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Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

jvmkdg said:
Blood_Tears said:

According to Resetera and Installbase they are posting the latest Vandal Spain podcast links with some interesting info.

https://www.ivoox.com/en/vandal-radio-13x03-especial-nintendo-direct-septiembre-audios-mp3_rf_158020851_1.html
(Spanish)

(30 minutes in)
Vandal(Spain)- It been a month and a half where the PS5 is selling more than the Switch 2 in terms of consoles.
I also don't think Nintendo is super happy with games that aren't theirs. Third-party games, aside from Cyberpunk, not much else is really performing well.

(40 minutes in)
Sales of Star Wars Outlaws for Switch 2 was 600 units in the first week. A disaster.
That same week, Daemon x Machina releases and sold 700 units.
Chronos sold 2,800 on PS5 and 300 on Switch 2, it launched at the same time on both PS5 and Switch 2.

https://x.com/Zuby_Tech/status/1968359982585495799?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1968359982585495799%7Ctwgr%5E10a7b5f2a3ea0b3603fd20c9e1029e9860ae09c1%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fdisqus.com%2Fembed%2Fcomments%2F%3Fbase%3Ddefaultf%3Dgameviciobrt_u%3Dhttps3A2F2Fwww.gamevicio.com2Fnoticias2F20252F092Fcyberpunk-2077-idade-de-v-confirmada-27-anos2Ft_d%3DCyberpunk2020773A20Idade20de20V20C3A920confirmada20como202720anos20por20desenvolvedort_t%3DCyberpunk2020773A20Idade20de20V20C3A920confirmada20como202720anos20por20desenvolvedors_o%3Ddescversion%3D87aeb572bd0b8fd167a30a566cf7106f

It will be interesting to see the rest of the European data when it comes in, could we see a possible PS5 over Switch 2 for August?  hmmm



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Blood_Tears said:
jvmkdg said:

https://x.com/Zuby_Tech/status/1968359982585495799?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1968359982585495799%7Ctwgr%5E10a7b5f2a3ea0b3603fd20c9e1029e9860ae09c1%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fdisqus.com%2Fembed%2Fcomments%2F%3Fbase%3Ddefaultf%3Dgameviciobrt_u%3Dhttps3A2F2Fwww.gamevicio.com2Fnoticias2F20252F092Fcyberpunk-2077-idade-de-v-confirmada-27-anos2Ft_d%3DCyberpunk2020773A20Idade20de20V20C3A920confirmada20como202720anos20por20desenvolvedort_t%3DCyberpunk2020773A20Idade20de20V20C3A920confirmada20como202720anos20por20desenvolvedors_o%3Ddescversion%3D87aeb572bd0b8fd167a30a566cf7106f

It will be interesting to see the rest of the European data when it comes in, could we see a possible PS5 over Switch 2 for August?  hmmm

European data has not been disclosed since last year when Chris Dring left the games industry. European data is now less accurate.



Blood_Tears said:

It will be interesting to see the rest of the European data when it comes in, could we see a possible PS5 over Switch 2 for August?  hmmm

Doubtful. 

Can't really get a bigger picture of this so soon. PS usually does well in Spain and PS5 will clearly have the bigger userbase for the time being: games will obviously sell better on it while new Switch owners comitt to Nintendo made games.



Trails in the Sky reviewing so well! I've been eyeing the Trails series for a while. What kept me from trying them was the sheer number of story-connected games, and the abysmal Falcom production values (as far as full 3D is concerned). I ultimately tried its sister series, Ys. Loved Origin but was disappointed with Ys 8 which confirmed my concerns.

The Trails in the Sky remake is godsent as it seems to solve my two main issues. It's a great entry point and it looks and feels good! I hope it will invite enough new players to help usher in a new era for Falcom where their games aren't compromised by such low production values.



Kyuu said:

Trails in the Sky reviewing so well! I've been eyeing the Trails series for a while. What kept me from trying them was the sheer number of story-connected games, and the abysmal Falcom production values (as far as full 3D is concerned). I ultimately tried its sister series, Ys. Loved Origin but was disappointed with Ys 8 which confirmed my concerns.

The Trails in the Sky remake is godsent as it seems to solve my two main issues. It's a great entry point and it looks and feels good! I hope it will invite enough new players to help usher in a new era for Falcom where their games aren't compromised by such low production values.

