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Honestly. She’s inherited a mess from OzemPhil but she’s off to a good start. Let’s start rolling out some bigger changes. Start by cancelling all PS5 ports (they don’t buy them anyways) and possibly even remove the PS5 games you’ve released. Go hard or don’t bother.



Ride The Chariot | ‘26 Completion

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You called down the thunder, now reap the whirlwind

“We’ll take a data-driven approach and a strategic-driven approach, and then we’ll look at our principles and we’ll make some calls. So we’ll share more when we’re ready,” she said.

Seems like she wants to wait and see some sales data on bigger former Xbox exclusive series on PS5 before she decides whether or not to kill PS5 ports. The small stuff has all pretty much flopped on PS5 afaik, so they probably spent more porting those to PS5 than it was worth in sales. They should definitely make the small stuff exclusive again. As for the big stuff, the only real sales data they have there so far is the Starfield port (which started strong on PS5 and then fell off fairly hard in the 2 weeks since), and the Gears 1 Remake port last year which I don't think sold very well either. 

Personally I'd go ahead and kill the announced Halo Campaign Evolved and Forza Horizon 6 PS5 ports right now if I was her, the extra software sales just aren't worth the damage it does to the Xbox brand. As for the stuff that Microsoft acquired, Zenimax and Activision, I wouldn't be surprised if Asha makes/keeps those all multiplat, but I do think she should consider at least timed exclusivity on stuff like TES 6, Blade, Wolfenstein 3, etc.

Last edited by shikamaru317 - 11 hours ago

Making the smaller stuff exclusive is non sensicle. If stuff like SoM flopped on PS5 (no idea if it did) then it for sure flopped on a system at 1/3 the install base and a sub service. If anything smaller games should 100% be multiplat, get all the sales they can.



Ride The Chariot | ‘26 Completion

I love that there is an achievement in Kiln called Massive Chalice for making a Massive Chalice I loved that game and it's still my Double Fine favourite.



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VersusEvil said:

Making the smaller stuff exclusive is non sensicle. If stuff like SoM flopped on PS5 (no idea if it did) then it for sure flopped on a system at 1/3 the install base and a sub service. If anything smaller games should 100% be multiplat, get all the sales they can.

From what I've heard, virtually every small game they have ported to PS5 has had sales ranging from flop tier to underwhelming. So I just went and looked at TrueTrophies to confirm, and yeah, the data is pretty bleak. Here are the TrueTrophies player counts for each of Xbox's AA and AAA ports to PS5 so far, in ascending order:

Total TrueTrophies users: 404k

  • Towerborne- 338 (only on sale for 2 months so far)
  • South of Midnight- 634 (only on sale for less than a month so far)
  • Pentiment- 1,144
  • Hellblade 2- 1,673
  • Avowed- 1,669 (only on sale for 2 months so far)
  • Age of Mythology: Retold- 2,083
  • Age of Empires 2: Definitive Edition- 2,253
  • Starfield- 4,158 (only on sale for just over 2 weeks)
  • The Outer Worlds 2- 4,382
  • Psychonauts 2- 5,560
  • Minecraft Legends- 7,416
  • Indiana Jones and the Great Circle- 14,440
  • Gears of War: Reloaded- 15,601
  • Forza Horizon 5- 20,622
  • Minecraft Dungeons- 46,048

For context, a successful AA game on Playstation usually has at least 5k players on TrueTrophies while a successful AAA usually has at least 15k. 

So basically, of everything they have ported to PS5 so far this generation, only the 2 Minecraft spinoffs, Gears 1 Remaster, Forza Horizon 5, and Psychonauts 2 are likely to have been considered successful ports by Xbox for their respective budgets, and Indiana Jones is close to that point, another sale will probably push it over the threshold, though it will have taken over a year to reach that point. Too soon to tell on Starfield.

I won't be at all surprised if Asha decides to move everything except for the very biggest originally multiplat (before acquisition) franchises (Minecraft, CoD, TES, Fallout) back to Xbox/PC only. While Gears and Forza did seem to cross the successful port threshold, keeping 2 of Xbox's original big 3 IP's releasing on a competing platform just isn't good for Xbox hardware sales, and it sounds like Asha wants Project Helix to be successful. As for the smaller games, it's a matter of them selling enough copies to be worth taking a number of developers off of each studio's next new game for a couple of months to port their last game to PS5, and it seems like some of their smaller games just aren't selling enough to even cover porting costs (Sony fees, rating agency certification fees, porting team salary while it is being worked on), while very few of those that are making a profit are making enough of a profit to be statistically significant for Microsoft's bean counters. I think in the end, Phil's big multiplatform push just isn't worth the damage it is doing to Xbox hardware or Xbox brand loyalty. 

Last edited by shikamaru317 - 1 hour ago