Dulfite said:
Mar1217 said:
*Takes a big blunt*
*Exhale*
Have you ever thought of Switch Sports Resort ?
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No way that moves hardware now days. I'm talking about some massive Nintendo ip made with a AAA budget, or some massive third party console exclusive from an ip that hasn't been on Nintendo in a long time, or not done properly in a while. Something gamer changer. Like if Nintendo made a AAA PG cyberpunk open world game. Or if some studio made a AAA Narnia RPG for Switch. Some other third party console exclusive ideas that could be flipping massive:
- An exclusive GTA. If GTA 6 is too difficult to port to Switch, then make a lower sauce game maybe with a T for teen rating and watch it sell like crazy.
- 007 Goldeneye 2. Not some lazy HD texture bump. I mean a full blown sequel with modern graphics, brand new maps, story, new high quality voice actors.
- Exclusive Witcher game. Make it in a brand new engine. I know 3 on Switch was an amazing feat, but it still looks so much worse than many other stylish art styled games look, so make it a unique story and change the art style up a lot to take advantage of Switch's strength.
* I pretty much am certain that of any of the above games were made with the quality I'm talking about they would sell 10+ million copies.
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The problem is these are the wrong types of games for Nintendo platforms - A new generation Switch Sports pack 10+ years ahead of Wii Sports Resort, would almost certainly blow all of these out of the water, combined, and by 6 or 7 times. For starters, it would be an exclusive experience to Nintendo Switch platforms. Nintendo has the design capability to create something compelling. Ring Fit Adventure is going to soon pass 10 million.
The sort of games you’re listing are core games on Xbox and PlayStation. On Nintendo hardware they’re only smaller niches - best used to fill in the gaps. None of these are going to drive hardware very far unless other platforms are deprived of their vastly superior levels of software along this theme, and they’re basically forced to move home - kind of like what happened to RPG fans on Nintendo platforms when the PSX came out. Taking one license alone isn’t going to replicate the success of the ecosystem of other platforms. That takes WAY more work than sniping/moneyhatting a few IPs.
Apart from that, none of these are realistic strategies for Nintendo, not even close. It would be FAR too costly a contract to get Witcher 4 exclusivity, or a properly supported GRA exclusive.
GE007 2 - as a license - probably wouldn’t do a shooting game any more favours on a gaming console than Titanic 2 would do at the box office. Sure it MIGHT do good if it turns out to be a phenomenal game but that’s completely aside from the license. The GE007 license has already been tried twice, once by EA in 2004 and once by Activision in 2010. Both disappointed.
Last edited by Jumpin - on 03 April 2021