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Forums - Sales - Global Hardware Mar 14-20 - Switch Sells Nearly 500,000 Units

curl-6 said:
eva01beserk said:

Sure does need a price cut.

They can't even keep up with demand at the current price.

My point was not that its not selling. Just like graphics cards right now. Becquse they can f*ck u dosent mean you just smile and take it. We should complain all the time or they will keep doing it.



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Mar1217 said:
Dulfite said:

What could they possibly release in March 2022 that could produce such massive hardware sales like Animal Crossing 2020 and Monster Hunter 2021? I don't think Zelda would be it. It's a sequel game, so it's automatically doomed to do less than Breath of the Wild, plus many of the buyers of that game already have Switch's to they bought to play Botw on.

I'm thinking it will need to be some massive exclusive (at least to console) game we haven't seen on Switch before.

*Takes a big blunt*

*Exhale*

Have you ever thought of Switch Sports Resort ?

I think that could potentially be Nintendo’s biggest win. But it’s got to be more than just 10-15 year old Wii sports with online features and a graphical facelift. It should feel like the jump from GTA 2 to GTA 3, or Legend of Zelda 1 to Link to the Past, or Dragon Quest 2 and 3 to Dragon Quest 4 and 5. It has to bring it up to an advanced feeling - and these game upgrades were much more than just graphical upgrades, they felt more advanced.


So, Switch Sports would have to be something sufficiently more advanced from a design and technological standpoint. I know Nintendo was developing some sensory interface, that would be a compelling sell - but I’d save it as a launch wager alongside something like Super Mario Galaxy 3 or similar caliber platformer/adventure game, and Mario Kart to close out the launch window. Also, Ring Fit 2 to work with the interface.

Last edited by Jumpin - on 03 April 2021

I describe myself as a little dose of toxic masculinity.

Dulfite said:
Mar1217 said:

*Takes a big blunt*

*Exhale*

Have you ever thought of Switch Sports Resort ?

No way that moves hardware now days. I'm talking about some massive Nintendo ip made with a AAA budget, or some massive third party console exclusive from an ip that hasn't been on Nintendo in a long time, or not done properly in a while. Something gamer changer. Like if Nintendo made a AAA PG cyberpunk open world game. Or if some studio made a AAA Narnia RPG for Switch. Some other third party console exclusive ideas that could be flipping massive:

- An exclusive GTA. If GTA 6 is too difficult to port to Switch, then make a lower sauce game maybe with a T for teen rating and watch it sell like crazy.

- 007 Goldeneye 2. Not some lazy HD texture bump. I mean a full blown sequel with modern graphics, brand new maps, story, new high quality voice actors.

- Exclusive Witcher game. Make it in a brand new engine. I know 3 on Switch was an amazing feat, but it still looks so much worse than many other stylish art styled games look, so make it a unique story and change the art style up a lot to take advantage of Switch's strength.

* I pretty much am certain that of any of the above games were made with the quality I'm talking about they would sell 10+ million copies.

The problem is these are the wrong types of games for Nintendo platforms - A new generation Switch Sports pack 10+ years ahead of Wii Sports Resort, would almost certainly blow all of these out of the water, combined, and by 6 or 7 times. For starters, it would be an exclusive experience to Nintendo Switch platforms. Nintendo has the design capability to create something compelling. Ring Fit Adventure is going to soon pass 10 million.

The sort of games you’re listing are core games on Xbox and PlayStation. On Nintendo hardware they’re only smaller niches  - best used to fill in the gaps. None of these are going to drive hardware very far unless other platforms are deprived of their vastly superior levels of software along this theme, and they’re basically forced to move home - kind of like what happened to RPG fans on Nintendo platforms when the PSX came out. Taking one license alone isn’t going to replicate the success of the ecosystem of other platforms. That takes WAY more work than sniping/moneyhatting a few IPs.

Apart from that, none of these are realistic strategies for Nintendo, not even close. It would be FAR too costly a contract to get Witcher 4 exclusivity, or a properly supported GRA exclusive.

GE007 2 - as a license - probably wouldn’t do a shooting game any more favours on a gaming console than Titanic 2 would do at the box office. Sure it MIGHT do good if it turns out to be a phenomenal game but that’s completely aside from the license. The GE007 license has already been tried twice, once by EA in 2004 and once by Activision in 2010. Both disappointed.

Last edited by Jumpin - on 03 April 2021

I describe myself as a little dose of toxic masculinity.

Jumpin said:
Dulfite said:

No way that moves hardware now days. I'm talking about some massive Nintendo ip made with a AAA budget, or some massive third party console exclusive from an ip that hasn't been on Nintendo in a long time, or not done properly in a while. Something gamer changer. Like if Nintendo made a AAA PG cyberpunk open world game. Or if some studio made a AAA Narnia RPG for Switch. Some other third party console exclusive ideas that could be flipping massive:

- An exclusive GTA. If GTA 6 is too difficult to port to Switch, then make a lower sauce game maybe with a T for teen rating and watch it sell like crazy.

- 007 Goldeneye 2. Not some lazy HD texture bump. I mean a full blown sequel with modern graphics, brand new maps, story, new high quality voice actors.

- Exclusive Witcher game. Make it in a brand new engine. I know 3 on Switch was an amazing feat, but it still looks so much worse than many other stylish art styled games look, so make it a unique story and change the art style up a lot to take advantage of Switch's strength.

* I pretty much am certain that of any of the above games were made with the quality I'm talking about they would sell 10+ million copies.

The problem is these are the wrong types of games for Nintendo platforms - A new generation Switch Sports pack 10+ years ahead of Wii Sports Resort, would almost certainly blow all of these out of the water, combined, and by 6 or 7 times. For starters, it would be an exclusive experience to Nintendo Switch platforms. Nintendo has the design capability to create something compelling. Ring Fit Adventure is going to soon pass 10 million.

