Signalstar said: I mean the platforms that released between 2011-2013 for the most part did astonishingly worse than their predecessors. DS - 154 M 3DS - 76 M Difference - 78 M PSP - 81 M Vita - 16 M Difference - 65 M Wii - 102 M Wii U - 14 M Difference - 88 M Xbox 360 - 86 M Xbox One - 51 M Difference - 35 M PS3 - 87 M PS4 - 117 M Difference + 30 M So barring the PS4 compared to the PS3 all the dedicated consoles were down massively compared to their predecessors and the PS4's gain were modest in hindsight. Around 236 M units less collectively. Certainly wasn't a healthy period for dedicated gaming devices. The dedicated handheld market is pretty much dead. The closest thing surviving is the Switch Lite. The Switch was a bounce back of sorts but... |
A sizeable chunk of the gen over gen decline was caused by developers betting on the wrong horse due to bad analyses. This was especially true for handhelds where lots of previous development resources were allocated to mobile games despite no proven formula for success being established. The direction back then wasn't based on market data which would have been games developed for handhelds that underperformed being the reason to go elsewhere; instead there weren't usually handheld games to begin with, all based on the belief that portable console gaming will be wiped out altogether imminently anyway. Another sizeable chunk of the gen over gen decline was the result of self-inflicted wounds by Nintendo, Sony and Microsoft as four of the five consoles of the eighth gen were below average or even outright poor in their concept/execution.
Your reduction of handheld gaming to handheld-only is lame when the hybrid Switch is more than capable of providing an adequate portable gaming experience. But that's the thing about Switch since the beginning of its existence, it will be declared as only this or only that depending on how it suits an argument. It's even more prevalent that Nintendo's home console market will be declared dead because Switch isn't a stationary home console. But at the end of the day it's undeniable that Switch consoles have seen heavy use as both home console and handheld devices (excluding Switch Lite which is handheld-only). So logically, Nintendo has remained in both the home console and the handheld market; it's just that the clear distinction of the two markets in the past does not exist anymore.
It was around 2015 that platform choices became more based on market data again. Mobile gaming proved to be unsustainable for bigger productions, "big" in this case meaning already anything that necessitates an initial asking price of more than $10. And even the $5-10 bracket constituted already a gamble on the developers' part. This market correction certainly helped the consoles of this generation which combined will sell more than the previous generation's consoles despite the number of platforms shrinking from five to three.
Lastly, the comparison against the seventh generation is always tough, because the seventh gen had seen astronomical growth of ~230m against the sixth gen. In other words, the eighth gen sold almost as much as the sixth gen, the difference between the two being under 10m. Which is still bad for the eighth gen because an ever-growing population with enough disposable income for video games should result in growth by default. But it's not the apocalyptic result that signals an inevitable end for consoles and by now the ninth gen has already gone long enough to safely conclude that it will be more successful than the eighth gen.
Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.