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Barozi said:

Going multiplat was always a mistake.

For example. For every 10 copies of MS 1st party sales sold on other platforms, they would have sold one Xbox console (plus that game).

On first sight that's a bad deal for MS as selling 10 copies will bring them more profit short term but in long term, that person who bought the console will buy more exclusive MS games, more 3rd party games for his console and will probably get a Game Pass subscription at one point. That's massively more money for Microsoft. You absolutely want to push console sales in a time where most money is made from subscriptions and microtransactions.

So in the grand scheme of things, 2 million Xbox Series consoles >>> 20 million copies of former exclusives sold on rival platforms.

I was writing something similar but your did it much simpler than I was typing it.

Quick profits isn't worth the sacrifice for long term profits and the brand damage it has done I do think it was to do with the 30% profit target and needing to hit that number without regard for the future. FH6 may be to late and already complete but still they really should not follow through with Halo, Gears E-Day and Fable on PS consoles and push their own console again or prepare to see a constant decline of Gamepass subs as next gen comes.



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I think exclusivity is 100% coming back in some form, from full to timed.

I base this on the quotes: "Our new north star will be daily active players", "long-swinging decisions that have decade-long impact" 

A lot of people see the daily active players quotes as meaning, well they have to stay multiplatform then. I don't see it that way. Let's say a PS player buys Ninja Gaiden 4 on PS5, finishes it in 3 days, and then once he is done goes back to playing FIFA and all the other big 3rd party games on PS5, for months without ever engaging in the Xbox ecosystem, until maybe a hypothetical port of another Xbox game.

That is not a daily active player for MS. They want players engaging daily in the Xbox ecosystem. They want you to play Game Pass, their first party and third party games on Xbox, daily.

In other words, they are looking at the data, does porting games to PS5 cause the Xbox players to stop engaging in their ecosystem, are core gamers checking out and leaving, choosing to buy 3rd parties on PS5, etc. Has sales of 3rd parties decreased as a result? Are less people playing on Xbox Live? Are people making less purchases on the MS store? I don't have the data, but I could 100% feel it on gaming forums, that a good chunk of the core Xbox userbase were checking out of the Xbox ecosystem. And I think MS senses it too.

That's why her quote of reevaluating for the "decade-long impact" is significant to me. She didn't say the "immediate impact" like Forza Horizon 5 selling 5 million copies on PS5 in 1 year; what they're looking at is "well 10 years from now, will our daily active players in our ecosystem be hurt if we are to continue on this path?" And the logical answer to that question is yes.

Last edited by hiccupthehuman - on 26 April 2026

Alien Isolation 2 Teaser...  Damn I survived the first one don't think I manage a second one =p






Xbox has started rolling out its new Game Package Manager, which makes it easier for developers to publish on Xbox.
Game Package Manager replaces the current Microsoft Partner Center module for "Packages."
MPM gives you a cleaner way to upload packages, review certification and validation status, manage branches,
and track your publishing history — all in one place.


Your existing packages, certification pipeline, and publishing history are not affected.
Adding future features to improve publishing workflows. More announcements coming this year.
Many package errors can be detected and resolved before you submit to Certification, saving you a LOT of wasted time.

https://developer.microsoft.com/en-us/games/articles/2026/04/easier-game-publishing-with-game-package-manager/






Yep. We're doing it again Xbox Imperials! I'm going to run another informal comment contest for my latest review:

https://www.vgchartz.com/article/467677/planet-of-lana-ii-xs/

Rules are simple: make a comment to be entered into a lotto (not counting any that have to be moderated). Max amount of lotto entries is one.

1st place: Xbox or Steam code for Planet of Lana Collection (or PlayStation gift card equivalent to the Collection's cost)

2nd place: 1 year of VGChartz Bronze

Deadline to enter will be 5/1/26 @ 11:59 EST



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Golden week sale started but a bit meh because some discounts are only for the deluxe editions...

Picked up  'Warm Snow'  'Kaku' and 'Bloodshed'






Almost 2000 titles now:

New Xbox Cloud Gaming games (April 16 - April 30, 2026)
Albion Online
Alphadia III
Alphadia Neo
Ambition Record
Ankora: Lost Days
Aphelion
Asdivine Saga
Bandit Trap
Box Align X
Bus Bound
Call of Duty: Modern Warfare
Christmas Mutilator
Classic Snake Adventures (Cross-Buy)
Creepy Redneck Dinosaur Mansion 3
Destroy All Humans! 2 - Reprobed
DETECTIVE - Rainy Night
Doki Doki Literature Club Plus!
Dragon Blaze
Foot Clinic
Frogo Deluxe
Hextreme Void
I'm in Love With Your Dead Grandmother
INK ENIGMA: Hidden Object Challenges
inKONBINI: One Store. Many Stories.
JellyCar Worlds
Kiln
Mega Mall Story 2
MotoGP 26
MOUSE: P.I. For Hire
My Life: Farm Vet
Not Not 2 - A Brain Challenge
Pocket Minigolf
Record of Lodoss War-Deedlit in Wonder Labyrinth-
Slimeboo
Snaky Snakes
SpotCat vs The Cheddar Mafia Back To Past
Stacky Dash
The Nom
Totally Normal Journey: The Interactive Musical
Treasure Drop
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
Wings of Endless

Between this final update and the first and second wave of Stream Your Own Game updates this month,
April 2026 saw over 120 titles add Xbox Cloud Gaming support.






Looks like Xbox's DLSS competitor is starting to get rolled out.



You called down the thunder, now reap the whirlwind



You called down the thunder, now reap the whirlwind

Asha:  Dropping today: our new logo in dynamic backgrounds, profile backgrounds, and gamer pics!