The sort of games you’re listing are core games on Xbox and PlayStation. On Nintendo hardware they’re only smaller niches  - best used to fill in the gaps. None of these are going to drive hardware very far unless other platforms are deprived of their vastly superior levels of software along this theme, and they’re basically forced to move home - kind of like what happened to RPG fans on Nintendo platforms when the PSX came out. Taking one license alone isn’t going to replicate the success of the ecosystem of other platforms. That takes WAY more work than sniping/moneyhatting a few IPs.

Apart from that, none of these are realistic strategies for Nintendo, not even close. It would be FAR too costly a contract to get Witcher 4 exclusivity, or a properly supported GRA exclusive.

GE007 2 - as a license - probably wouldn’t do a shooting game any more favours on a gaming console than Titanic 2 would do at the box office. Sure it MIGHT do good if it turns out to be a phenomenal game but that’s completely aside from the license. The GE007 license has already been tried twice, once by EA in 2004 and once by Activision in 2010. Both disappointed.

why have it on a console if you can do



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curl-6 said:
kazuyamishima said:

It’s more about saturation than anything, just like every console there is a maximum to be sold. Even with price cuts. New revisions can increase sales a little bit, but is not like keep releasing new games over and over will keep the system selling forever.

Also, Bigger games from the same studio tend to reward a few years apart. One of the main advantages about the switch is that Nintendo was able to re-release WiiU games on the switch and squeeze a lot of sales. 

And nowadays, the price of the switch is cheap. 

The Switch is a long, long way from saturation because unlike a dedicated console, (for the most part) it has the power of selling multiple units to the same household.

Yeah. Multiple systems per household, plus people upgrading to the premium Switch. There also hasn't been a single price cut yet, so there are likely a lot of people who will pick it up when it drops to around $200 (lots of people don't want a handheld only).



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HigHurtenflurst said:
Doctor_MG said:

Switch is selling 400k average every week. Multiply that by 52 and you hit 20.8M. This number doesn't include the holiday boost or any game boosts that WILL happen. Switch only needs 22M official to outsell the Wii. It is DEFINITELY going to happen this year. 

I know... in December as I said.

I was working out if its possible for it to catch the Wii before December, which I dont think it can unless there is a hardware revision in October or earlier (or a price cut, but why would they cut the price if they cant ship enough at the current price)

Okay, gotcha. I apologize, I guess I misinterpreted. 



Slownenberg said:
curl-6 said:

The Switch is a long, long way from saturation because unlike a dedicated console, (for the most part) it has the power of selling multiple units to the same household.

Yeah. Multiple systems per household, plus people upgrading to the premium Switch. There also hasn't been a single price cut yet, so there are likely a lot of people who will pick it up when it drops to around $200 (lots of people don't want a handheld only).

That still blows my mind. The Switch still hasn't received it's first price cut and it's been 4 years. Consoles usually go on sale 1-2 years after launch, but not the Switch. Their profit margins must be huge on each Switch sold. But it's like we cannot blame them for not dropping the price if it's selling nearly 30 million a year now, if not more. This also applies to their Joy-Cons and Pro Controllers. Still $80 and $70 respectively. They even charge $5 more for special Pro Controllers and still sell out (Monster Hunter Rise Controller is the most recent example). I really want to know how much money Nintendo was making on their systems and controllers back then and compare it to now.



Sogreblute said:
Slownenberg said:

Yeah. Multiple systems per household, plus people upgrading to the premium Switch. There also hasn't been a single price cut yet, so there are likely a lot of people who will pick it up when it drops to around $200 (lots of people don't want a handheld only).

That still blows my mind. The Switch still hasn't received it's first price cut and it's been 4 years. Consoles usually go on sale 1-2 years after launch, but not the Switch. Their profit margins must be huge on each Switch sold. But it's like we cannot blame them for not dropping the price if it's selling nearly 30 million a year now, if not more. This also applies to their Joy-Cons and Pro Controllers. Still $80 and $70 respectively. They even charge $5 more for special Pro Controllers and still sell out (Monster Hunter Rise Controller is the most recent example). I really want to know how much money Nintendo was making on their systems and controllers back then and compare it to now.

I think during the Wii U days it was reported they have over $30 billion in cash after decades of profit. Wii U/3ds years were collectively a profit, and I believe even the GameCube years were a profit as well. Even when they screw up they are profiting way more than the competition lol. The Switch not having a price drop and selling so well has to make it one of the, if not the, most profitable system they've sold before, although they are now spending more money on game development than ever before because all their games have to be HD ones (whereas previously, half their teams were working on low powered handheld devices that cost very little to develop for by comparison, though this is also offset by selling games for $60 instead of $40 like they were on 3DS).



eva01beserk said:
curl-6 said:

They can't even keep up with demand at the current price.

My point was not that its not selling. Just like graphics cards right now. Becquse they can f*ck u dosent mean you just smile and take it. We should complain all the time or they will keep doing it.

I see nothing to complain about. The Switch is an amazing system and if I'd bought one today at its current price point I'd be more than satisfied with the value of my purchase.

Last edited by curl-6 - on 04 April 2021

curl-6 said:
eva01beserk said:

My point was not that its not selling. Just like graphics cards right now. Becquse they can f*ck u dosent mean you just smile and take it. We should complain all the time or they will keep doing it.

I see nothing to complain about. The Switch is an amazing system and if I'd bought one today for full price I'd be more than satisfied with the value of my purchase.

Adjusted for inflation the Switch is actually a bit cheaper than in 2017.

Last edited by Kakadu18 - on 04 April 2021