(I honestly have no idea what forum a topic like this belongs in; whether it's here in Website Topics or over in General Discussion. I took a wild guess.)
Since our last year-end awards celebration thingy, I was thinking about the structure thereof, mainly because it seemed to kind of end in disaster with lots of quarreling over the ultimate winner of Game of the Year and also because, in our discussion thread for the awards at the time, we also seemed to be able to reach almost a consensus that indie games needed their own category, or perhaps more than one category even. Anyway, it all got me thinking about how the annual awards stuff could be restructured in the future such as to both garner more community trust in the fairness of the process while also ensuring more visibility and recognition for games created by smaller development teams. I have a couple ideas that I just wanted to float for everyone's consideration, and they kinda need to go together to work in my mind:
1) We might start using one vote per person instead of weighting staff votes. I know what VGC weights staff votes, which is to try and ensure fairness toward less visible games...but at the same time, being honest, I lost a lot of trust in the weighting system because it really, really seemed like a lot of the staffers were abusing it last time in a perhaps coordinated fashion specifically to deny the clear community vote winner (and we all know what that was, so it needn't be said) the ultimate award by any means possible and this poisoned the well, I think helping to create, or at least exacerbate, the climate of bitterness that we saw in the end. Without staff votes counting disproportionately, there's no question that the title in question would've won at least two more awards and carried Game of the Year by a handy, non-questionable margin and I feel that this would likely conferred a greater sense of legitimacy around it that might have avoided the level of quarreling and bitterness we saw. We ought to make coordinated political campaigns to rig awards like Game of the Year structurally impossible by abandoning our little "super delegate" system, as I think that's the only way to really rebuild trust in the process.
2) Every award might be given to two games instead of one. Like for example, we could have a "Best Indie ____ Game" award and a "Best AAA ____ Game" award for every genre of game, including Game of the Year. (e.g. "Best Indie Game of the Year" and "Best AAA Game of the Year".) And, to avoid this change doubling the number of articles needing to be written, both the indie and AAA awards corresponding to any one genre or category could be revealed in the same article. Like Best Indie Action Game and Best AAA Action Game could be awarded in the same article, for example, and so on and so forth.
In this way, I think we could both re-establish trust while also enhancing the visibility of outstanding games made by smaller, ordinarily less visible developers. I think that would create the maximum amount of overall fairness that can be achieved. What do you (anyone) think of these ideas?