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Forums - Sony - Playstation IR 2021 info (women, UC4 PC, 48 mil ps+, PS5 profits???)

Darwinianevolution said:

How do they know that women account for 41% of PS4/ PS5 ownership? Do they count whoever bought the console, or who lives in the house the console's in? What do they do when the console's owned by a family?

My bet is: Accounts used to play



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zero129 said:
DonFerrari said:

They don`t need to drop their PC to buy a PS5, in fact many PC gamers have consoles.

Well in that case this is not going to make much of a difference anyways to the ones who also own a console that's not my point. My point being if a PC user had no interest in a PS5 releasing some games on the PC and keeping the sequels to just PS5 wouldnt change that. And if this shows anything with a 250% ROI i dont think Sony will be leaving that money on the table. And lets face it the is only so many games they can port from their backlog to PC before they will be needing to start porting their PS5 games.

They have to take into account the value of 1st party to the platform and its more than just looking at the numbers sold compared to 3rd party it differentiates the platform, and in this day and age of playstation plus subs and locking people into your ecosystem this is important , as to ROI one of the reasons for those high returns is games like Days Gone have gone through the pricing cycle so there isn't much if any Sony side sales lost from these ports and have you thought just maybe they prioritise keeping people engaged with the PS ecosystem and not so much attracting PC users, because moving a series fully across onto PC gives less incentive to get a Playstation, this isn't a MS and gamepass situation.

Last edited by mjk45 - on 27 May 2021

Research shows Video games  help make you smarter, so why am I an idiot

zero129 said:
DonFerrari said:

They don`t need to drop their PC to buy a PS5, in fact many PC gamers have consoles.

Well in that case this is not going to make much of a difference anyways to the ones who also own a console that's not my point. My point being if a PC user had no interest in a PS5 releasing some games on the PC and keeping the sequels to just PS5 wouldnt change that. And if this shows anything with a 250% ROI i dont think Sony will be leaving that money on the table. And lets face it the is only so many games they can port from their backlog to PC before they will be needing to start porting their PS5 games.

Of course it will make a difference, because that person may decide to get PS, Xbox or Nintendo, so showing the IPs and enticing that player may bring him to PS.

ROI is 250% just because the cost to port is minimal so even few sales would cover it with 250% up. Even if that means just 500k sales on PC versus 20M on PS. And nowhere would Sony jeopardize those 20M sales on PS to perhaps increase sales on PC from 500k to 2M together with losing HW sales with people that could decide that if PS won`t have exclusives them they can go PC only.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

zero129 said:
mjk45 said:

They have to take into account the value of 1st party to the platform and its more than just looking at the numbers sold compared to 3rd party it differentiates the platform, and in this day and age of playstation plus subs and locking people into your ecosystem this is important , as to ROI one of the reasons for those high returns is games like Days Gone have gone through the pricing cycle so there isn't much if any Sony side sales lost from these ports and have you thought just maybe they prioritise keeping people engaged with the PS ecosystem and not so much attracting PC users, because moving a series fully across onto PC gives less incentive to get a Playstation, this isn't a MS and gamepass situation.

People are still buying Days Gone on PS4-5 i bet. Same with Horizon 1 etc. the value of Sonys IP's doesnt just vanish if they have them exclusive to their box but also playable on PC after a year or 2. And once Sony finally fully turns PSNow into their own PC Store expect to be waiting even less then a year for them games as they will want to show how their digital store is more value then the rest.

DonFerrari said:

Of course it will make a difference, because that person may decide to get PS, Xbox or Nintendo, so showing the IPs and enticing that player may bring him to PS.

ROI is 250% just because the cost to port is minimal so even few sales would cover it with 250% up. Even if that means just 500k sales on PC versus 20M on PS. And nowhere would Sony jeopardize those 20M sales on PS to perhaps increase sales on PC from 500k to 2M together with losing HW sales with people that could decide that if PS won`t have exclusives them they can go PC only.

No it wont make much difference if any at all. A PC user who doesnt own a console from last gen and doesnt plan on owning one this gen isnt going to run out and buy a console for a few exclusives if they never had any interest in one in the first place. For PC users who wanted a console anyways for the sitting room, bedroom whatever etc they are still most likely going to want one as its not only or even the exclusives for them its having an extra system in the house or for the kids. the other ones that want to own a console along with a PC will already pretty much know/have what consoles they want be it a PS5/Switch/XBSX.

Maybe some of the 3rd group wont want one any longer but you can bet them users are tiny in the big picture of things when it comes to PC.

He didn`t say people aren`t buying HZD or any other game on PS4 or PS5, what he said is that they aren`t games pushing HW sales.

Again, if they have a PC as main and also want a console, the exclusives on that console will matter and Sony intention is to expose some IPs on PC to convince those gamers. But sure you may disagree from Sony saying it so themselves.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
method114 said:

lol very true but I'm hoping once they get more and more into releasing games on PC they'll set a standard. Days gone was just over 2 years. Right now it seems like they are more just doing what they can instead of having any real plans. Do we know who is even doing these ports? Is it the original devs? Some outside company? They might need to setup a studio just for that very purpose if they haven't already.

