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Forums - Nintendo Discussion - Bloomberg: New Nvidia GPU For New Switch, 4K DLSS Graphics + Better CPU + More RAM

Cobretti2 said:
Raphael said:

In my opinion, the LG OLED-TVs have no burn-in issue. I and my friends played thousands of hours for 6 years now.

Not sure about samsung.

Not sure on TVS, but their smart phones since about 2017 have had issues with screen burn. Before that, my other Samsung phones are flawless.

My aging (read: on its way out) Note 9 has zero burn-in, whereas my Galaxy S5 and S7 had icons, screen border and keyboard imprints. I have a 40" Samsung 4k OLED TV from 2017 that retains any image that lingers for more than a brief moment. 



R9 5950x - RTX 3090 - Odyssey G9

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Innovalias said:
Cobretti2 said:

Not sure on TVS, but their smart phones since about 2017 have had issues with screen burn. Before that, my other Samsung phones are flawless.

My aging (read: on its way out) Note 9 has zero burn-in, whereas my Galaxy S5 and S7 had icons, screen border and keyboard imprints. I have a 40" Samsung 4k OLED TV from 2017 that retains any image that lingers for more than a brief moment. 

Unless I am mistaken, I don't think Samsung has made OLED TVs yet as their entire thing has been QLED which is LCD.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Super hype.

I want Nintendo to take machine learning and AI to another level, looking at all these next gen games I can't help but snooze, less loading times is great but why is no one taking AI to the next level already. Hope that's in Nintendo's plans.



What happened to the Sharp igzo screens that were confirmed to be used a ways back?  Personally, I'd have preferred that.



Soundwave said:
Dulfite said:

Sure, doable, but developers think about not just cost of development but also how much they will make off the game. A ps4 port for the pro only would mean only (best case) a 40-50 million install base (if literally everyone only bought pros starting this holiday and the lite/original were not bought anymore). Then they have to predict how much of that install base will buy the game. Most current Switch owners won't upgrade: I suspect 2/3 - 3/4 of Switch 1 lifetime sales won't be the Pro.

It may be a pain in the butt and expensive, but there is far more money to be made porting games to Switch original build. So then it comes down to whether or not they want to have a standard and pro version of the game. I just don't see a pro version only game being as financially lucrative.

I think we're kind of in unchartered waters here. This is the first hardware really under Furukawa and he may well have a different hardware philosophy from Iwata (Kimishima kinda doesn't count as he was just an interim guy) just as the Iwata era was quite different from the Yamauchi era hardware wise. DLSS and OLED are much more premium types of features than one would expect out of Nintendo. 

Smaller scale games may not get a port, but if the Switch Pro/Super/Ultra/Whatever is 2-3x the existing Switch, I could see a Square-Enix having interest in porting say a Final Fantasy VII Remake because they would sell a fair amount.

The other thing is the Mariko (red box) Switches actually probably could be overclocked if Nintendo really wanted to, so you could have a situation where a "Pro" game runs at say 500 GFLOP undocked (this will work even on Mariko models, but the battery life will drop to 2 1/2-3 1/2 hours like the OG Switch) but has 1 TFLOP docked as an example (4K DLSS). 

That would run not only on Switch Pro models but Switch Red box (Mariko) models, suddenly that's a lot more than just 30-40 million users. Maybe even for the Lite you could even clock higher since it has the same 16nm Mariko chip, but Nintendo could have a message telling Lite users that this is a Pro performance title and a battery pack is recommended. 

Basic Switches were updated some time ago to overclock. Some games do.



Bite my shiny metal cockpit!

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Captain_Yuri said:
Innovalias said:

My aging (read: on its way out) Note 9 has zero burn-in, whereas my Galaxy S5 and S7 had icons, screen border and keyboard imprints. I have a 40" Samsung 4k OLED TV from 2017 that retains any image that lingers for more than a brief moment. 

Unless I am mistaken, I don't think Samsung has made OLED TVs yet as their entire thing has been QLED which is LCD.

You're correct. I always assumed it was OLED given the miserable amount of burn-in, but I was mistaken. I'll have to confirm what type of panel it is.



