere. The AI system in Cyberpunk was braindead and it had nowhere near the amount of systems, AI and physical interactions as a Bethesda title.
Could at least use a good competitor like Red Dead Redemption 2 which has an amazing world. As an open world title, Cyberpunk was average on launch, I did actually really enjoy the story though and the gunplay, I also liked the art-style of the world but as an open world title it was average in nearly every aspect from stuff to do, to navigation, to AI, etc. The world whilst looking nice, felt dead.
Cyberpunk's world doesn't come close to a Bethesda world in detail and systems. It's even more funny to criticise Creation Engine 2 whilst praising Cyberpunk 2077's engine when CDPR themselves are ditching RedEngine (Cyberpunk's engine) in favour of Unreal Engine 5 so it can't have been that amazing, Lol.
Last edited by Ryuu96 - on 20 June 2023