Well that is because it is different gen already. I think Sony will port only after gen is gone.

You could be right. The most aggravating thing is they wont be clear about what their strategy is. Well at least they are doing it though so I can't be to mad.

Last edited by method114 - on 28 May 2021

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method114 said:
DonFerrari said:

Well that is because it is different gen already. I think Sony will port only after gen is gone.

You could be right. The most aggravating thing is they wont be clear about what their strategy is. Well at least they are doing it though so I can't be to mad.

Yep, they put testing the waters, expanding the userbase, etc, but no clarity on their strategy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
method114 said:

You could be right. The most aggravating thing is they wont be clear about what their strategy is. Well at least they are doing it though so I can't be to mad.

Yep, they put testing the waters, expanding the userbase, etc, but no clarity on their strategy.

The logical behind using the term selective,is this is what they see as being what suits their current business plan and although it may be obvious that term was never going to be enough to stop the "this means full 1st party PC integration  is a fait accompli" the fact is atm this is their strategy and they weren't ever going to preempt themselves.



Research shows Video games  help make you smarter, so why am I an idiot

eva01beserk said:

I'm sure that digital is the one that's hurting them. I'm sure the majority of them are the disc version as to offest the loss of the digital.

Sute, they lose money on every digital ps5 they sell. But i am sure they will/are making it back in spades by having those players go through the PSN store in order to buy games. No need to worry about lending of games, reselling. A loss up front but over the years they will make massive profits as this store remains the only viable option. 



<a href="https://psnprofiles.com/fauzman"><img src="https://card.psnprofiles.com/2/fauzman.png" border="0"></a>

zero129 said:
mjk45 said:

They have to take into account the value of 1st party to the platform and its more than just looking at the numbers sold compared to 3rd party it differentiates the platform, and in this day and age of playstation plus subs and locking people into your ecosystem this is important , as to ROI one of the reasons for those high returns is games like Days Gone have gone through the pricing cycle so there isn't much if any Sony side sales lost from these ports and have you thought just maybe they prioritise keeping people engaged with the PS ecosystem and not so much attracting PC users, because moving a series fully across onto PC gives less incentive to get a Playstation, this isn't a MS and gamepass situation.

People are still buying Days Gone on PS4-5 i bet. Same with Horizon 1 etc. the value of Sonys IP's doesnt just vanish if they have them exclusive to their box but also playable on PC after a year or 2. And once Sony finally fully turns PSNow into their own PC Store expect to be waiting even less then a year for them games as they will want to show how their digital store is more value then the rest.

DonFerrari said:

Of course it will make a difference, because that person may decide to get PS, Xbox or Nintendo, so showing the IPs and enticing that player may bring him to PS.

ROI is 250% just because the cost to port is minimal so even few sales would cover it with 250% up. Even if that means just 500k sales on PC versus 20M on PS. And nowhere would Sony jeopardize those 20M sales on PS to perhaps increase sales on PC from 500k to 2M together with losing HW sales with people that could decide that if PS won`t have exclusives them they can go PC only.

No it wont make much difference if any at all. A PC user who doesnt own a console from last gen and doesnt plan on owning one this gen isnt going to run out and buy a console for a few exclusives if they never had any interest in one in the first place. For PC users who wanted a console anyways for the sitting room, bedroom whatever etc they are still most likely going to want one as its not only or even the exclusives for them its having an extra system in the house or for the kids. the other ones that want to own a console along with a PC will already pretty much know/have what consoles they want be it a PS5/Switch/XBSX.

Maybe some of the 3rd group wont want one any longer but you can bet them users are tiny in the big picture of things when it comes to PC.

reread my mention of Days Gone I was talking about how it had gone through the price cycle and it was free in April's PS Plus monthly games and  is also available for free as part of the PS5 collection that doesn't mean it isn't selling at all but the sales and margins have dropped. so the extra ROI to be made on a PC Port increases. 

Last edited by mjk45 - on 28 May 2021

Research shows Video games  help make you smarter, so why am I an idiot

Dallinor said:
TruckOSaurus said:

It's interesting that they label PS4's tail-end as the strongest ever. This means that although they are seeing worst post successor hardware sales than PS3 and PS2, everything else that is in place makes up for that unit deficit (higher price of HW, PS+ subscriptions, big games still selling strongly on PS4).

When you can sell over 7 million PS5's at a loss and still have your most profitable year ever, it shows the extent to which services and online sales now dwarf any sort of revenue previous generations could provide. 

48 million subscribers and $8.59 billion in DLC and microtransactions. 

It also shows exactly why MS are putting everything into Gamepass and putting it on everything they can.

Yes in PS4's case they have had their audience surpass PS3 total years ago and that combined with the near extra 30 million sales makes the post successor hardware drop off pretty meaningless it also explains why Sony wasn't to bothered in pushing sales up toward 130 million plus and instead like you mentioned kept the PS4 price point where it was and put it's manufacturing resources across to the PS5 knowing it could put that PS4 base to good use and it's why we got the back flip around cross gen, as to the PS2 here's a thought imagine if that had todays ecosystem behind it.



Research shows Video games  help make you smarter, so why am I an idiot