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Forums - Nintendo Discussion - Bayonetta OG Voice Actress Calls For Boycott of Bayonetta 3

mZuzek said:
kirby007 said:

damn i should go in voice acting if 4k for a days work is considered not enough

If you can do all of Bayonetta's voice lines in one day you're gonna go far, do it.

I can do all zeldas HYYYA HYYA HAAAAY HYA



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kirby007 said:
mZuzek said:

If you can do all of Bayonetta's voice lines in one day you're gonna go far, do it.

I can do all zeldas HYYYA HYYA HAAAAY HYA

Brilliant! You deserve at least 200K!



The boycott thing is silly for sure but people are really defending 4,000 dollars for main VA.



green_sky said:

The boycott thing is silly for sure but people are really defending 4,000 dollars for main VA.

What is the normal pay? For example what did the actress earn from doing the voice in the new Tomb Raider games? A much more popular franchise.



green_sky said:

The boycott thing is silly for sure but people are really defending 4,000 dollars for main VA.

Who's defending 4,000 dollars for main VA? 



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Shatts said:

But her response to this situation is unprofessional at best, such as claiming the new voice actor doesn't deserve Bayonetta lol as if it's her character right? 

To be fair, her response was initiated by a lie that Platinum was telling about her schedule being the problem. Although I do agree she was going a bit overboard by attacking the other VA. 



KLXVER said:
green_sky said:

The boycott thing is silly for sure but people are really defending 4,000 dollars for main VA.

What is the normal pay? 

https://www.gamedeveloper.com/audio/q-a-an-indie-dev-s-guide-to-hiring-casting-and-directing-voice-actors

Pro studios might offer between $200-300 per hour for a 1-2 hour minimum session, and it's not unreasonable to expect to be paid between $500-$700 as a main character in a fully voiced, full length visual novel.

At the indie scale, per line or even per word is the most common break down. [It's difficult] to put a hard number on it, but to give an idea I've done commercial work for $5 per 100 words. But that is the absolute lowest I'm willing to go, and that was only as part of a bigger project where the final payment was much higher.

Assuming that Bayonetta does have quite a bit of dialogue and she is the main character let's say the expected rate would be something like $400 per hour in the studio. Less than the main character of a visual novel, but more than a generic character in a generic game with little dialogue. 

It seems like Bayonetta 1 took 4 days to record all of the lines with 4 hour shifts per day. That's about 16 hours. If the GameDeveloper article is accurate and the $400 per hour estimate that would be an expected pay of about $6,400. Let's say $300 per hour is what she should expect though, that's still more like $4,800. 

Edit: Also note that those estimates were as of 2018. Inflation has changed people's salary expectations. 

Last edited by sc94597 - on 15 October 2022

RolStoppable said:

In a way voice actors for video games are like writers for video games. They'd like to be like movie stars, but if they had the actual talent, then they'd be working in movies, not video games.

Yeah, no.

...

Actually, no.




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sc94597 said:
KLXVER said:

What is the normal pay? 

https://www.gamedeveloper.com/audio/q-a-an-indie-dev-s-guide-to-hiring-casting-and-directing-voice-actors

Pro studios might offer between $200-300 per hour for a 1-2 hour minimum session, and it's not unreasonable to expect to be paid between $500-$700 as a main character in a fully voiced, full length visual novel.

At the indie scale, per line or even per word is the most common break down. [It's difficult] to put a hard number on it, but to give an idea I've done commercial work for $5 per 100 words. But that is the absolute lowest I'm willing to go, and that was only as part of a bigger project where the final payment was much higher.

Assuming that Bayonetta does have quite a bit of dialogue and she is the main character let's say the expected rate would be something like $400 per hour in the studio. Less than the main character of a visual novel, but more than a generic character in a generic game with little dialogue. 

It seems like Bayonetta 1 took 4 days to record all of the lines with 4 hour shifts per day. That's about 16 hours. If the GameDeveloper article is accurate and the $400 per hour estimate that would be an expected pay of about $6,400. Let's say $300 per hour is what she should expect though, that's still more like $4,800. 

Edit: Also note that those estimates were as of 2018. Inflation has changed people's salary expectations. 

Well I dont know how she has made money in the last 8 years since it seems like that was her last VA role(Bayonetta 2 in 2014)

How much does people think is fair for her to be paid? Has anyone said anything about that?



KLXVER said:
sc94597 said:

https://www.gamedeveloper.com/audio/q-a-an-indie-dev-s-guide-to-hiring-casting-and-directing-voice-actors

Pro studios might offer between $200-300 per hour for a 1-2 hour minimum session, and it's not unreasonable to expect to be paid between $500-$700 as a main character in a fully voiced, full length visual novel.

At the indie scale, per line or even per word is the most common break down. [It's difficult] to put a hard number on it, but to give an idea I've done commercial work for $5 per 100 words. But that is the absolute lowest I'm willing to go, and that was only as part of a bigger project where the final payment was much higher.

Assuming that Bayonetta does have quite a bit of dialogue and she is the main character let's say the expected rate would be something like $400 per hour in the studio. Less than the main character of a visual novel, but more than a generic character in a generic game with little dialogue. 

It seems like Bayonetta 1 took 4 days to record all of the lines with 4 hour shifts per day. That's about 16 hours. If the GameDeveloper article is accurate and the $400 per hour estimate that would be an expected pay of about $6,400. Let's say $300 per hour is what she should expect though, that's still more like $4,800. 

Edit: Also note that those estimates were as of 2018. Inflation has changed people's salary expectations. 

Well I dont know how she has made money in the last 8 years since it seems like that was her last VA role(Bayonetta 2 in 2014)

How much does people think is fair for her to be paid? Has anyone said anything about that?

Not sure. Maybe she does small radio and advertisement gigs to fill in the gaps? Maybe Wikipedia isn't up to date about her work? She did say that she was somewhat scared of being put onto the streets.

It seems like if they offered her $4,000 initially she probably would've begrudgingly taken it. The initial, lower, offer -- whatever it was looks to have slighted her. She described it as "insulting." She said she then asked for "what [she] was worth" but never says how much that was. They responded with the $4,000 offer. 

It also seemed like she was going to let it go until they lied about why she wasn't VA anymore. If it was all about attention, why wouldn't she have mentioned it before?