Shadow1980 said:
It was never going to, because, technically speaking, no Nintendo system has lacked third-party support, and they've all had vastly more third-party games than first-party games. Rather, the real issue in question is the kind of support Nintendo systems get from third parties. Look at the third-party games the Switch has been getting. Some of them are bespoke titles, created just for the system. Think Octopath Traveler, Astral Chain, and Bravely Default II (Monster Hunter Rise kinda-sorta counts as well; it will have a PC port next year, but no PS or Xbox versions have been announced). Many of them are indies, mid-budget games, and ports of old Gen 7 games. And something that unifies third-party Switch games is that they are titles that aren't all that graphically intensive. The Switch has some high-profile multiplatform titles that go more for a unique or stylized art style rather than photo-realistic visuals. Dragon Quest XI and Samurai Warriors 5 come to mind. The subject of cutting-edge graphics brings me to the big-budget Gen 8 AAA titles. Such games have been very few and far between on the Switch, and of the relative few that have arrived on the system, they have all been significantly downgraded from their PS4/XBO versions. I view those handful of titles more as "sure, why not?" experiments to see if they would sell on what is a very popular system (turns out they didn't sell as well as their PS & Xbox counterparts, even when the port wasn't released many months after the PS & Xbox version). Most of those games were Bethesda titles, though two other notable titles were from other publishers (MK11 from WB and The Witcher 3 from CDPR). Meanwhile, among the many titles and series that have been no-shows on Switch are Call of Duty, GTA5, Red Dead 2, Final Fantasy XV & VII Remake (the latter is coming to Xbox, but no Switch version is in sight), Resident Evil VII and the RE2 & 3 remakes, Destiny, Dark Souls III, Kingdom Hearts III, Battlefield, and most Gen 8 Star Wars games. Once third parties inevitably stop development of AAA titles for the PS4 & XBO within the next couple of years (and Bethesda now being an MS subsidiary), we're probably not going to see many more big AAA PS/Xbox games ported to the Switch, though it's possible the Switch 2 could see downgraded ports of PS5 & XBS games (assuming Nintendo sticks with the hybrid model for their next system). We've seen the same parallels with the past two Nintendo home consoles. The Wii U's third-party support consisted mostly of lower-budget games, ports of Gen 7 games, and games initially made just for that system. But the big third-party AAA multiplatform games that were ubiquitous on PS4 & XBO were all but absent on the Wii U. The Wii had a few notable exclusive third-party titles (Epic Mickey, Mad World, The Conduit, and No More Heroes come to mind), some ports of Gen 6 titles (e.g., Resident Evil 4, Okami, Bully), a few multiplatform titles that weren't all that graphically intensive to begin with (e.g., pretty much everything Ubisoft released for the system), a bunch of party games and shovelware, and all the stuff released on the Virtual Console or WiiWare. But where were the big AAA multiplatform titles? Sure, several Call of Duty games released on the Wii, but they were seriously downgraded from the 360/PS3 versions and didn't sell nearly as well as those versions. The Wii, Wii U, and Switch all had something in common: they were far less powerful than their contemporaries. That effects what kind of games they get. Few AAA titles will run on a same-gen Nintendo console without serious compromises to the visuals and possibly other aspects of the game, and this has resulted in most third parties simply not bothering with such ports, with rare exceptions. It also doesn't help that people who buy Nintendo consoles do so primarily to play Nintendo games, with very few third-party titles attaining blockbuster status when compared to PlayStation & Xbox (the top five Switch titles are Nintendo titles, and just those five games combined make up nearly a quarter of all Switch software sales, excluding download-only titles). That also almost certainly affects the willingness of third parties to put their best possible efforts forward on Nintendo systems. Games like Monster Hunter are the exception on Nintendo systems, not the rule. |