Ys Oath in Felghana (Ys 3) and Ark of Napishtim (Ys 6) are great games and you should try them for sure because they are closest to Ys Origin in terms of gameplay. Ys 1 and 2 you can skip if you want cause of the bumper fighting system is kinda bullshit lol.

I've played...

Ys Origin
Ys I Chronicles+ 
Ys II Chronicles+
Ys: The Oath in Felghana
Ys: Ark of Napishtim

Planning to play Ys Memories of Celceta or Ys 7 next personally.

As for Trails series, or should I say specifically The Legend of Heroes (TLOH) series - I've played so far...

The Legend of Heroes: A Tear of Vermillion
The Legend of Heroes II: Prophecy of the Moonlight Witch
The Legend of Heroes III: Song of the Ocean
The Legend of Heroes: Trails in the Sky First Chapter (OG version)


^ Tear of Vermillion is actually TLOH 4, Prophecy of Moonlight Witch is TLOH 3 and Song of the Ocean is TLOH 5.

Trails in the Sky FC is TLOH6.

I havent played TLOH 1 or 2 because there's no version of it outside of Japan as far as I know.

I've got all the other games in the series that I still need to play and planning to play them in order of release.

I bought GOG version of Trails in the Sky FC because I plan to play it again since I played Steam version 5 years ago. Gonna play the games kind of back to back lol.

I'll get the remakes of Sky sometime down the line in the future.



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So in words of Sucker Punch co-funder Yotei had a budget similar to Tsushima (around 60 million). SAROS had/has a budget of around 76 million, in comparison R&C Rift Apart had a budget of 81 million so we have two games in the horizon with "modest" budgets that have a chance to do big. Rift Apart needed to sell around 1.2 million copies to break even (based in Insomnia security attack). This is great news because it helps the case of having more discipline when it comes to budgets, topic touched by Sony themselves in April. I love GOWR (200M) and Spider Man 2 (300M), I like Horizon 2 (212M) but those gargantuesque budgets were just too much.

It's too late for Wolverine and Intergalactic, Druckmann already said Intergalactic is their most ambitious game yet and probably will end up as their most expensive (TLOU2 -> 240M) but if Yotei and SAROS do as good as I think they can then they could join Astro in helping making decision for future games. Horizon future beyond the service could benefit from this because it was quite obvious Forbidden West made them money but didn't meet "expectations".



GymratAmarillo said:

So in words of Sucker Punch co-funder Yotei had a budget similar to Tsushima (around 60 million). SAROS had/has a budget of around 76 million, in comparison R&C Rift Apart had a budget of 81 million so we have two games in the horizon with "modest" budgets that have a chance to do big. Rift Apart needed to sell around 1.2 million copies to break even (based in Insomnia security attack). This is great news because it helps the case of having more discipline when it comes to budgets, topic touched by Sony themselves in April. I love GOWR (200M) and Spider Man 2 (300M), I like Horizon 2 (212M) but those gargantuesque budgets were just too much.

It's too late for Wolverine and Intergalactic, Druckmann already said Intergalactic is their most ambitious game yet and probably will end up as their most expensive (TLOU2 -> 240M) but if Yotei and SAROS do as good as I think they can then they could join Astro in helping making decision for future games. Horizon future beyond the service could benefit from this because it was quite obvious Forbidden West made them money but didn't meet "expectations".

Sadly I think both Yotei and Saros will not be selling great. Had hopes for Yotei as Tsushima was a 10M+ seller, but as soon as they announced a female protagonist the hate Yotei is getting is shamefull, plus the whole dev firing drama right before the game launch.

I'm still hoping for 7M+ sales figure but I'm not even confident at it hitting even 5M anymore.



GymratAmarillo said:


It's too late for Wolverine and Intergalactic, Druckmann already said Intergalactic is their most ambitious game yet and probably will end up as their most expensive (TLOU2 -> 240M) but if Yotei and SAROS do as good as I think they can then they could join Astro in helping making decision for future games. Horizon future beyond the service could benefit from this because it was quite obvious Forbidden West made them money but didn't meet "expectations".

