Screw you, PS5 Pro.
Come home soon, PS1 Dualsense ❤️
Screw you, PS5 Pro.
Come home soon, PS1 Dualsense ❤️
BraLoD said: Screw you, PS5 Pro. Come home soon, PS1 Dualsense â¤ï¸ |
Good luck on getting this limited edition item assuming you can get it before the scalpers lol
BasilZero said:
Good luck on getting this limited edition item assuming you can get it before the scalpers lol |
Hopefully the Dualsense will not be too limited... right?
It really should be a regular model, there are a lot of colors, why not add this one to the permanent ones...
They kinda did that with DS4. They were on sale for a while. I got one on Amazon. Hoping the same is done this time.
BraLoD said: Hopefully the Dualsense will not be too limited... right? It really should be a regular model, there are a lot of colors, why not add this one to the permanent ones... |
Looking it up, seems like the console itself is limited.
You guys are kidding yourself if you remotely believe Concord cost $400 million haha .
This is like tlou2 numbers, maybe more, and that had more than 1000 ppl working on it
Last figure I heard was around $100M according to the Second Wind/former Escapists crew.
BraLoD said: I'm against the "no games, only remasters" idiocy beint thrown around, because it's ridiculous and that's how you know someone is not being honest. |
I'd guess Jim's leadership has led to less games. Whether it was a new direction for PS games, or even bigger budgets, plus more build time, etc. Could be a lot of reasons. I get the feeling there was more negativity going on at PS than we know of, that's been kept under wraps. Either that, or most were in agreement and have more recently realized they were more wrong than right.
This would explain things like SNY more recently commenting on how out of control AAA budgets are getting and how much time they're taking. Another is games like Helldivers II drying up quicker than one might expect, or Concord crashing and burning. What do you do when the long term sustainable games you're making don't last near as long as you'd planned?
This screams to me that somebody eventually saw somewhat of an output/playtime drought coming and so the decision was to do something cheap and easy to fill the gaps for the time being.
epicurean said: I think you could rework Concord to make it be appealing. Add some more modes, completely rework the character designs and add some new ones, and maybe add a short single player campaign. Get rid of the toxic character designer and whoever it was that made people call them "The Professor." I think you'd see a fair amount of good will from certain segments of gamers at that point, and maybe it could start a snowball effect. Edit: I would also rename it. People would still know, but it might help get the stink off a little. |
That sounds like a lot of work. Chopping block seems more likely unless whatever ideas they pitch seem workable. But I do think that the easiest thing might be to reuse the assets they have in some way.
epicurean said:
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Considering how well the IP sells, it makes sense they don't want to abandon it. First Horizon did better than their entire portfolio before it.
When it comes to Guerrilla, it appears there's at least 3 new Horizon titles in development: a mobile MP title (by NetEase?), an MP title of their own (there's alpha footage of this somewhere) and Horizon 3. Then of course there's Lego Horizon and the remaster update (this'll be a paid patch no doubt).
I think what's interesting is that they're trying to hit different segments of the market: the mainline series, the VR spinoff, the MP title, the mobile title and then the Lego game.
But I too wish for them to remaster... no, remake Killzone 2, MP intact. That would be something...
NoLimitVito said: What a complete waste of investment Firewalk studio was, How do you spend millions to buy a studio and the only thing they are capable of is a live service game and the whole staff is incapable of making a different game project or be reshuffled to work on something new. They could have probably bought out a smaller studio who can make anything from RPG/shooter/TPS/horror for far less money instead of a 1 trick pony live service game studio. |
The team was formed to make a live service title and belonged to a different company. Sony took up publishing rights. Considering what has been happening with the original owner, it's speculated that Sony bought the studio to prevent them being closed because of the partnership they had (Sony did help secure office space for them).
There's no indication that the staff can't be reshuffled or can't work on something else. It's far too early to make these assumptions. Even if the team can do that (and I'm sure they can), the issue is whether it's worth the continued financial investment from Sony to do so. Even if the numbers being thrown around are clearly wrong, the project has basically received close to zero revenue.
and FYI, studios who work on other games can be as easily reduced to nothing, this isn't only a live service issue.
TallSilhouette said: Last figure I heard was around $100M according to the Second Wind/former Escapists crew. |
Seems more reasonable to me
G2ThaUNiT said: Looks like PS6 could potentially have a Series X/S setup or console/handheld setup.
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Could just be like PS5 also. PS4 Pro didn't really get developed with PS4, or at least the potential future of PS4 Pro was vague at that time, but due to the success of PS4, and the attempt at PS4 Pro after it, it makes total sense if you're going to keep doing mid gen upgrades, to develop both together at the same time. PS5 was done like that and it only makes sense that PS6 would as well if they plan to keep doing the same thing.
You could be right though. Something more like the XBSS/X launch, or could also be a handheld/hybrid + console launch due to tech like PSSR.