Nintendo, I guess? Nintendo seems to usually go all-in on whatever gimmick they implement. Sony's controllers usually have some minor features that either get forgotten about or aren't all that important to the experience.
Nintendo, I guess? Nintendo seems to usually go all-in on whatever gimmick they implement. Sony's controllers usually have some minor features that either get forgotten about or aren't all that important to the experience.
I think people forget that the controllers we know today were innovative back then. The NES had the standard controller layout with the D-pad and face buttons. The SNES introduced the 4 face buttons and shoulder buttons. The N64 had the rumble pak and analog stick. Nintendo's controllers from NES->N64 set the standard for the controllers we know today. So with that it's by far Nintendo.
sethnintendo said:
Was that with PS4 or 5? Wii U gamepad has a mic in it. Main time I used it was for MH3U. I do remember blowing in it for DK level in Nintendoland. Not sure why they didn't do same for switch. |
Yeah Wii U Gamepad has a mic and so did Famicom.

Both had their times experimenting with different tech, but as they currently are, both ended up using Gyro, and that's pretty much what I like and want most games to support.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
| Sogreblute said: I think people forget that the controllers we know today were innovative back then. The NES had the standard controller layout with the D-pad and face buttons. The SNES introduced the 4 face buttons and shoulder buttons. The N64 had the rumble pak and analog stick. Nintendo's controllers from NES->N64 set the standard for the controllers we know today. So with that it's by far Nintendo. |
True Nintendo have added a lot of new ideas and innovations in their controllers, though Sony have their fair share as well. Sony introduced and popularized dual analogues for the masses with the DualShock. The PS1's controller shape and 3D handles were a first iirc and no doubt influenced other manufacturers. As well as two additional trigger buttons L2 (LT) and R2 (RT). First console controller with built in haptics.. Also share button/options buttons and capacitive trackpads in the DS4. And if we look forward to today, more advanced haptics in DualSense, adaptive triggers and so on.
Saying that Nintendo have added so much that it would be way too much to list lol. If we include portable devices too...
Last edited by hinch - on 26 February 2022hinch said:
True Nintendo have added a lot of new ideas and innovations in their controllers, though Sony have their fair share as well. Sony introduced and popularized dual analogue in game pads to the masses with the DualShock. The PS1's controller shape and 3D handles were a first iirc and no doubt influenced other manufacturers. As well as two additional trigger buttons L2 (LT) and R2 (RT). First console console with built in haptics.. Also share button/options buttons and capacitive trackpads is the DS4. And if we look forward to today, more advanced haptics in DualSense, and so on. Saying that Nintendo have added so much that it would be way too much to list lol. If we include portable devices too... |
Sony did not introduce dual analog or dual shoulder buttons or handles. Genesis 3 button controllers had handles and the other controller I posted a picture of in 1989 had them plus 4 shoulder buttons and two analog sticks. Already posted in this thread what did do that. Ouya had a trackpad just before PS4 and both were a response to Wii U touch screen much like Sixaxis was a quick response to Wii. Agree on share button. While Wii U could take screenshots it was a clunky way by browsing image hosting sites and caputing it that way. Any other console that had capture ability was a specialized console like the Sharp Famicom or the SEGA Wondermega and such. Even then was a big process.
Last edited by Leynos - on 26 February 2022
Leynos said:
Sony did not introduce dual analog or dual shoulder buttons or handles. Genesis 3 button controllers had handles and the other controller I posted a picture of in 1989 had them plus 4 shoulder buttons and two analog sticks. Already posted in this thread what did do that. Ouya had a trackpad just before PS4 and both were a response to Wii U touch screen much like Sixaxis was a quick response to Wii. Agree on share button. While Wii U could take screenshots it was a clunky way by browsing image hosting sites and caputing it that way. Any other console that had capture ability was a specialized console like the Sharp Famicom or the SEGA Wondermega and such. Even then was a big process. |
Yeah I never said strictly they were first to for dual analogue but they introduced it to the masses and popularized it. Like a lot of innovative products, its putting good existing ideas into their own own, iterating on it and improving in other aspects. Like Apple products.. a lot of the time they're not the first when it comes bringing new feature sets. But when they do, people think they are because of w well designed they are. As for the that Genesis controller.. is closer to flat controllers we had during the 80's and 90's and not quite like handles we have in the PS1 or modern controllers - think we had this discussion before a little while ago :P
Last edited by hinch - on 26 February 2022hinch said:
True Nintendo have added a lot of new ideas and innovations in their controllers, though Sony have their fair share as well. Sony introduced and popularized dual analogues for the masses with the DualShock. The PS1's controller shape and 3D handles were a first iirc and no doubt influenced other manufacturers. As well as two additional trigger buttons L2 (LT) and R2 (RT). First console controller with built in haptics.. Also share button/options buttons and capacitive trackpads in the DS4. And if we look forward to today, more advanced haptics in DualSense, adaptive triggers and so on. Saying that Nintendo have added so much that it would be way too much to list lol. If we include portable devices too... |
The reason I only listed those and not all is because today we see those things as standard for controllers, but back then they were innovative. Those innovations set the standard for a controller. I feel the innovations that truly standardized modern controllers should be looked back on the most. If you want to add another then the wavebird controller for Gamecube set the standard for wireless controllers.
sethnintendo said:
Was that with PS4 or 5? Wii U gamepad has a mic in it. Main time I used it was for MH3U. I do remember blowing in it for DK level in Nintendoland. Not sure why they didn't do same for switch. |
Oh you’re right they did. I played MH3U with friends a few times and never new that feature was there. I only used the mic for Wii U Chat (zoom). Actually, I remember using it with Splintercell! It was awesome for co-op. That’s right.
I had a microphone on my Dreamcast for Seaman that I used for Sega.net a few times. Seems like a no brainer to have one built in, even if disabled most of the time.
I saw a post that it is in ps5.
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| Mar1217 said: Just to make sure for everyone. This isn't a debate on who's got the best controllers but one of who's manage to have the better implementations and ideas that managed to continue with time until they become standardized. |
Nintendo has the edge, however, I wouldn't underestimate the impact the Dualsense could have on the industry.
Based on how many games have Dualsense implementation, compared to the handful that don't, it's only a matter of time before haptic feedback and adaptive triggers become commonplace.