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Forums - Gaming Discussion - I've heard stories of Eldin Ring being Glitchy like alot and it released more broken and it metacritic 98 at launch

Chrkeller said:
SvennoJ said:

Glitches or cheesing the game is part of the Souls series. Some games get berated for being able to abuse path finding AI and other things to cheese encounters, for some reason Souls games are praised for them. No shortage of speed run videos using glitches in the game design / coding.

You get a boss 'stuck' on scenery in Horizon -> bad coding terrible AI. In a Souls game -> how clever, another method for speed running.

I haven't actually played Elden Ring yet. My son has been playing it and decided to start over. He ran in the exact same problem as me in my first Souls game. Leveled the wrong stats not knowing what things are for or what is important and by the time he figured out what stats he actually needs, the runes requirement to level up further was already too high. Dunno if you can reset stats in Elden Ring, you could in some of the previous games but also easily missed. So he has resorted to you tube guides as the game doesn't explain itself and now running around with cheese items.

As for how it runs in his eyes, perfectly smooth on ps5, looks gorgeous. He's playing on a 1080p tv so I assume it's a locked 60fps there. No crashes, runs great.

Yes you can restat quite easily and multiple times,

Spoiler!
Raya Lucaria

.    

Ah, he did know about it but says he doesn't have the item required to restat. He started over anyway and is already back to where he was after following a you tube guide to an op sword, easily killing what took a lot of effort before.

It's uncanny how much his experience is similar to mine with Dark Souls. I got myself leveled into a corner there too, restarted after 20+ hours, and was back to where I was in a bit over an hour after suicide run snatching some sword from a dragon reachable with a starter key item.




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As said by Sven... for From Software games it seems like the shortcomings that would be trashed in other games are almost welcome and praised on their games and they won't damage the score or sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I spent around 135 hours playing through the game for the first time, and I can't think of any glitches I would have encountered. In general, any issues I had were minor, and never really took away from the fact that it's the best open world game I've ever played.



DonFerrari said:

As said by Sven... for From Software games it seems like the shortcomings that would be trashed in other games are almost welcome and praised on their games and they won't damage the score or sales.

I found Souls 3 and Blood rather refined.  Elden scores shock me personally.  Lots of lazy/poor design choices I am shocked didn't hurt their review scores.  I kind of think reviewers didn't play more than 10 hours of the game.  I am still shocked at how many repeat bosses there were.  Burial Watchdog..  has to be in the game 12 times.