sc94597 said:
Pro studios might offer between $200-300 per hour for a 1-2 hour minimum session, and it's not unreasonable to expect to be paid between $500-$700 as a main character in a fully voiced, full length visual novel. At the indie scale, per line or even per word is the most common break down. [It's difficult] to put a hard number on it, but to give an idea I've done commercial work for $5 per 100 words. But that is the absolute lowest I'm willing to go, and that was only as part of a bigger project where the final payment was much higher. Assuming that Bayonetta does have quite a bit of dialogue and she is the main character let's say the expected rate would be something like $400 per hour in the studio. Less than the main character of a visual novel, but more than a generic character in a generic game with little dialogue. It seems like Bayonetta 1 took 4 days to record all of the lines with 4 hour shifts per day. That's about 16 hours. If the GameDeveloper article is accurate and the $400 per hour estimate that would be an expected pay of about $6,400. Let's say $300 per hour is what she should expect though, that's still more like $4,800. Edit: Also note that those estimates were as of 2018. Inflation has changed people's salary expectations. |
Well I dont know how she has made money in the last 8 years since it seems like that was her last VA role(Bayonetta 2 in 2014)
How much does people think is fair for her to be paid? Has anyone said anything about that?