Kakadu18 said:
Bold: Doing the math is very easy. Most of the copies the franchise sold were far below full price. For a revenue of 200mil dollars it would need 3.3mil copies sold all at full price. That didn't happen. Considering the first game got rereleased quite a lot, bundled with Bayonetta 2 on Wii U and Switch and with Vanquish on other platforms it's sales may definitely be over 3mil on it's own, but mostly at like $20. The anime was a flop. The franchise most likely did not make even close to 200mil in revenue. In profit I would be surprised if it's over 50mil dollars considering that the original game was considered a financial flop and money loss snd the second game was mostly sold for 50 bucks or less.
So $450mil is far out of reach.
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That is true for the first game but with the second game being published by Nintendo it held its value a lot better over time, like most Nintendo games do.
Bayonetta 2 (Wii U version) sold about 400,000 copies in its first 10 weeks. At the very least half its copies were at MSRP. The Wii U game didn't drop in price until March 2015 based on price-tracker data. So probably much more than half its copies were sold at MSRP.
The physical version of Bayonetta 2 + Bayonetta 1 is still holding its value very well only going as low as $45 and now up to as high as $60.
Bayonetta 2 Switch standalone is selling higher than MSRP at Walmart, Amazon, Gamestop, etc.
https://www.walmart.com/ip/Bayonetta-2-Nintendo-Switch/845788362
Given how basic the port is, and the fact that the original releases had already long ago broke even, that's almost certainly pure profit at this point after cutting out merchant fees.
And the digital copy is back up to $50.
https://www.nintendo.com/store/products/bayonetta-2-switch/
I think it is safe to say the second Bayonetta game has sold at or almost full price for the overwhelming majority of its copies.
And given its relatively low budget compared to other AAA titles (its popularity is why its considered AAA by many, otherwise it is probably better thought of as an AA title), the profit margins are probably quite high.
Even if we assume the average copy sold at $45 per copy (which is a lowest its ever been physically on either console) that would be total revenue of 1.93 million copies (1.08m Switch, .85m Wii U) * $45 per copy = $87 million before subtracting out merchant fees. And again, that is using its lowest price. In reality the average selling price was probably about $50 and revenue (before subtracting out merchant fees) somewhere around $97 million.
$50 million profit sounds about right for Bayonetta 2 alone.
But yes, $450 million in revenue is a reach. She probably is just saying something she heard.
Kakadu18 said:
About the other part, 4k may have been to low, but that still depends on the number of hours she was expected to work. Did I understand that she is also unionized?
Regardless of that even ignoring her attacks at Jennifer Hale, calling to boycott the game for that is ridiculous and pretending like she owns the character is too. There are tons of people who put way more work into this game than she could have ever dreamed of and they should get their work rewarded.
Acting like she did is not justified by that, since nobody reasonable wouly want to hire her now, since she's proven herself as untrustworthy.
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Quite honestly I don't care how entitled she may personally feel to the character. The concern I have is about a company underpaying its employees and then lying to the public to cover it up. That is a concern beyond Hellenna Taylor's personal feeling of being slighted. And the two can and should be separated.
If Platinum Games and Nintendo were employee-owned businesses where all of the other employees directly got dividends or royalties for their work, then maybe my opinion would change, but the actual workers have already been paid. They aren't going to lose out from the game losing sales. They've already gotten their salaries. It's investors who have the most to lose and they practically do nothing other than funnel capital from source to source and partake in arbitrage.
Last edited by sc94597 - on 16 October 2022