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Barozi said:

Going multiplat was always a mistake.

For example. For every 10 copies of MS 1st party sales sold on other platforms, they would have sold one Xbox console (plus that game).

On first sight that's a bad deal for MS as selling 10 copies will bring them more profit short term but in long term, that person who bought the console will buy more exclusive MS games, more 3rd party games for his console and will probably get a Game Pass subscription at one point. That's massively more money for Microsoft. You absolutely want to push console sales in a time where most money is made from subscriptions and microtransactions.

So in the grand scheme of things, 2 million Xbox Series consoles >>> 20 million copies of former exclusives sold on rival platforms.

I was writing something similar but your did it much simpler than I was typing it.

Quick profits isn't worth the sacrifice for long term profits and the brand damage it has done I do think it was to do with the 30% profit target and needing to hit that number without regard for the future. FH6 may be to late and already complete but still they really should not follow through with Halo, Gears E-Day and Fable on PS consoles and push their own console again or prepare to see a constant decline of Gamepass subs as next gen comes.