By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machina said:

OK I misunderstood, my bad. I thought you were saying the community winner was something other than TLoU 2 and that the staff had forced a TLoU 2 win in order to prevent the real community winner from winning the award.

Yes, TLoU 2 was a lot less popular with staff than the community, which is why the overall result was fairly close. TLoU 2 won the community vote with 25%, to AC's 18% - so a 7% margin of victory. After the staff totals were added it narrowed to 0.5%. But AC wasn't the staff's first pick either (like I said, it was Ori), but logically would have been had our aim been to 'defeat' TLoU 2, rather than us individually voting for our own preferences.

Okay, very much against my better judgment, I'm going to break my previous pledge not to respond to follow-up posts by just adding one final point here:

If my proposed changes had been in application for 2020's VGC awards thingy, TLOU2 would have won for AAA Game of the Year by a comfier margin and through a transparent process that I at least suspect might have conferred greater legitimacy to its victory, and also Ori and the Blind Forest would have won a parallel Indie Game of the Year award, matching the staff's pick for the ultimate award. Thus I ask you: under these circumstances, would we not all have been happier with the outcome?