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hinch said:
Sogreblute said:

I think people forget that the controllers we know today were innovative back then. The NES had the standard controller layout with the D-pad and face buttons. The SNES introduced the 4 face buttons and shoulder buttons. The N64 had the rumble pak and analog stick. Nintendo's controllers from NES->N64 set the standard for the controllers we know today. So with that it's by far Nintendo.

True Nintendo have added a lot of new ideas and innovations in their controllers, though Sony have their fair share as well. Sony introduced and popularized dual analogue in game pads to the masses with the DualShock. The PS1's controller shape and 3D handles were a first iirc and no doubt influenced other manufacturers. As well as two additional trigger buttons L2 (LT) and R2 (RT). First console console with built in haptics.. Also share button/options buttons and capacitive trackpads is the DS4. And if we look forward to today, more advanced haptics in DualSense, and so on.

Saying that Nintendo have added so much that it would be way too much to list lol. If we include portable devices too...

Sony did not introduce dual analog or dual shoulder buttons or handles. Genesis 3 button controllers had handles and the other controller I posted a picture of in 1989 had them plus 4 shoulder buttons and two analog sticks. Already posted in this thread what did do that. Ouya had a trackpad just before PS4 and both were a response to Wii U touch screen much like Sixaxis was a quick response to Wii. Agree on share button. While Wii U could take screenshots it was a clunky way by browsing image hosting sites and caputing it that way. Any other console that had capture ability was a specialized console like the Sharp Famicom or the SEGA Wondermega and such. Even then was a big process.

Last edited by Leynos - on 26 February 2022

Bite my shiny metal cockpit!