Both can exist. The reality is that we wouldn't get games like TloU2 or Intergalactic without higher budgets. Whether they're disproportionate to what the game offers and how it sells is another issue entirely, and appears to be what people should be focucsed on when talking about budgets. 

BraLoD said:

Sadly I think both Yotei and Saros will not be selling great. Had hopes for Yotei as Tsushima was a 10M+ seller, but as soon as they announced a female protagonist the hate Yotei is getting is shamefull, plus the whole dev firing drama right before the game launch.

I'm still hoping for 7M+ sales figure but I'm not even confident at it hitting even 5M anymore.

Yotei is doing really well with pre-orders on PSN. It has Legends returning post-launch. With YOtei supposedly having a similar budget to Tsushima, the game doesn't have to be a 10M+ seller to be profitable. I wouldn't be surpried if it's profitable in the first few weeks. 

Saros is another story, but they're apparently working to make the overall gameplay loop more manageable with more permanent character upgrades compared to Returnal. That alone should help it be more accessible to a greater audience. But it's also another game that doesn't need to be like 10M+ to be a success. 



BraLoD said:
GymratAmarillo said:

So in words of Sucker Punch co-funder Yotei had a budget similar to Tsushima (around 60 million). SAROS had/has a budget of around 76 million, in comparison R&C Rift Apart had a budget of 81 million so we have two games in the horizon with "modest" budgets that have a chance to do big. Rift Apart needed to sell around 1.2 million copies to break even (based in Insomnia security attack). This is great news because it helps the case of having more discipline when it comes to budgets, topic touched by Sony themselves in April. I love GOWR (200M) and Spider Man 2 (300M), I like Horizon 2 (212M) but those gargantuesque budgets were just too much.

It's too late for Wolverine and Intergalactic, Druckmann already said Intergalactic is their most ambitious game yet and probably will end up as their most expensive (TLOU2 -> 240M) but if Yotei and SAROS do as good as I think they can then they could join Astro in helping making decision for future games. Horizon future beyond the service could benefit from this because it was quite obvious Forbidden West made them money but didn't meet "expectations".

Sadly I think both Yotei and Saros will not be selling great. Had hopes for Yotei as Tsushima was a 10M+ seller, but as soon as they announced a female protagonist the hate Yotei is getting is shamefull, plus the whole dev firing drama right before the game launch.

I'm still hoping for 7M+ sales figure but I'm not even confident at it hitting even 5M anymore.

I get completely what you are saying but I had that in mind and that's why I think their budget is important because it gives them room for error. 

In the case of Yotei they already have expectations from Sony because Tsushima was a success and yes they are facing a difficult situation when it comes to pr but I can't but think about HorizonFW. HorizonFW faced bad pr, not as bad but still and it made money but it didn't outsell ZD. They added FW to PS+ just one year after release and the logic of that move was pretty clear, they didn't like the expected number of Burning Shores sales so they added FW a couple months before BS release to boost sales. We don't know if it worked or not but we do know that even when it was pretty clear FW didn't meet expectations the studio was intact and they actually grew to take more work. Tsushima sold 2.5 million in 3 days, if Yotei can sell half of that it would be enough to start making money, as bad as the situation looks I personally don't think they are only going to sell 1 million and that is why I do think they are safe. The investment will be good because the budget wasn't crazy, the media and sales insiders will say and say things the same way they talked about FW but I only care about good games and safe developers lol. 

SAROS of the other hand has an "easier" path. Returnal sold 500K in its release window and it was thanks to a combination of reasons like ps5 shortage, the game being too hard, the price was pretty new and yes Selene also made a lot of people reject the game. 500k was enough for Sony to declare the game a success, acquire Housemarque and give them a brand new office. SAROS won't have to face those problems, they even confirmed the difficulty will be managed differently. SAROS needs to sell double what Returnal did to start making money and tbh that doesn't sound too crazy, I think it's going to enter the Ratchet/Astro first quarter sales category (1.5M+) and if that happens it would be excellent news. 

twintail said:
GymratAmarillo said:


It's too late for Wolverine and Intergalactic, Druckmann already said Intergalactic is their most ambitious game yet and probably will end up as their most expensive (TLOU2 -> 240M) but if Yotei and SAROS do as good as I think they can then they could join Astro in helping making decision for future games. Horizon future beyond the service could benefit from this because it was quite obvious Forbidden West made them money but didn't meet "expectations".

