zero129 said:
Well in that case this is not going to make much of a difference anyways to the ones who also own a console that's not my point. My point being if a PC user had no interest in a PS5 releasing some games on the PC and keeping the sequels to just PS5 wouldnt change that. And if this shows anything with a 250% ROI i dont think Sony will be leaving that money on the table. And lets face it the is only so many games they can port from their backlog to PC before they will be needing to start porting their PS5 games. |
Of course it will make a difference, because that person may decide to get PS, Xbox or Nintendo, so showing the IPs and enticing that player may bring him to PS.
ROI is 250% just because the cost to port is minimal so even few sales would cover it with 250% up. Even if that means just 500k sales on PC versus 20M on PS. And nowhere would Sony jeopardize those 20M sales on PS to perhaps increase sales on PC from 500k to 2M together with losing HW sales with people that could decide that if PS won`t have exclusives them they can go PC only.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