R9 5950x - RTX 3090 - Odyssey G9

shikamaru317 said:
Captain_Yuri said:

There is now a rumour from a leaker who correctly leaked Nvidia's Ampere GPUs many months before the announcement that suggests the Switch Pro might be using next gen Nvidia's Lovelace architecture. If true, that would be nuts!

https://videocardz.com/newz/next-gen-nintendo-switch-rumored-to-feature-nvidia-ada-lovelace-gpu-architecture

Take it with a grain of salt though

That would be a truly huge move for Nintendo. When Switch released in 2017 it was using a Tegra X1 with Maxwell GPU from 2014. To go from using 3 year outdated tech on Switch to using top of the line 2021 tech on Switch Pro would be a truly huge move by Nintendo. I was assuming this thing would be using a Volta based Tegra chip honestly (but with a die shrink from 12nm to 7/8nm for better battery life), and looking at the specs of Nvidia's automotive Volta based Tegra chipset, which is 874-1410 gflops, I was expecting something like 500 gflops handheld, 1000 gflops docked for a 7/8nm Volta based Switch Pro. But if this thing is truly using Lovelace the specs could be well beyond my original expectations, perhaps even beating XB1 S specs in handheld and PS4 specs when docked. This thing is starting to sound almost more like a Switch 2 than a Switch Pro at this point, between the rumors of developers being able to release games on Switch Pro that don't release on Switch/Switch Lite, and now this Lovelace rumor.

Yea pretty much. I do think that because they want to do 4k upscaling on a mobile chip, they need a certain amount of beefy specs. DLSS is great but with it's current iteration, 1080p is generally the minimum Render resolution that DLSS needs to do it's upscaling. While it can attempt to do it below 1080p, we have seen that it starts to not look very good once you go below it as there's generally not enough information. So when Docked, if it's powerful enough to Render Switch games at 1080p which Lovelace should be more than capable and then upscale that to 4k using DLSS, it would be the ideal scenario.

Plus with Lovelace rumored to be 5nm, it would be hella more efficient in portable mode. We will see how it goes though. On one hand, it's not very Nintendo-like but on the other, Nvidia's hardware division is nothing to scoff at.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Nvidia Ada/Lovelace for this Switch upgrade would be wild. That's like a 3 or 4 generation leap from Maxwell (original Switch), lol. Architecturally that would be bleeding edge. I think you'd be looking at $399.99 for sure if that's the case.



Kwaidd said:

What happened to the Sharp igzo screens that were confirmed to be used a ways back?  Personally, I'd have preferred that.

I think Igzo screens were the screens in the Mariko Switch models. 



Slownenberg said:

Seems to be in line with what was expected of a premium Switch model: bigger better screen, more memory, 4k with DLSS, more powerful chip. Still waiting to hear if storage is expanded over the tiny 32gb, what battery life will be, and if they'll be adding bluetooth support.

Hopefully this won't be over $350. I don't see this selling that well if it is say $400. With Switch so insanely popular it doesn't make sense to discount the two current models yet, but at the same time you don't want premium Switch to be so expensive that it's in the XBSeries/PS5 price range. Pricing strategy of all three models when this launches and next year will be interesting to follow. $350 wouldn't be too much at launch, but then within a year I'd like to see all models get discounted or the original be replaced with the premium at $300.

Also the idea of games that will only be playable on this is messy. Whenever Nintendo has done that before it's always been like 2-4 games total. But I have a feeling if they will allow this it'll be to get more third party multiplat ports from XB1/XBS/PS4/PS5 onto the system, so it could be a lot more games. But if this is the then Nintendo should replace the original version with this version entirely, and get it down to $300 as soon as possible, so that the install base for premium-model-only games rises in order to get more interest for more high end 3rd party ports. The whole thing is messy though, and even more so from a marketing perspective because then you have to make sure people aren't buying games that their model can't play.

Don't know exactly what Nintendo's strategy is, could just be their standard portable system upgrade, but it is possible they are trying to make this a large enough upgrade (therefore perhaps justifying an initial high price tag like $400) to postpone a next-gen Switch for a long time, like maybe trying to push back a Switch 2 from a likely 2024 launch to something more like 2027, and treating this as an evolution of current gen that they eventually want most Switch owners to upgrade to that will be able to play a whole bunch of new multiplat higher end AAA games as well as having much improved performance/graphics for a second round of Nintendo IP that have already hit the Switch - thus extending the lifecycle. With an upgraded Switch Lite perhaps coming out in the next three years as well, and the original models eventually being discontinued and the premium models taking over their price points. That way instead of selling say 140-150 million Switches and starting from scratch with a new system in probably 2024, they go for 200+ million Switches by having this half-gen upgrade become like a Switch 1.5 that can play a new library of games without needing to start a whole new gen from scratch. Who knows...

The problem with this strategy is then consumers would learn that the device they buy will only get 2-3 years of the full library coming to it before a more powerful version comes out that gets exclusives. Maybe not right away this generation, because people don't know any better, but by next gen for sure. Then we will see Switch 2 sales bomb while people wait for the Switch 2 Pro to come out 3-4 years later that can play the full Switch 2 library. I don't see Nintendo getting themselves into that situation as they will want Switch 2 to have a good launch. 2-3 games for the Pros is fine, but if they start getting dozens of AAA games that the regular models can't handle you are going to see a lot more people over the coming generations hold off on buying into a new gem until the pro model ones out.

Did PS4 Pro or Xbox One X have exclusives the base consoles didn't have? I don't think so but am not certain.