Both can exist. The reality is that we wouldn't get games like TloU2 or Intergalactic without higher budgets. Whether they're disproportionate to what the game offers and how it sells is another issue entirely, and appears to be what people should be focucsed on when talking about budgets. 

Yeah I know there are experiences that need that budget it's just that the 300M it's still unreal for me. I still see from time to time the classic "Spider-Man 2 barely made any money" when in reality it started making money after 2 weeks but it's also reality that it will always be 200M behind the first one because it costed 3 times more. If Venom stays a stand alone that reuses SP2 work it will help me finally accept those 300M LOL.



twintail said:
BraLoD said:

Sadly I think both Yotei and Saros will not be selling great. Had hopes for Yotei as Tsushima was a 10M+ seller, but as soon as they announced a female protagonist the hate Yotei is getting is shamefull, plus the whole dev firing drama right before the game launch.

I'm still hoping for 7M+ sales figure but I'm not even confident at it hitting even 5M anymore.

Yotei is doing really well with pre-orders on PSN. It has Legends returning post-launch. With YOtei supposedly having a similar budget to Tsushima, the game doesn't have to be a 10M+ seller to be profitable. I wouldn't be surpried if it's profitable in the first few weeks. 

Saros is another story, but they're apparently working to make the overall gameplay loop more manageable with more permanent character upgrades compared to Returnal. That alone should help it be more accessible to a greater audience. But it's also another game that doesn't need to be like 10M+ to be a success. 

GymratAmarillo said:
BraLoD said:

Sadly I think both Yotei and Saros will not be selling great. Had hopes for Yotei as Tsushima was a 10M+ seller, but as soon as they announced a female protagonist the hate Yotei is getting is shamefull, plus the whole dev firing drama right before the game launch.

I'm still hoping for 7M+ sales figure but I'm not even confident at it hitting even 5M anymore.

I get completely what you are saying but I had that in mind and that's why I think their budget is important because it gives them room for error. 

In the case of Yotei they already have expectations from Sony because Tsushima was a success and yes they are facing a difficult situation when it comes to pr but I can't but think about HorizonFW. HorizonFW faced bad pr, not as bad but still and it made money but it didn't outsell ZD. They added FW to PS+ just one year after release and the logic of that move was pretty clear, they didn't like the expected number of Burning Shores sales so they added FW a couple months before BS release to boost sales. We don't know if it worked or not but we do know that even when it was pretty clear FW didn't meet expectations the studio was intact and they actually grew to take more work. Tsushima sold 2.5 million in 3 days, if Yotei can sell half of that it would be enough to start making money, as bad as the situation looks I personally don't think they are only going to sell 1 million and that is why I do think they are safe. The investment will be good because the budget wasn't crazy, the media and sales insiders will say and say things the same way they talked about FW but I only care about good games and safe developers lol. 

SAROS of the other hand has an "easier" path. Returnal sold 500K in its release window and it was thanks to a combination of reasons like ps5 shortage, the game being too hard, the price was pretty new and yes Selene also made a lot of people reject the game. 500k was enough for Sony to declare the game a success, acquire Housemarque and give them a brand new office. SAROS won't have to face those problems, they even confirmed the difficulty will be managed differently. SAROS needs to sell double what Returnal did to start making money and tbh that doesn't sound too crazy, I think it's going to enter the Ratchet/Astro first quarter sales category (1.5M+) and if that happens it would be excellent news. 

Ever since Yotei showed it had a female protagonist every single post about it by them, be it here in Brazil, in the USA or Europe, it has been flooded with hate and stupidity beyond belief.

Now after that firing it got way worse in the USA, saw many people actually interested in the game saying the cancelled preorders.

And for once, their beautiful limited Dualsense was the one that lasted longer I've seen here, it was days before it was out of stock and I still see, as today for example, it going back in stock for preorder which means people are cancelling their purchases. Here in Brazil. The limited PS5 was also in stock for days here when this stuff should last a few hours top.

Based on Tsushima success, their projections will likely be missed heavily and I fear Yotei is the last Ghost game, Sucker Punch will be moving after it.

Being profitable (not very profitable) means nothing if it doesn't meet their expectations, they want to invest their money building potential juggernauts.