| Machina said: OK I misunderstood, my bad. I thought you were saying the community winner was something other than TLoU 2 and that the staff had forced a TLoU 2 win in order to prevent the real community winner from winning the award. Yes, TLoU 2 was a lot less popular with staff than the community, which is why the overall result was fairly close. TLoU 2 won the community vote with 25%, to AC's 18% - so a 7% margin of victory. After the staff totals were added it narrowed to 0.5%. But AC wasn't the staff's first pick either (like I said, it was Ori), but logically would have been had our aim been to 'defeat' TLoU 2, rather than us individually voting for our own preferences. |
Okay, very much against my better judgment, I'm going to break my previous pledge not to respond to follow-up posts by just adding one final point here:
If my proposed changes had been in application for 2020's VGC awards thingy, TLOU2 would have won for AAA Game of the Year by a comfier margin and through a transparent process that I at least suspect might have conferred greater legitimacy to its victory, and also Ori and the Blind Forest would have won a parallel Indie Game of the Year award, matching the staff's pick for the ultimate award. Thus I ask you: under these circumstances, would we not all have been happier with the outcome?







