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Chazore said:
Ryuu96 said:

Engines are a lot more than what we can see with our eyes, unless you're a developer who actually works with Creation Engine 2 then you don't know what you're talking about in how big of an upgrade it is overall compared to Creation Engine 1. That aside, if you actually watched the Digital Foundry video then you would see how large of an upgrade Starfield is in many aspects and Digital Foundry was largely praise towards Starfield with their main criticism around facial animations.

Here is what Josh Sawyer, an actual developer who worked with Creation Engine and Unreal Engine has said about CE in the past.

"That's one of the things Bethesda's toolset makes very easy. It's super easy to make areas, super easy to modify, super easy to track assets, and it's pretty darn powerful. Look at this way: there's no way in hell that our team could have made Fallout New Vegas without that tool. It was just impossible. And if you look at the mods, it's astounding what people can do with it. I personally think that is very cool. I hope we get to the point where we can actually develop tools like that. I wouldn't say it's a personally driving ambition, it's something that I hope we do."

"I do really appreciate how easy it was in New Vegas to make stuff and modify stuff... The scripting system in the Bethesda engine is also very powerful and you can also do crazy stuff as well. But I do appreciate the ease-of-use stuff they had in Bethesda's editors"

Even today, there are few titles on the scale of a Bethesda title which also offer the level of physical simulations, Ai simulations and systems that a Bethesda title offers under the hood to make it uniquely feel like a Bethesda title. Creation Engine does things which Unreal Engine is only now catching up on, such as World Portioning (breaking world spaces into cells) which CE2 had a upgrade to in that respect as well.

As an example, the "place an item anywhere you want" may seem like a small thing when in reality it's actually a huge feat to pull off. All physical moveable objects having their positions tracked in real time and constantly stored so that you can place them wherever you want and they will remain there even if you travel across the other side of the map, but now on a galactic scale - This is partly why Starfield is CPU heavy.

It keeps all of that and improves largely in many other aspects. Watch the Digital Foundry video.

I'd also like to bring to light, for shits and giggles about this engine talk and AI:

Bethesda's wanted system in Skyrim actually remembers the player and what they did, and what they will be charged for (items stolen will also be removed, so that is stored in memory).

Meanwhile, if I commit a crime in Cyberpunk, the police forget I exist after a quick speedy getaway, and then all is magically forgotten, and no charges are pressed from there on.There's also no police chases or the other mechanics that 2077 promised, or that other games already executed years ago, from companies like R*/bethesda, that CDPR couldn't get right/do.

I wish people on here would stop holding 2077 so damn high, because the only good thing about it is it's looks. The game still doesn't feel fully alive, and it's story was incredibly watered down from the board game's lore.

Yeah, Lol.

Using Cyberpunk as a comparison to hold another engine up to is funny, considering how watered down Cyberpunk was on launch compared to what was promised and compared to titles launched a generation before it and on top of that it was incredibly broken almost everywhere. The AI system in Cyberpunk was braindead and it had nowhere near the amount of systems, AI and physical interactions as a Bethesda title.

Could at least use a good competitor like Red Dead Redemption 2 which has an amazing world. As an open world title, Cyberpunk was average on launch, I did actually really enjoy the story though and the gunplay, I also liked the art-style of the world but as an open world title it was average in nearly every aspect from stuff to do, to navigation, to AI, etc. The world whilst looking nice, felt dead.

Cyberpunk's world doesn't come close to a Bethesda world in detail and systems. It's even more funny to criticise Creation Engine 2 whilst praising Cyberpunk 2077's engine when CDPR themselves are ditching RedEngine (Cyberpunk's engine) in favour of Unreal Engine 5 so it can't have been that amazing, Lol.

Last edited by Ryuu96 - on 20 June 2023