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Forums - Gaming - Grand Theft Auto: The Trilogy – The Definitive Edition Trailer

SKMBlake said:

I don't understand the "GTA V wouldn't run on the Switch without a massive downgrade" discussion, aren't we past that point ?

I mean the main limitation of the Switch is its bandwidth, and it's at 25Gb/s, which is on par with the Xbox 360 and PS3. And in comparison of the other elements, its architecture is more "modern" and habe way more RAM.

Yeah I don't get why in 2021 the notion that the Switch is on par or even less capable than PS3/360 still persists, when we have had so many examples by now of Switch either running 7th gen games with big upgrades, or stuff last gen just couldn't handle. It's bizarre.



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curl-6 said:
SKMBlake said:

I don't understand the "GTA V wouldn't run on the Switch without a massive downgrade" discussion, aren't we past that point ?

I mean the main limitation of the Switch is its bandwidth, and it's at 25Gb/s, which is on par with the Xbox 360 and PS3. And in comparison of the other elements, its architecture is more "modern" and habe way more RAM.

Yeah I don't get why in 2021 the notion that the Switch is on par or even less capable than PS3/360 still persists, when we have had so many examples by now of Switch either running 7th gen games with big upgrades, or stuff last gen just couldn't handle. It's bizarre.

There's a bunch of reasons, but a big one being if porting games like GTAV and newer AAA titles to Switch is so easy, why haven't SNY or MS come out with a handheld (hybrid) as well? MS said they've been toying with the idea and tinkering for some time. It can certainly be done with hardware, and could've in the recent past, even before Steam Deck, assuming weaker performance, so why wouldn't anyone else enter?

Other than assuming Nin has that market all wrapped up to themselves, period, you can't help but wonder why SNY at least, wouldn't launch their own. If SNY can just have all their own games, plus third party ported to it quite easily, what reason would they have not to launch another handheld (hybrid)? It would be a much different situation than past (SNY) handhelds, so that's not something that should weigh very heavily in a decision here.

It tends to make it seem easy to conclude that porting games to a Switch like device must not be that simple, otherwise why wouldn't the competition enter the market? Especially now that Switch has proved the concept for the most part. SNY has done handhelds before, MS wants to expand gaming everywhere, all the time, so what's the hold up?

Just because someone can or could, doesn't mean they will or should. 



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

EricHiggin said:
curl-6 said:

Yeah I don't get why in 2021 the notion that the Switch is on par or even less capable than PS3/360 still persists, when we have had so many examples by now of Switch either running 7th gen games with big upgrades, or stuff last gen just couldn't handle. It's bizarre.

There's a bunch of reasons, but a big one being if porting games like GTAV and newer AAA titles to Switch is so easy, why haven't SNY or MS come out with a handheld (hybrid) as well? MS said they've been toying with the idea and tinkering for some time. It can certainly be done with hardware, and could've in the recent past, even before Steam Deck, assuming weaker performance, so why wouldn't anyone else enter?

Other than assuming Nin has that market all wrapped up to themselves, period, you can't help but wonder why SNY at least, wouldn't launch their own. If SNY can just have all their own games, plus third party ported to it quite easily, what reason would they have not to launch another handheld (hybrid)? It would be a much different situation than past (SNY) handhelds, so that's not something that should weigh very heavily in a decision here.

It tends to make it seem easy to conclude that porting games to a Switch like device must not be that simple, otherwise why wouldn't the competition enter the market? Especially now that Switch has proved the concept for the most part. SNY has done handhelds before, MS wants to expand gaming everywhere, all the time, so what's the hold up?

Just because someone can or could, doesn't mean they will or should. 

What does any of that have to do with the power level of the Switch?

And there are mountains of ports from both the 7th and 8th gen on Switch, if it was so difficult or unsustainable there wouldn't be so many.

As for why the others don't do it, they simply don't need to. Xbox's solution is streaming, and Sony learned from the Vita that trying to support two platforms at once wasn't a viable endeavour once games get to 6th gen and beyond at the low end, plus they already dominate the dedicated console market so there's no need to expend resources trying to compete with Nintendo for the handheld space.

Last edited by curl-6 - on 26 October 2021

curl-6 said:
EricHiggin said:

There's a bunch of reasons, but a big one being if porting games like GTAV and newer AAA titles to Switch is so easy, why haven't SNY or MS come out with a handheld (hybrid) as well? MS said they've been toying with the idea and tinkering for some time. It can certainly be done with hardware, and could've in the recent past, even before Steam Deck, assuming weaker performance, so why wouldn't anyone else enter?

Other than assuming Nin has that market all wrapped up to themselves, period, you can't help but wonder why SNY at least, wouldn't launch their own. If SNY can just have all their own games, plus third party ported to it quite easily, what reason would they have not to launch another handheld (hybrid)? It would be a much different situation than past (SNY) handhelds, so that's not something that should weigh very heavily in a decision here.

