| Pajderman said: I view them as two different markets. The revenue from mobile games comes from adds and micro transactions while games on consoles are mostly from buying the game even if micro transactions sadly are on the rise there as well. Simplyfied it is the old quality vs quantity. Sell something cheep a lot of times or something expensive fewer times. |
Subscriptions are trying to change that though. (while games on consoles are mostly from buying the game) MS throwing everything day 1 on Gamepass is eating into game sales. Plus the abundance of discount sales and f2p have diminished the perceived value of games a lot. There is a lot of resistance against $70 games, even though that's still low when you take inflation into account. And you still have to put up with MTX and season passes.
Revenue models on console are creeping closer and closer to mobile revenue models. Console gaming isn't in danger, but the AAA linear single player console game kinda is. Only the biggest franchises survive. The rest have to adapt to new revenue models.
| Hiku said: A lot of popular top grossing mobile games are largely, if not completely, dependant on the video games or anime, etc that they are based on. Does that suggest that they should just focus on the mobile games? There are popular mobile games based on videogame brands as well such as Final Fantasy, and it's the same thing there. I'm sure gaming companies are well aware of this. |
Yes necessary to keep selling consoles. A diverse line up is what is needed to keep them attractive.
And sure plenty people play on console when home next to mobile, but it's not an even market at all. Estimates suggest there are over 2.2 billion mobile gamers! No wonder MS is eyeing that ocean with the acti-blizz acquisition.
Console games also benefit from movies, tv shows, and books. Spiderman, Batman, Harry Potter, the list goes on. But the reality nowadays is that there is more money to be made in mobile games. Cheaper to make, magnitudes larger audience to reach, so much more successful selling MTX which is where the money comes from. Huge popular games still generate good revenue from sales on consoles, yet mobile is surpassing that.
The hunger for big console games is still there, Elden ring generated $6.85 billion in revenues for Bandai Namco. But that's the exception nowadays. Overall mobile performs better. Hence we're seeing more and more GAAS games now and games like Elden ring are in the minority. (Which is also a factor why it sold so well, fewer and fewer quality alternatives)
How long can we keep on blaming the pandemic for the slow turnout of AAA console games this generation?