It tends to make it seem easy to conclude that porting games to a Switch like device must not be that simple, otherwise why wouldn't the competition enter the market? Especially now that Switch has proved the concept for the most part. SNY has done handhelds before, MS wants to expand gaming everywhere, all the time, so what's the hold up?

Just because someone can or could, doesn't mean they will or should. 

What does any of that have to do with the power level of the Switch?

And there are mountains of ports from both the 7th and 8th gen on Switch, if it was so difficult or unsustainable there wouldn't be so many.

As for why the others don't do it, they simply don't need to. Xbox's solution is streaming, and Sony learned from the Vita that trying to support two platforms at once wasn't a viable endeavour once games get to 6th gen and beyond at the low end, plus they already dominate the dedicated console market so there's no need to expend resources trying to compete with Nintendo for the handheld space.

Well it was asked why? What I said doesn't have much to do with performance, which is why I didn't focus on it. That's a separate point.

Them not having to make handhelds was part of the explanation. Along with how a Switch like device wouldn't be the same as past SNY handhelds where there were two separate platforms to deal with instead of one platform and multiple devices sharing games.

There are also plenty of games that haven't been ported, and games that seemingly should have been ported long ago, so why haven't they? Likely the same reason (partly) why SNY and MS haven't done a Switch. Just because you can or could, doesn't mean you will or should.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

EricHiggin said:
curl-6 said:

What does any of that have to do with the power level of the Switch?

And there are mountains of ports from both the 7th and 8th gen on Switch, if it was so difficult or unsustainable there wouldn't be so many.

As for why the others don't do it, they simply don't need to. Xbox's solution is streaming, and Sony learned from the Vita that trying to support two platforms at once wasn't a viable endeavour once games get to 6th gen and beyond at the low end, plus they already dominate the dedicated console market so there's no need to expend resources trying to compete with Nintendo for the handheld space.

It doesn't have much to do with it, which is why I didn't focus on it. That's a separate point.

Them not having to make handhelds was part of the explanation. Along with how a Switch like device wouldn't be the same as past SNY handhelds where there were two separate platforms to deal with instead of one platform and multiple devices sharing games.

There are also plenty of games that haven't been ported, and games that seemingly should have been ported long ago, so why haven't they? Likely the same reason (partly) why SNY and MS haven't. Just because you can or could, doesn't mean you will or should.

That still has nothing do to with what I posted. The only point of my post was the misconception that Switch is on par or even weaker than PS3/360.



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curl-6 said:
EricHiggin said:

Well it was asked why? It doesn't have much to do with it, which is why I didn't focus on it. That's a separate point.

Them not having to make handhelds was part of the explanation. Along with how a Switch like device wouldn't be the same as past SNY handhelds where there were two separate platforms to deal with instead of one platform and multiple devices sharing games.

There are also plenty of games that haven't been ported, and games that seemingly should have been ported long ago, so why haven't they? Likely the same reason (partly) why SNY and MS haven't done a Switch. Just because you can or could, doesn't mean you will or should.

That still has nothing do to with what I posted. The only point of my post was the misconception that Switch is on par or even weaker than PS3/360.

Well maybe you're assuming that everyone thinks it's only about performance when that's not their thinking or just part of their reasoning.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

EricHiggin said:
curl-6 said:

That still has nothing do to with what I posted. The only point of my post was the misconception that Switch is on par or even weaker than PS3/360.

Well maybe you're assuming that everyone thinks it's only about performance when that's not their thinking or just part of their reasoning.

No, I was responding to SKMBlake's post which was specifically addressing claims that it would require downgrades to run a PS3/360 game on Switch. That's the topic of my post, nothing else.



curl-6 said:
EricHiggin said:

Well maybe you're assuming that everyone thinks it's only about performance when that's not their thinking or just part of their reasoning.

No, I was responding to SKMBlake's post which was specifically addressing claims that it would require downgrades to run a PS3/360 game on Switch. That's the topic of my post, nothing else.

Should have said "the assumption" and not "you're". I didn't so much mean you as I did the thought process being discussed. Since you've basically clarified that's not your overall mindset, yet don't seem to care about my point besides the hardware, I'll just drop it then.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

Sony and Microsoft are in the business of making the most powerful hardware possible. By its nature a hybrid console cannot be that. Ergo they don't make hybrid consoles. Nintendo used to be in the business of making the most powerful hardware possible, but stopped doing that 15 years ago. The Steam Deck shows what the limits of hybrid tech are today, and it's closer to the PS4 than the PS5 in specs. Making a totally new console that can be used as a mobile device as well requires a ton of capital for R&D and the end product would by nature have a radically different architecture than the PS5 and XBSX which aren't concerned about power draw or battery life. It would mean competing with themselves in a way Nintendo doesn't do since they don't have a dedicated home console. It's a niche they are happy to cede to Nintendo since the Switch is different enough from their products that it doesn't cut into their sales.





The European version of the cartridge doesn't show a download requirement